ForumsForum GamesMedieval pathway V2 character creation thread

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nivlac724
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nivlac724
2,555 posts
Shepherd

Story:

in your home town you saw a poster saying someone needed a adventurer to kill a evil demon named ysseriax you decided you are up for the challenge and went to fight him but he is far away many pathways and towns away so you have time to train along the way.

Character sheet:
Name:
Age:
Bio:
Health: 50/50
Mana: 30/30
Energy: 30/30
Xp: 0/15
level: 1
Chance to dodge: (I will fill this in based on stats)
Damage reduction: (i will fill this in based on stats)
Class: (see below)
Weapon: (see below)
Secondary weapon: (see below)
-------------------------------------
Stats: (pool of 45 ) (+ Class bonus see below)
Strengthincreases melee damage)
Dexterity: (Increases ranged damage)
Intelligence: (Increases magic damage
Constitution: (Decreases dmg taken from attacks)
Agility: (Increase your chance to dodge)
Wisdom: (Increase your Mana)
Stamina: (Increase your energy)
Vitality: (increases your health)
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills: (in repost)
---------------------------------------

Classes:

Mage:

Class bonus:
+6 intelligence +6 Wisdom

Weapons:
Cut staff (- 2 agility + 4 Intelligence), Cut wand (+ 3 Intelligence)

Secondary weapons:
Cracked orb (+2 Intelligence), Knife (+1 strength +1 skill: knife stab, melee, 4 skill power, 4 energy)

Archer:

Class bonus:
+4 dexterity +2 agility +4 stamina

Weapons:
Cut crossbow (-3 agility +6 dexterity), Cut Longbow (-2 agility +5 dexterity), (Cut Shortbow (-1 agility + 4 dexterity), Cut Slingshot (+3 dexterity)

Secondary weapons:
Cracked ranger focus (+1 dexterity), Rusty knife (+1 strength +1 skill: knife stab, melee, 4 skill power, 4 energy)

Rouge:

Class bonus:
+6 Agility, +2 strength, +4 stamina

Weapons:
Rusty daggers (+1 agility +4 strength)

Secondary weapons:
Cracked snake-eye focus +5 agility, Rusty shuriken (+4 Dexterity +1 skill: shuriken throw, Ranged, 7 skill power, 8 energy)

Warrior:

Class bonus:
+6 strength +4 constitution -3 agility, +6 stamina

Weapons:
Rusty sword and shield (+4 strength +4 constitution +1 skill: Minor Block, 10% chance to block all damage 25% chance to block half damage and 50% chance to block 10% of damage for 3 turns), 2 Rusty swords (+6 strength, dual wield class weapon), Rusty battleaxe (+8 strength -4 agility)

Secondary weapon:
None for warrior just put N/A.

Paladin:

Class bonus:
+6 Constitution +4 Strength -1 Agility +6 stamina

Weapons:
Rusty warhammer (+6 strength -2 agility), Torn holy whip (+4 strength)

Secondary Weapons:
Holy focus (+ 3 constitution +1 strength), Holy shield (+ 2 constitution +1 skill: Holy Block, 10% chance to block all damage 25% chance to block half damage and 50% chance to block 10% of damage for 3 turns),

Shaman:

Class bonus:
+4 Intelligence +2 Constitution +6 Wisdom

Weapons:
Cut cross-staff (+ 6 intelligence -2 agility). Cut cross-Wand (+ 4 intelligence).

Secondary Weapons:
Cracked totem focus (+3 Intelligence +2 Constitution), Rusty ritual dagger (+1 Intelligence +1 Constitution +1 skill: Ritual slice, Magic, 5 skill power, 5 mana).

