ForumsForum GamesThe Five Arenas of Corridor 75

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Patrick2011
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Patrick2011
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It is 2140, five years after a large asteroid hit the Earth. You live in a cave under what used to be Florida, but the asteroid resulted in mass extinction, leaving few survivors. Fortunately, transportation was automated over 100 years ago, and replicators (like in Star Trek) were invented about 50 years ago. You are in your cave when an alarm sounds. You turn the cave's TV on, and one of the other survivors announces:

For the past year, we have been performing tests outside of our cave. With today's analysis, we have determined that the Earth's atmosphere is safe for humans again. As a result, we are forming a new United States in what used to be Dayton, Ohio. Unfortunately, someone reprogrammed the automated transportation system, which means you will have to go through 5 gladiatorial arenas before you get to the New United States. These arenas are located in what used to be the following cities:
Orlando, Florida
Atlanta, Georgia
Knoxville, Tennessee
Lexington, Kentucky
Cincinnati, Ohio
In each arena, you will have to fight battle robots and other survivors. Four survivors from each arena will be allowed to continue traveling, while the others will be enslaved by the arena. All survivors are encouraged to go to Orlando to begin the pathway to the New United States. To do this, find a car and type in Orlando, FL, then press the Go To button, and it will take you to the arena in Orlando.

You then leave your cave in search of a car. You find one and do what the announcer instructed. The car then takes you to an arena, which has large text reading "Post Apocalyptic Arena of Orlando". Complete the character sheet below to continue.

Name: (insert what you want your character to be called below; if this does not match your username, include that in brackets after the name you choose)
Armatar: (leave this blank, and I will fill it in for you; this entry gives modifiers to your stats)
Class: (select from one of the below classes; class determines your base stats and what skills you can take)
Level: 1
XP: 0/25
HP: (enter the appropriate value based on your Constitution)
MP: (enter the appropriate value based on your Intelligence)
Weapon: (leave blank for now; you will fill this in after I fill in certain parts of your character sheet; each weapon deals damage within a certain range)
Armor: (leave blank for now; you will have no armor in your first fight; each piece of armor has certain defensive properties, such as chance to avoid an attack or damage reduction)
Damage: (leave blank for now; I will fill this in after you choose your weapon)
Chance to Avoid: (enter the appropriate value based on your Dexterity; this is your chance to avoid any attack)
Damage Reduction: (enter the appropriate value based on your Strength; any damage you take is reduced by this percentage)
--------------------------------------
Skills: (select one skill from the class you chose and place it in this section)
--------------------------------------
Stats: (place 8 points into these stats and add the base stats from the class you chose; make sure to indicate in your post how many points you're adding in each stat)
Strength: (increases the damage of melee weapons by 5% per point; also increases damage reduction by 1% per point)
Dexterity: (increases the damage of ranged weapons by 5% per point; also increases the chance to avoid by 1% per point)
Constitution: (increases your HP by 5 per point; you also gain 10 HP per level; also increases the effectiveness of healing skills by 5% per point)
Intelligence: (increases your MP by 2 per point; you also gain 5 MP per level; also increases the damage of magic attacks by 5% per point)

Classes:

Warrior:

Base Stats:
Strength: 6
Dexterity: 3
Constitution: 5
Intelligence: 2

Skills:

Minor Power Attack (+3 damage, costs 3 MP)
Minor Fury (support skill, +1 damage for the next 3 attacks, costs 5 MP)
Minor Battle Tactics (support skill, +5% chance to avoid for the next 3 opponent's attacks, costs 6 MP)

Defender:

Base Stats:
Strength: 4
Dexterity: 4
Constitution: 6
Intelligence: 2

Skills:

Minor Healing Strike (heal 1/4 of the damage you deal, costs 2 MP)
Minor Regeneration (support skill, heal 3 HP for the next 3 opponent's attacks, costs 8 MP)
Minor Turtle (support skill, +5% damage reduction for the next 3 opponent's attacks, costs 2 MP)

Ranger:

Base Stats:
Strength: 3
Dexterity: 6
Constitution: 3
Intelligence: 4

Skills:

Minor Critical Shot (20% chance to deal double damage, costs 2 MP)
Minor Study (support skill, 10% chance to deal double damage for the next 3 attacks, costs 3 MP)
Minor Multishot (attack twice in 1 attack, but only a 90% chance to hit each one before Chance to Avoid is applied, costs 7 MP)

Mage:

Base Stats:
Strength: 3
Dexterity: 5
Constitution: 2
Intelligence: 6

Skills:

