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Rt8vr8ttr
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Rt8vr8ttr
3 posts
Nomad

So, I'll try to start this topic, because maybe you want to suggest something cool or give us feedback. All comments and critique will be taken into consideration at our work on a sequel (it's called "Betelgeuse&quot. Bug reports are welcome too.

Here is the game game if you not play this.

Couple ideas for a sequel:

-remove shops and add merchants, which player meet by chance on a level and who have several items that player can buy once (hello Isaac)
-quests, which player can take from NPC
-permanent skills/perks shop:

https://31.media.tumblr.com/4baba9f915fba20857e70263ebb4b98e/tumblr_n8i2zr9d2R1sqpgx7o1_500.png

  • 4 Replies
paulakhodge
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paulakhodge
2 posts
Farmer

I have an idea; when you go into the portal you should make it like the rest of the levels, but you have to get to the generator. When you plant the bomb then you have to get back to where you started but there's a timer countdown to get back; and some of the rooms on the way back fill with incoming kripper.

It's how it ends, but with the ability to actually play the end part. Kind of like a challenge level, and I think it would give a better satisfaction of victory than "Your instructions were received, you planted the bomb and got to the ship yay you win."

paulakhodge
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paulakhodge
2 posts
Farmer

*oh, and Rt8 those ideas would be awesome too. One more: based off one guy saying "We'll help you best we can, move with speed" or something, you could add in a couple lucky rooms where you find stranded guys like you but without a mission. You could choose from them 1. following you and helping you shoot off the bad guys (until they die) or 2. giving you their plasma shots/keys/grenades (and only cheer from the sidelines). Maybe if you add the end level after-portal part, you could even send them to do the bomb job for you while you wait by the ship (so you don't have to worry about the countdown timer, sort of a reward for protecting them long enough to get to the portal.)

Rt8vr8ttr
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Rt8vr8ttr
3 posts
Nomad

Wow, man! All ideas are just wonderful! And I think we must include such missions in the beginning, middle and other parts of the game walkthrough.
Big thank you!

Rt8vr8ttr
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Rt8vr8ttr
3 posts
Nomad

Small update, here's how the quest system could look in the the game:

https://38.media.tumblr.com/88af9fb9d260933877df37d9a0b28a16/tumblr_n8t1jvsXAK1sqpgx7o1_400.gif
https://31.media.tumblr.com/4ee0f285ca6430db2bd64e0ad16554d4/tumblr_n90f88ruIq1sqpgx7o1_500.png

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