ForumsGamesGC CS: EPIC FIND! A gem BETTER than the 32-spec - With at least 400 hits.

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thunderrider
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thunderrider
641 posts
Peasant

I was experimenting for the last 2 hours attempting to create a more bloodbound-oriented gem that would eventually be better than the current 32-spec gem. After at least 6 ratio failures and many more supergem failures, I stumbled on this jackpot.

This is the Standard 32-spec triple gem-

http://i.imgur.com/jE8F49g.png

This is my Gem of Subtle Fury-

http://i.imgur.com/0DPQ2uc.png

Looks inferior? It is! For a while anyway.

Here are the gems I used to 1:63 both to squish the red more(gaining a universal 3.7% mana leech). I replaced the red in both formulas with orange.

The 32-spec-

http://i.imgur.com/ls6L5SI.png

The Gem of Subtle Fury-

http://i.imgur.com/0ILnXtg.png

After two iterations of the 64-combine, here is the 32-specced gem with 400 hits-

http://i.imgur.com/cHysQeC.png

Here is my Gem of Subtle Fury-

http://i.imgur.com/cGcpMpb.png

Same hit level, just pointing that out.

Now, the kicker. In a trap with G16 64-combined pure O amps...

The 32 spec-

http://i.imgur.com/fYwbijU.png

Aaaaaaand....the Gem of Subtle Fury(dang I like this name!) -

http://i.imgur.com/iHZRrfb.png

Only a 0.2% difference....but the GoSF was inferior with both having no hits. Which means it gets better the higher they both go in hit levels. Again, its hardly anything, but it IS better. Numbers don't lie.

Here's the horrid Paint drawing of the formula. The ONLY things I changed were Red's position and introducing black to the orange earlier. Incredible, huh?

http://i.imgur.com/nNycA6g.png

If it's too confusing, basically this is how I built the top portion(19 G1s equivalent), the bottom is identical.

Create G1 Orange
Create G1 Red
Combine
Create G1 Black
Combine G2 RO into B
Create G2 Orange and 2 G1 Orange
Combine the G2 O with both G1s
Combine the Triple onto that.
Create Dual Orange Black G2
Create G1 Black
Combine Dual with G1 Black
Combine Triple with Dual.
Create G2 Orange and G1 Black
Combine Orange onto Black
Combine Triple with the new Dual.
Create G2 O, G1 O, G1 B, G2 B.
Combine G2 O onto G1 O, G1 B, G2 B in that order.
Combine result with Triple.

That's the top part.

Cool, huh? Shows what experimenting can uncover

  • 43 Replies
thunderrider
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thunderrider
641 posts
Peasant



No worries! I personally like my gem combo, because it's MINE

Also, do you know how to make those graphics? I want to make one for my gem. Tyvm

psorek
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psorek
447 posts
Jester

they were made in Adobe Illustrator.

Check this one, should be correct but I don't promise anything
here

thunderrider
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thunderrider
641 posts
Peasant

Dang I don't have Adobe Illustrator :/

Any other way to do it? lol. And about that sure I'll test it.

thunderrider
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thunderrider
641 posts
Peasant

Dangit that IS better. Loads better. Now I gotta remake my gem lol!

On the bright side I can save the old gem and do a comparison.

On the dark side I no longer have claim to the "best" gem

thunderrider
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thunderrider
641 posts
Peasant

You say it is 16% better than the old 32-spec? Um...

Sorry, but at G65(G78e) the difference same hit level same amps etc is only 3.9%

And also, I take pride that it is only 12.5 quadrillion above mine, and only 22.5 above your old one. I got us almost halfway there

psorek
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psorek
447 posts
Jester

Could you please post pics? Mine results were different...

thunderrider
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thunderrider
641 posts
Peasant

Aaah...I did not take a pic of the new gem.

However, my same grade same hitlevel same amps etc 32-spec had 575 quadrillion at G65.

The new gem had 597 quadrillion.

My specialty had 585 quadrillion.

psorek
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psorek
447 posts
Jester

OK, I agree with this result - I've made a small mistake. Even though we won't be able to do it much better.

thunderrider
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thunderrider
641 posts
Peasant

Yep. Tried with G71 amp G70 compared with pics at the hitlevel between 1.227 billion & 2.025 billion hits.