Minor Fire Bolt (magic attack, deals 4-9 damage, costs 4 MP)
Minor Ice Bolt (magic attack, deals 3-6 damage and gives you +5% chance to avoid for the next 3 opponent's attacks, costs 9 MP)
Minor Cure (healing skill, heals 4-6 HP, costs 3 MP)

Weapons:

Melee Weapons (damage is increased by Strength):

Short Sword: 2-6 damage, requires 4 Strength
Hand Axe: 3-5 damage, requires 4 Strength
Stick: 2-4 damage

Ranged Weapons (damage is increased by Dexterity):

Short Bow: 1-7 damage, requires 4 Dexterity
Light Pine Crossbow: 3-7 damage, requires 4 Strength and 4 Dexterity
Slingshot: 2-4 damage

Armor:

Quilted Armor: +2% chance to avoid, requires 4 Dexterity
Ring Mail: +2% chance to avoid, +2% damage reduction, requires 5 Strength and 5 Dexterity
Light Plate: +3% chance to avoid, requires 6 Strength

Other Notes:

The stuff in parentheses on the character sheet is directions. Make sure to remove the parts in parentheses except for the skill you choose. Some parts will be filled in or modified by me after you submit a character sheet. Some modifications will be based on what I fill in, while others will be any corrections I make to your character sheet. Anyone can join at any time, but I'd like to keep it to a maximum of 6 players.

Combat System:

When a combat begins, post 3 actions. An action is either the use of a skill or a normal attack. Unless the skill is a support skill, a healing skill, or a magic attack, any skill you use is an attack with your weapon, modified by whatever the skill does. A normal attack does the damage listed on your character sheet with no mana cost. Damage reduction is a percentage (i.e. with 5% damage reduction, if you were hit with 20 points of damage, you would only take 19), and rounding rules are used (i.e. with 3% damage reduction, if you were hit with 20 points of damage, that would be reduced to 19.4, which rounds to 19; however, with only 2% damage reduction, 20 points would be reduced to 19.6, which rounds up to 20). HP and MP are regenerated at the end of each battle.

  • 48 Replies
nivlac724
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nivlac724
2,555 posts
Shepherd

Name: Nivlac
Armatar:
Class: Mage
Level: 1
XP: 0/25
HP: 20/20
MP: 18/18
Weapon:
Armor:
Damage:
Chance to Avoid: 5%
Damage Reduction: 6%
--------------------------------------
Skills:
Minor Fire Bolt (deals 4-9 damage, costs 4 MP)
--------------------------------------
Stats:
Strength: 6 (includes + 3 from the stat pool at the beginning)
Dexterity: 5
Constitution: 4 (includes + 2 from the stat pool at the beginning)
Intelligence: 9 (includes + 3 from the stat pool at the beginning)

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Name: Nivlac
Armatar: Shield (no effect on stats)
Class: Mage
Level: 1
XP: 0/25
HP: 30/30
MP: 23/23
Weapon:
Armor:
Damage:
Chance to Avoid: 5%
Damage Reduction: 6
--------------------------------------
Skills:
--------------------------------------
Stats:
Strength: 6
Dexterity: 5
Constitution: 4
Intelligence: 9

A few things:

1) You still need to select one of the skills, which can be found in the OP.

2) For the stats in the top half of the character sheet, base stats count as points. I have corrected your character sheet.

3) I will now get the weapons ready, but it might take some time. While I do that, you should decide which of the 3 Mage skills you want to start with and add it to your character sheet. Once your skill is selected, you are ready to select a weapon.

nivlac724
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nivlac724
2,555 posts
Shepherd

Name: Nivlac
Armatar: Shield (no effect on stats)
Class: Mage
Level: 1
XP: 0/25
HP: 30/30
MP: 23/23
Weapon:
Armor:
Damage:
Chance to Avoid: 5%
Damage Reduction: 6
--------------------------------------
Skills: Minor Fire Bolt (magic attack, deals 4-9 damage, costs 4 MP)
--------------------------------------
Stats:
Strength: 6
Dexterity: 5
Constitution: 4
Intelligence: 9

Patrick2011
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Patrick2011
12,321 posts
Treasurer

Name: Nivlac
Armatar: Shield (no effect on stats)
Class: Mage
Level: 1
XP: 0/25
HP: 30/30
MP: 23/23
Weapon:
Armor:
Damage:
Chance to Avoid: 5%
Damage Reduction: 6%
--------------------------------------
Skills: Minor Fire Bolt (magic attack, deals 4-9 damage, costs 4 MP)
--------------------------------------
Stats:
Strength: 6
Dexterity: 5
Constitution: 4
Intelligence: 9

I added a % sign to Damage Reduction because that stat is a percentage (see the Combat System section of the OP). Anyway, you still need to select a weapon before you enter the arena.

