ForumsGamesGemcraft CS stronger Gems with Pool&Blood

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Sakaiyu
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Sakaiyu
8 posts
Jester

Hello my fellow Gamers,

I want to talk about a new method of increasing gem special ability and damage performance.

As I saw in the guides for Rapid leveling up, End-game or in Crusade for a Grade 100 Gem there are no mentions of Poolbound and Bloodbound combo in a single gem.

So here is the Problem:
Poolbound and Bloodbound specials does not effect each other but the specials of all other components before their multiplication.
Also in my gemcraft playstyle I dont boggling to use quad or 6-color gem modifiers.

So I want to compare the play style of using pool- and bloodbound vs only using poolbound as gem improvement.

*Note: i am comparing just these two because Poolbound is an early game and bloodbound late game improver and i also dont hesitate to doubt the effectifness of the bloodbound gem in comparison to poolbound.*

I dont use any special upgrading method like gemweaving or the 16- or 32 gem combining method but the good old "u"-button to upgrade them.

Tri-color Gem(the only Poolbound Gem)
Had
1 orange
1 red
6 white
Gems as parentgems(g1)

Quad-color Gem(Pool-&Bloodbound)
Had
1 orange
1 red
3 white
3 black
Gems as parentgams.

*Note: I kinda messed up a little bit because i probably combined the gems in the wrong order, thats why red is increasing far more then orange, i dont know if this does have any effect on the stats.*

Here are some Pics:

Just Tricolor:
http://i.imgur.com/DlGfMrB.png

Just Quadcolor:
http://i.imgur.com/BEZFyd9.png

Tricolor in Trap without Amplifiers:
http://i.imgur.com/nBeqm3n.png

Quadcolor in Trap without Amplifiers:
http://i.imgur.com/bpLn6xU.png

Tricolor in Trap with Amplifiers:
http://i.imgur.com/2HG5rDj.png

Quadcolor in Trap with Amplifiers:
http://i.imgur.com/zxq5Gbi.png

I am premium user
difficult:looming
wave:417
no enraging waves
Pool level: 39

Wizard Level:1602
Skills:http://i.imgur.com/oyW2l9c.png

*Note: The gems are modified with the barrage enhancement spell.
The Amplifier has grade 37 orange/black gems.
I was not intended to play seriously i just wanna try something new and the results may be much better if you enrage them like hell to feed the Bloodbound.*

If we compare the Tricolor vs the Quadcolor without amplifiers now, we can see that the damage and the chain hit special of the Quadcolor is much higher and the Manaleech has nearly catched up by now.

And if we compare the Tricolor vs the Quadcolor in the traps with amplifiers the increasement of the special effects are much higher and the Quadcolor beats Tricolor in all stats.(but the firing speed =P)

We can now conclude that the combination of Blood-&Poolbound is much better then the single Boundgem. As the Quadgem looses 25% effect of the special abilities in comparison to Trigems, the Bloodbound can catch up these 25% and can improve the endmultiplier far more.

Also through the amplifiers, the special abilities before multiplication of the boundmultipliers are increased, so the resulting stats after boundmultiplier is much higher then the Tricolorgem.

As this new method impliers more then 3 colors, new combining methods may be needed. Probably the Gemweaving still works and may be much better as u can use pool-& bloodbound for the combination.

I hopefully could help some new gamers and like to start a disscussion about this new method and would like to read your opinions. I also hope someone can confirm these thesis maybe with some maths.

I also quite concerned about the lack of the other colored gems like armour tearing and supress.
As i read in some other posts in later waves of endurance the Monsters get incredible healing and armor stats.

I recommend to use a 6-color Gem of chain, slow, supress, armor tearing, pool and bloodbound in towers as supporter gems besides the killing and mana gem.(which may be not the best method... maybe split these into 2 seperate)(of course u put some amplifiers next to them)

This supporter gem slows Monsters all over the map and decrease their healing and armor capabilities besides that.
As the slow effect does not increase past 90% and the duration is maxed out at 2 seconds in towers and a little bit more in traps, the usage of slow in a tower in combination of chain is far more usefull as the firerate is enough to hit enough monsters and reset the durationtimer to 2 seconds per shot.

The downside is that if u use more towers with high firerate and chainhit the performance of the game decreases and may crash.

On the otherside the armor is mostly shred if the gem is high enough and the healing should be no problem either.

With love Sakaiyu

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