status effects:
poison level 1: deals 2 damage every turn its active ignoring defense
poison level 2: deals 4 damage every turn its active ignoring defense
poison level 3: deals 5 damage every turn its active ignoring defense
poison level 4: deals 6 damage every turn its active ignoring defense
poison level 5: deals 7 damage every turn its active ignoring defense
burn level 1: deals 10 damage every turn its active minus defense
burn level 2: deals 12 damage every turn its active minus defense
burn level 3: deals 13 damage every turn its active minus defense
burn level 4: deals 14 damage every turn its active minus defense
burn level 5: deals 15 damage every turn its active minus defense
freeze level 1: -2 speed whenever it is active
freeze level 2: -4 speed whenever it is active
freeze level 3: -5 speed whenever it is active
freeze level 4: -6 speed whenever it is active
freeze level 5: -7 speed whenever it is active

how money works:
150 copper = 1 silver
150 silver = 1 gold
150 gold = 1 platinum

Stat explanation:

The 3 attack stats: (Strength, dexterity and intelligence whenever i say attack stat i mean one of those 3 stats depending on wether its a melee attack a ranged attack or a magic attack.) the skill power of the skill you are using plus your attack stat minus your opponents damage reduction is how much damage they take.

Constitution:
every 2 constitution add one to damage reduction.

Agility:
X= your agility x2 your chance to dodge is X/100

Wisdom, stamina and vitality:
every 2 of these stats add 5 to the thing they raise.

thats about it

  • 13 Replies
fetheryhorse6
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fetheryhorse6
697 posts
Shepherd

Name:fethery
Age:27
Bio:idk
Health: 50/50
Mana: 30/30
Energy: 30/30
Xp: 0/15
level: 1
Chance to dodge: (I will fill this in based on stats)
Damage reduction: (i will fill this in based on stats)
Class:mage
Weapon:cut staff
Secondary weapon:knife
-------------------------------------
Stats: (pool of 0 ) (+ Class bonus see below)
Strength:5(increases melee damage)
Dexterity:5 (Increases ranged damage)
Intelligence:7 (Increases magic damage
Constitution:5 (Decreases dmg taken from attacks)
Agility:6 (Increase your chance to dodge)
Wisdom:7 (Increase your Mana)
Stamina:5 (Increase your energy)
Vitality:5
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills: (see below)

do we only get to choose one weapon? and can you add the class advantages and disadvantages?

Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Name: Axorez
Age: 20
Bio: Rarely talking, he's bad at making friends. Deadly at long range, yet not bad at CQC also.
Health: 50/50
Mana: 30/30
Energy: 30/30
XP: 0/15
Level: 1
Chance to dodge: Not filled yet.
Damage reduction: Not filled yet.
Class: Archer
Weapon: Cut Crossbow
Secondary weapon: Rusty Knife
-------------------------------------
Stats: (+ Class bonus see below)
Strength: 4
Dexterity: 15
Intelligence: 3
Constitution: 4
Agility: 14
Wisdom: 2
Stamina: 2
Vitality: 1
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills: (Go home, you're drunk. It's NOT below and not above)

(I have not added the class and weapons bonuses)

nivlac724
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nivlac724
2,555 posts
Shepherd

Name:fethery
Age:27
Bio:idk
Health: 50/50
Mana: 30/30
Energy: 30/30
Xp: 0/15
level: 1
Chance to dodge: (I will fill this in based on stats)
Damage reduction: (i will fill this in based on stats)
Class:mage
Weapon:cut staff
Secondary weapon:knife
-------------------------------------
Stats: (pool of 0 ) (+ Class bonus see below)
Strength:5(increases melee damage)
Dexterity:5 (Increases ranged damage)
Intelligence:7 (Increases magic damage
Constitution:5 (Decreases dmg taken from attacks)
Agility:6 (Increase your chance to dodge)
Wisdom:7 (Increase your Mana)
Stamina:5 (Increase your energy)
Vitality:5
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills: (see below)

You get two choose 2 weapons your main one and your secondary you get more later on. the advantages and disadvantages are the class stat bonuses.

Have you added the class bonuses and weapon bonuses yet?

Also add a bio what did you do before you went on this quest it doesn't have to be long just one or two sentences.