nivlac724
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nivlac724
2,555 posts
Shepherd

are there any magic weapons like a staff or a wand

danwar123
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danwar123
3,075 posts
Jester

Name: Danwar
Armatar:
Class: Warrior:


Skills:



Level: 1
XP: 0/25
HP: 8
MP: 4
Weapon:
Armor:
Damage:
Chance to Avoid: 5 %
Damage Reduction: 8%
--------------------------------------
Skills:
Minor Power Attack (+3 damage, costs 3 MP)
--------------------------------------
Stats:

Strength: 8
Dexterity: 5
Constitution: 7
Intelligence: 4

Patrick2011
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Patrick2011
12,321 posts
Treasurer

are there any magic weapons like a staff or a wand


Currently no. You will have to choose from the weapons listed in the OP.

-------------------------------------------------------------------------

Name: Danwar
Armatar: Wing Dragon (-1 Strength, +1 Dexterity, -1 Constitution, +1 Intelligence)
Class: Warrior
Level: 1
XP: 0/25
HP: 40/40
MP: 15/15
Weapon:
Armor:
Damage:
Chance to Avoid: 6%
Damage Reduction: 7%
--------------------------------------
Skills:
Minor Power Attack (+3 damage, costs 3 MP)
--------------------------------------
Stats:
Strength: 7
Dexterity: 6
Constitution: 6
Intelligence: 5

I adjusted your stats based on your armatar and corrected your HP and MP. Now all you need to do is select a weapon. In case you were wondering, all skills involving a weapon attack work with both melee and ranged weapons.
nivlac724
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nivlac724
2,555 posts
Shepherd

Name: Nivlac
Armatar: Shield (no effect on stats)
Class: Mage
Level: 1
XP: 0/25
HP: 30/30
MP: 23/23
Weapon: Light Pine Crossbow: 3-7 damage
Armor:
Damage:
Chance to Avoid: 5%
Damage Reduction: 6%
--------------------------------------
Skills: Minor Fire Bolt (magic attack, deals 4-9 damage, costs 4 MP)
--------------------------------------
Stats:
Strength: 6
Dexterity: 5
Constitution: 4
Intelligence: 9

Patrick2011
online
Patrick2011
12,321 posts
Treasurer

Name: Nivlac
Armatar: Shield (no effect on stats)
Class: Mage
Level: 1
XP: 0/25
HP: 30/30
MP: 23/23
Weapon: Light Pine Crossbow
Armor:
Damage: 5-11
Chance to Avoid: 5%
Damage Reduction: 6%
--------------------------------------
Skills: Minor Fire Bolt (magic attack, deals 4-9 damage, costs 4 MP)
--------------------------------------
Stats:
Strength: 6
Dexterity: 5
Constitution: 4
Intelligence: 9

I moved the damage to the Damage entry and modified it according to your Dexterity. Since your character sheet is ready for the first fight (remember, you don't get armor for the first fight), here is your first opponent:

Shootem Bot
worth 10 XP
HP: 15/15
MP: 7/7
Damage: 2-4
Chance to Avoid: 1%
Damage Reduction: 1%

In this RPG, you post 3 actions in one post during a combat. Your best move is obvious, but go ahead and make a post so I don't have to double post. Also, I am considering rebalancing the mechanics, so you may see some changes in your character sheet in the future.

nivlac724
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nivlac724
2,555 posts
Shepherd

Name: Nivlac
Armatar: Shield (no effect on stats)
Class: Mage
Level: 1
XP: 0/25
HP: 30/30
MP: 23/23
Weapon: Light Pine Crossbow
Armor:
Damage: 5-11
Chance to Avoid: 5%
Damage Reduction: 6%
--------------------------------------
Skills: Minor Fire Bolt (magic attack, deals 4-9 damage, costs 4 MP)
--------------------------------------
Stats:
Strength: 6
Dexterity: 5
Constitution: 4
Intelligence: 9

i will use my crossbow 3 times

Patrick2011
online
Patrick2011
12,321 posts
Treasurer

Name: Nivlac
Armatar: Shield (no effect on stats)
Class: Mage
Level: 1
XP: 10/25
HP: 30/30
MP: 23/23
Weapon: Light Pine Crossbow
Armor:
Damage: 5-11
Chance to Avoid: 5%
Damage Reduction: 6%
--------------------------------------
Skills: Minor Fire Bolt (magic attack, deals 4-9 damage, costs 4 MP)
--------------------------------------
Stats:
Strength: 6
Dexterity: 5
Constitution: 4
Intelligence: 9

-----------------------------------------------

Battle: Nivlac vs Shootem Bot

Nivlac: 30 HP
Shootem Bot: 15 HP

According to a random process, Nivlac goes first.
Nivlac does 7 damage with a normal attack. Shootem Bot is at 8/15 HP.
Nivlac avoids Shootem Bot's attack.
Nivlac does 10 damage with a normal attack, killing Shootem Bot.