New - 9,099 quadrillion

Old - 8,757 quadrillion

= +3.9% Again.

cronos51
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cronos51
108 posts
Nomad

Thunder, for the diagrams / software:
psorek was right, they are done in Illustrator, which usually isn't for free and quite a huge software. There is a good opensource alternative:

In case you give it try I could deliver the silhouettes of the gems in appropriate format...
It wouldn't be done in a minute though, so you probably should be interested in learning vector based drawing for other possible future reasons.

Astroshak
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Astroshak
268 posts
Peasant

By the way ...

I just ran a little test. Two tests, actually.

First off, an admission of error. I had thought that in psorek's gems, when squeezing the red out, replace the Red with an Orange or a Yellow, depending upon which trap gem was being made. That, it turns out, is wrong. Replacing it with a Black instead gave me a better managem. This also holds true with the killgem. I do not have an exact percentage difference though.

Second, and more importantly, I just tested that new 32 spec gem as a killgem.

With ZERO hits, squeezing the red out, using six pure yellow amps, everything upgraded with the 64 gem upgrade, gems at grade 25 and amps at grade 26 :
Old way
65,019,896 - 500,033,136 damage
80% chance to deal x8,461,630.12 damage
65.92 chain hit
Bloodbound : x6.37 (+5.367/hit level)

That new managem using Yellow instead of Orange :
68,132,255 - 522,517,405 damage
80% chance to deal x8,593,666.94 damage
66.85 chain hit
Bloodbound : x6.59 (+5.594/hit level)

When I calculate the strength of a killgem, I take the maximum damage and multiply it by the critical hit multiplier.
Old : 4,231,095,384,571,680
New : 4,490,340,057,756,730
Difference of : 259,244,673,185,050
Percent difference : 6.127%

Psorek, I think you need to find an artist and get that https://gist.github.com/quinor/2a554a9373987174269b gem diagrammed. Or find something better than that and get it diagrammed, and put into your main guide.

Astroshak
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Astroshak
268 posts
Peasant

Too late to edit this in .. a Grade 40 (with Grade 41 amps) update. Still 0 hits, using 64 gem upgrades, red squeezed out as much as possible without losing it entirely :

Old :
629,276,385,751 - 8,972,297,854,606 damage
80% chance to deal x18,672,935,769.24 damage
159.56 chain hit
x31.21 Bloodbound (+30.21/hit level)

New :
662,768,146,477 - 9,423,653,282,881 damage
80% chance to deal x19,061,221,129.23 damage
161.75 chain hit
x32.49 Bloodbound (+31.489/hit level)

Old : 167,539,141,539,394,338,802,014
New : 179,626,339,068,135,898,519,423
Difference of : 12,087,197,528,741,559,717,409
Percent difference : 7.214%

Neither my previous post nor this post used Barrage on the gems at all. I did not expect the percentage difference to increase. One thing I did notice though, is that the old gems would lose the red going to Grade 38. That new gem lost the red completely at Grade 36. Same upgrade level (from 35 to 40) but a little bit earlier in the actual upgrade plan.

psorek
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psorek
447 posts
Jester

I'm working on 64-spec for now

Astroshak
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Astroshak
268 posts
Peasant

Grade 55, with Grade 56 amps. Same gems, no hits, no Barrage.

Old:
6,809,302,367,645,234 - 180,000,845,697,632,260 damage
80% chance of x46,072,017,707,834.84 damage
1,140 chain hit
x171.05 Bloodbound (+170.055/hit level)

New :
7,179,350,963,651,308 - 189,257,253,918,321,440 damage
80% chance of x47,080,137,318,305.82 damage
1,126 chain hit
x178.25 Bloodbound (+177.253/hit level)

Old : 8,293,002,150,370,408,786,866,726,672,840
New : 8,910,257,502,959,890,413,708,585,959,200
Difference : 617,255,352,589,481,626,841,859,286,360
Percent difference : 7.443%

Interesting that the difference is growing. I rather expected it to stay constant now.

thunderrider
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thunderrider
641 posts
Peasant

Might be because the increase in bloodbound increases the base damage too. Bloodbound also has one of the highest base damages at G1 not including its special. Second only to blue I think. Yellow is like 4th or 5th. So that could be also another reason, having more bloodbound than yellow = more base damage.

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