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Axorez
Age: 20
Bio: Rarely talking, he's bad at making friends. Deadly at long range, yet not bad at CQC also.
Health: 50/50
Mana: 35/30
Energy: 45/30
XP: 0/15
Level: 1
Chance to dodge: 30/100
Damage reduction: 2
Class: Archer
Weapon: Cut Crossbow
Secondary weapon: Rusty Knife
-------------------------------------
Stats: (Stat points: 0)
Strength: 5
Dexterity: 25
Intelligence: 3
Constitution: 4
Agility: 15
Wisdom: 2
Stamina: 6
Vitality: 1
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills: (skill points: 2)
knife stab [melee, 4 skill power, 3 energy.]
basic shot [Ranged, 2 skill power, 0 energy]

sorry for the skills i did see below instead of in repost anyway i have added your stat bonuses from your class and your weapon


i have added basic shot [Ranged, power 2, energy cost 0]

you have 2 skill points so you can choose 2 of these skills but you have to have the previous skills in a path to get a skill so you can either get the first 2 in one of the paths or the first one in both paths

Bow skils path:

Novice shot
Ranged
power 4
energy cost 4

Apprentice shot
Ranged
power 6
energy cost 6

Double apprentice shot
Ranged
power 6
energy cost 9
attacks twice (either different or the same targets)

Intermediate shot
Ranged
power 8
energy cost 9

Advanced shot
attack skill
power 10
energy cost 11

Triple advanced shot
ranged
power 10
mana cost 15
attacks 3 times (either different or the same targets)

master shot
ranged
power 12
mana cost 15

grandmaster shot
ranged
power 14
mana cost 17

Quad grandmaster shot
ranged
power 14
mana cost 20
attacks 4 times (either different or the same targets)

elemental arrow magic path:

novice fire arrow
power 4
energy cost 6
mana cost 2
gives burn level 1

novice ice arrow
power 4
energy cost 6
mana cost 2
gives freeze level 1

apprentice fire arrow
power 6
mana cost 4
energy cost 8
gives burn level 2

apprentice ice arrow
power 6
mana cost 4
energy cost 8
gives freeze level 2

Intermediate fire arrow
power 8
mana cost 6
energy cost 10
gives burn level 3

Intermediate ice arrow
power 8
mana cost 6
energy cost 10
gives freeze level 3

advanced fire arrow
power 10
mana cost 8
energy cost 12
gives burn level 4

advanced ice arrow
power 10
mana cost 8
energy cost 12
gives freeze level 4

master fire arrow
power 12
mana cost 10
energy cost 14
gives burn level 5

master ice arrow
power 12
mana cost 10
energy cost 14
gives freeze level 5

grandmaster fire arrow
power 14
mana cost 12
energy cost 16
gives burn level 5

grandmaster ice arrow
power 14
mana cost 12
energy cost 16
gives freeze level 5

fetheryhorse6
offline
fetheryhorse6
697 posts
Shepherd

Name:fethery
Age:27
Bio:i lived in a small town and were one of the "nerds" rather that the popular people
Health: 50/50
Mana: 30/30
Energy: 30/30
Xp: 0/15
level: 1
Chance to dodge: (I will fill this in based on stats)
Damage reduction: (i will fill this in based on stats)
Class:mage
Weapon:cut staff
Secondary weapon:knife
-------------------------------------
Stats: (pool of 0 ) (+ Class bonus see below)
Strength:5(increases melee damage)
Dexterity:5 (Increases ranged damage)
Intelligence:7 (Increases magic damage
Constitution:5 (Decreases dmg taken from attacks)
Agility:6 (Increase your chance to dodge)
Wisdom:7 (Increase your Mana)
Stamina:5 (Increase your energy)
Vitality:5
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills: (see below)

no i didnt add the stat changes with my char sheat can you?

is that better?

chespin8
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chespin8
12 posts
Nomad

Character sheet:
Name: Billy
Age:18
Bio: father was killed by the demon, I want vengeance
Health: 50/50
Mana: 30/30
Energy: 30/30
Xp: 0/15
level: 1
Chance to dodge: (I will fill this in based on stats)
Damage reduction: (i will fill this in based on stats)
Class: Rouge
Weapon: Rusty Dagger
Secondary weapon: Rusty shuriken
-------------------------------------
Stats: (pool of 45 ) (+ Class bonus see below)
Strength: 10
Dexterity: 5
Intelligence: 2
Constitution: 4
Agility: 10
Wisdom: 0
Stamina: 10
Vitality: 4
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills: (in repost)
---------------------------------------