------------------------------------------------

You gained 10 XP from the Shootem Bot, which has been added to your character sheet. Your character sheet is ready to add armor, but I have not added the armor yet.

Patrick2011
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Patrick2011
12,321 posts
Treasurer

GENERAL ANNOUNCEMENT: I have made some changes to how the stats work. The stats now work as follows:

Strength: (increases the damage of melee weapons by 5% per point; also increases damage reduction by 1% per point)
Dexterity: (increases the damage of ranged weapons by 5% per point; also increases the chance to avoid by 1% per point)
Constitution: (increases your HP by 5 per point; you also gain 10 HP per level; also increases the effectiveness of healing skills by 5% per point)
Intelligence: (increases your MP by 2 per point; you also gain 5 MP per level; also increases the damage of magic attacks by 5% per point)


Because of these changes, the character sheets now look different, so they will be posted below:

-----------------------------------------------------

Name: Nivlac
Armatar: Shield (no effect on stats)
Class: Mage
Level: 1
XP: 10/25
HP: 30/30
MP: 23/23
Weapon: Light Pine Crossbow
Armor:
Damage: 4-9
Chance to Avoid: 5%
Damage Reduction: 6%
--------------------------------------
Skills: Minor Fire Bolt (magic attack, deals 6-13 damage, costs 4 MP)
--------------------------------------
Stats:
Strength: 6
Dexterity: 5
Constitution: 4
Intelligence: 9

You still need to select a piece of armor.

-----------------------------------------------------

Name: Danwar
Armatar: Wing Dragon (-1 Strength, +1 Dexterity, -1 Constitution, +1 Intelligence)
Class: Warrior
Level: 1
XP: 0/25
HP: 40/40
MP: 15/15
Weapon:
Armor:
Damage:
Chance to Avoid: 6%
Damage Reduction: 7%
--------------------------------------
Skills:
Minor Power Attack (+3 damage, costs 3 MP)
--------------------------------------
Stats:
Strength: 7
Dexterity: 6
Constitution: 6
Intelligence: 5

You still need to select a weapon.
danwar123
offline
danwar123
3,075 posts
Jester

Name: Danwar
Armatar: Wing Dragon (-1 Strength, +1 Dexterity, -1 Constitution, +1 Intelligence)
Class: Warrior
Level: 1
XP: 0/25
HP: 40/40
MP: 15/15
Weapon:
Short Sword: 2-6 damage, requires 4 Strength
Armor:
Damage:
Chance to Avoid: 6%
Damage Reduction: 7%
--------------------------------------
Skills:
Minor Power Attack (+3 damage, costs 3 MP)
--------------------------------------
Stats:
Strength: 7
Dexterity: 6
Constitution: 6
Intelligence: 5

Patrick2011
online
Patrick2011
12,321 posts
Treasurer

Name: Danwar
Armatar: Wing Dragon (-1 Strength, +1 Dexterity, -1 Constitution, +1 Intelligence)
Class: Warrior
Level: 1
XP: 0/25
HP: 40/40
MP: 15/15
Weapon: Short Sword
Armor:
Damage: 3-8
Chance to Avoid: 6%
Damage Reduction: 7%
--------------------------------------
Skills:
Minor Power Attack (+3 damage, costs 3 MP)
--------------------------------------
Stats:
Strength: 7
Dexterity: 6
Constitution: 6
Intelligence: 5

I moved the damage to the Damage entry and adjusted it according to your Strength. You are now ready for your first fight, and below are the stats for your opponent:

Shootem Bot
worth 10 XP
HP: 15/15
MP: 7/7
Damage: 2-4
Chance to Avoid: 1%
Damage Reduction: 1%

In this game, you post 3 actions in a single post during combat.

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Nivlac
Armatar: Shield (no effect on stats)
Class: Mage
Level: 1
XP: 10/25
HP: 30/30
MP: 23/23
Weapon: Light Pine Crossbow 2% damage reduction 2% chance to avoid
Armor: Ring Mail
Damage: 4-9
Chance to Avoid: 7%
Damage Reduction: 8%
--------------------------------------
Skills: Minor Fire Bolt (magic attack, deals 6-13 damage, costs 4 MP)
--------------------------------------
Stats:
Strength: 6
Dexterity: 5
Constitution: 4
Intelligence: 9

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