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Character sheet:
Name: Billy
Age:18
Bio: father was killed by the demon, I want vengeance
Health: 60/50
Mana: 30/30
Energy: 65/30
Xp: 0/15
level: 1
Chance to dodge: 34/100
Damage reduction: 2
Class: Rouge
Weapon: Rusty Dagger
Secondary weapon: Rusty shuriken
-------------------------------------
Stats: (stat points: 0)
Strength: 18
Dexterity: 9
Intelligence: 2
Constitution: 4
Agility: 17
Wisdom: 0
Stamina: 14
Vitality: 4
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills: (skill points: 2)
shuriken throw, [Ranged, 7 skill power, 8 energy]
basic slice [Melee, skill power 3, 0 energy]
-------------------------------

i have added stat bonuses. you have 2 skill points so you you can get 2 skills but you have to have all the skills before a skill in path so your an have the first 2 of one path or you can have the first one in 2 paths.

Dagger skills path

Bulk up
support skill
mana cost: 3
+ 3 strength for
this turn and the
3 after

Novice strike
Melee
power 5
energy cost 4


permanent bulk
+3 strength for
the rest of the game

apprentice strike
melee slice
power 7
energy cost 6

intermediate strike
Melee slice
power 9
energy cost 8

Grandmaster bulk
stacks with permanent bulk
+3 more strength for the
rest of the game

master slice
Melee skill
power 11
energy cost 11

grandmaster slice
Melee skill
power 13
energy cost cost 14

Poison path: Basic, apprentice intermediate, advanced, master

Basic imbue
mana cost 3
your next 2 melee attacks give T1 poison for 3 turns

Basic poison blast
mana cost 5
skill power 2
effect: poison T1 3 turns

Apprentice imbue
mana cost 8
your next 2 melee attacks give T2 poison for 3 turns

Apprentice poison blast
mana cost 10
skill power 4
effect: poison T2 3 turns

Intermediate imbue
mana cost 12
your next 2 melee attacks give T3 poison for 3 turns

Intermediate poison blast
mana cost 15
skill power 6
effect: poison T3 3 turns

Advanced imbue
mana cost 17
your next 2 melee attacks give T4 poison for 3 turns

Advanced poison blast
mana cost 20
skill power 8
effect: poison T4 turns

Master imbue
mana cost 22
your next 2 melee attacks give T5 poison for 3 turns

Master poison blast
mana cost 25
skill power 10
effect: poison T5 3 turns

Stealth path:

basic stealth
mana cost 2
energy cost 1
10% chance to hide from your opponents next 3 attacks

novice stealth
mana cost 4
energy cost 2
20% chance to hide from your opponents next 3 attacks

Intermediate stealth
mana cost 6
energy cost 3
25% chance to hide from your opponents next 3 attacks

advanced stealth
mana cost 8
energy cost 5
35% chance to hide from your opponents next 3 attacks

Master stealth
mana cost 10
energy cost 7
45% chance to hide from your opponents next 3 attacks

Grandmaster stealth
mana cost 12
energy cost 9
60% chance to hide from your opponents next 3 attacks

Speed path:

Speed up
4 mana
+3 agility for the next 3 turns

Permanent Speed up
+3 agility for the rest of the game

Better Speed up
6 mana
+5 agility for the next 3 turns

Better Permanent Speed up
Stacks with permanent speed up
+3 agility for the rest of the game

Master speed up
8 mana
+8 agility for the next 3 turns

Master Permanent speed up
stacks with better permanent speed up and permanent speed up
+3 agility for the rest of the day

chespin8
offline
chespin8
12 posts
Nomad

I would like the stealth path and the dagger path

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Character sheet:
Name: Billy
Age:18
Bio: father was killed by the demon, I want vengeance
Health: 60/50
Mana: 30/30
Energy: 65/30
Xp: 0/15
level: 1
Chance to dodge: 34/100
Damage reduction: 2
Class: Rouge
Weapon: Rusty Dagger
Secondary weapon: Rusty shuriken
-------------------------------------
Stats: (stat points: 0)
Strength: 18
Dexterity: 9
Intelligence: 2
Constitution: 4
Agility: 17
Wisdom: 0
Stamina: 14
Vitality: 4
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills: (skill points: 0)
shuriken throw, [Ranged, 7 skill power, 8 energy]
basic slice [Melee, skill power 3, 0 energy]
Bulk up [support skill, mana cost: 3, + 3 strength for this turn and the 3 after]
basic stealth [mana cost 2, energy cost 1, 10% chance to hide from your opponents next 3 attacks]
----------------------------

you get bulk up and basic sneak, i will create the roleplaying thread post your character sheet there and we will get started!

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name:fethery
Age:27
Element: (Fire, water, earth, air, ice, lightning, life or death)
Bio:i lived in a small town and were one of the "nerds" rather that the popular people
Health: 50/50
Mana: 30/30
Energy: 30/30
Xp: 0/15
level: 1
Chance to dodge: 8/100
Damage reduction: 2
Class:mage
Weapon:cut staff
Secondary weapon:knife
-------------------------------------
Stats: (pool of 0 ) (+ Class bonus see below)
Strength:5(increases melee damage)
Dexterity:5 (Increases ranged damage)
Intelligence:17 (Increases magic damage
Constitution:5 (Decreases dmg taken from attacks)
Agility:4 (Increase your chance to dodge)
Wisdom:13 (Increase your Mana)
Stamina:5 (Increase your energy)
Vitality:5 (Increase your health)
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills:
[Ranged, power 2, energy cost 0]

i have added your stats and the skill you get from your secondary weapon
before i can give you the rest of the skills i need to know what type of mage you are i have added element in your character sheet under age please fill that out.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Axorez
Age: 20
Bio: Rarely talking, he's bad at making friends. Deadly at long range, yet not bad at CQC also.
Health: 50/50
Mana: 35/30
Energy: 45/30
XP: 0/15
Level: 1
Chance to dodge: 30/100
Damage reduction: 2
Class: Archer
Weapon: Cut Crossbow
Secondary weapon: Rusty Knife
-------------------------------------
Stats: (Stat points: 0)
Strength: 5
Dexterity: 25
Intelligence: 3
Constitution: 4
Agility: 15
Wisdom: 2
Stamina: 6
Vitality: 1
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills:
Knife stab [Melee, 4 skill power, 3 energy]
Basic shot [Ranged, 2 skill power, 0 energy]
Novice shot [Ranged, 4 skill power, 4 energy]
Apprentice shot [Ranged, 6 skill power, 6 energy]

(Why do you have to be evil and change cost from energy into mana midway btw?)

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Axorez
Age: 20
Bio: Rarely talking, he's bad at making friends. Deadly at long range, yet not bad at CQC also.
Health: 50/50
Mana: 35/30
Energy: 45/30
XP: 0/15
Level: 1
Chance to dodge: 30/100
Damage reduction: 2
Class: Archer
Weapon: Cut Crossbow
Secondary weapon: Rusty Knife
-------------------------------------
Stats: (Stat points: 0)
Strength: 5
Dexterity: 25
Intelligence: 3
Constitution: 4
Agility: 15
Wisdom: 2
Stamina: 6
Vitality: 1
--------------------------------------
Inventory: 100 copper
Status effects: none
Skills:
Knife stab [Melee, 4 skill power, 3 energy]
Basic shot [Ranged, 2 skill power, 0 energy]
Novice shot [Ranged, 4 skill power, 4 energy]
Apprentice shot [Ranged, 6 skill power, 6 energy]


because its a different path the elemental arrow path why would summoning fire and ice be energy? anyway your ready post your sheet in the roleplaying thread to begin

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

(No, i mean the normal ones. The grand ones i think cost mana)
Edit:
The triple advanced and above cost mana instead.

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