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nivlac724
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nivlac724
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Shepherd

Information:

This is a Cooperative open world medieval RPG. We will start when 3 people join. Maximum of 6 people. There can not be two people that are the same class (6 classes - maximum of 6 people). Stats can go into negative numbers here is what they do

Vitality:
Every vitality below 0 Take away 5 from health

Stamina:
Every stamina below 0 Take away 5 from energy

Wisdom:
Every wisdom below 0 Take away 5 from mana

Constitution:
every 2 constitution below 0 you take 1 extra damage

Strength:
every strength below 0 you do 1 less damage than your skill power for melee attacks

Dexterity:
every dexterity below 0 you do 1 less damage than your skill power for Ranged attacks

Intelligence:
every intelligence below 0 you do 1 less damage than your skill power for magic attacks

Charisma:
every charisma below 0 theres a 2% chance for people to think your so ugly that they will not do anything for you

Lore:

The elves, The dwarves, The humans and The orcs have been at war for years! but one day they signed a peace treaty. At first it was just a mere alliance. But the four kings grew a string friendship. They gave each other gifts. But than a fith kingdom was born! the kingdom of the undead. They declared war on the other four. They fought as hard as they could but they couldn't win. Everyone was either enslaved or killed. But than a warrior stood u and destroyed the undead's source of power! The lich king. When he was destroyed all the undead crumbled.

Character sheet:

Name:
Age:
Bio:
Class: (see below)
Race: (see below)
Inventory:
1 Silver if you did not say you were going to play on the Interest check.
3 Silver if you said you were going to play on the Interest check.
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Health: 50/50
Energy: 50/50
Mana: 50/50
Chance to dodge: (Based on Stats)
Damage reduction: (Based on Stats)
Melee damage edition: (Based on Stats)
Ranged damage edition: (Based on Stats)
Magic damage edition: (Based on Stats)
Chance of convincing people to do stuffBased on Stats, Example: convincing someone to give you a discount)
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Stats: (Pool of 35 + class bonus (see below)
Vitality: (Every vitality add 5 to health)
Stamina: (Every stamina add 5 to energy)
Wisdom: (Every wisdom add 5 to mana)
Agility: (every agility add 2% to chance to dodge)
Constitution (every 2 constitution add 1 to damage reduction)
Strength: (every strength add 1 to Melee damage edition the damage you deal for melee attacks is your skills power plus your Melee damage edition)
Dexterity: (every dexterity add 1 to Ranged damage edition the damage you deal for ranged attacks is your skills power plus your Ranged damage edition)
Intelligence: (every Intelligence add 1 to Magic damage edition the damage you deal for magic attacks is your skills power plus your Magic damage edition)
Charisma: (Easier to convince people to do things or get discounts, every charisma add 2% to Chance of convincing people to do stuff)
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Skills: (Pool of 5)
(Based on class)
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Abilities: (Based on skills)
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Passive abilities: (Based on skills)
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Races:

Human:

No pros
No cons

Dwarf:

Pros:
+3 Strength
+4 Stamina
+4 Vitality
+4 constitution

Cons:
- 6 Agility
- 3 Intelligence
- 3 Dexterity
- 4 Wisdom
-6 Charisma

Elf:

Pros:

+3 Intelligence
+4 Wisdom
+5 Dexterity
+2 Stamina
+4 Charisma
+4 Agility

Cons:
- 6 Strength
- 4 Stamina
- 4 Vitality
- 4 constitution

Orc:

Pros:
+1 Strength
+2 Stamina
+8 Vitality
+8 Constitution

Cons:
- 4 Agility
- 8 Intelligence
- 8 Dexterity
- 8 Wisdom
- 10 Charisma

Classes:

Warrior:

Skills:

Weapons 0/10
Elemental attacks 0/10
Berserking 0/10

Bonuses:
+6 Strength
+6 Stamina
+4 Vitality
+4 Constitution
-6 Agility

Hunter:

Skills:

Archery 0/10
Gunmanship 0/10
Beast taming 0/8

Bonuses:
+6 Dexterity
+4 Stamina
+4 Agility

Mage:

Skills:

Fire magic 0/10
Earth magic 0/10
Ice magic 0/10

Bonuses:
+6 Intelligence
+6 Wisdom

Rogue:

Skills:

Daggers 0/10
Speed 0/6
Stealth 0/6
Poison 0/5

Bonuses:
+2 Strength
+2 Stamina
+2 Vitality
+8 Agility

Paladin:

Skills:

Weapons 0/10
Light magic 0/10

Bonuses:
+4 Strength
+2 Intelligence
+4 Stamina
+6 Vitality
+2 Wisdom
+6 Constitution
-4 Agility

Shaman:

Skills:

Fire Totems 0/7
Earth Totems 0/7
Ice Totems 0/7
Healing Totems 0/7
Arcane magic 0/10

Bonuses:
+4 Intelligence
+4 Wisdom
+2 Constitution

Weapons skill tree: (Warrior class)

Level 1 skills:

Basic strike [Melee, Ability, power 3, no cost ]

Basic swordsmanship [Support, Passive ability, Allows use of short swords]

Level 2 skills:

Novice strike [Melee, Ability, power 5, Energy cost 4]

Bulk up [Support, Ability, mana cost: 3, +3 strength for 3 turns]

Level 3 skills:

apprentice strike [Melee, ability, power 7 energy cost 6]

Level 4 skills:

Permanent bulk [support, Passive ability, +3 strength for the rest of the game]

Novice swordsmanship [support, Passive ability, Allows use of all swords and hatchets]

Level 5 skills:

Intermediate strike [melee, ability, power 9, energy cost 8]

Level 6 skills:

Apprentice swordsmanship [Support, passive ability, Allows use of all melee weapons except daggers]

Intermediate strike [melee, ability, power 10 energy cost 9]

Level 7 skills:

Grandmaster bulk [support, stacks with permanent bulk +3 more strength for the rest of
the game]

Level 8 skills
:
master strike [melee, ability, power 11, energy cost 11]

Level 9 skills:

Grandmaster swordsmanship [support, passive ability, allows use of all melee weapons

Level 10 skills:

grandmaster strike [support, ability, power 13, energy cost 14]

Elemental attacks: (warrior class)

Level 1 skills:

novice ice strike [Melee, ability, power 6, energy cost 5, mana cost 1, adds freeze level 1 for 3 turns]

Level 2 skills:

novice fire strike [Melee, ability , power 6, mana cost 1,energy cost 5, adds burn level 1 for 3 turns]

Level 3 skills:

apprentice ice strike [ Melee, Ability, power 8, energy cost 7, Mana cost 2, adds freeze level 2 for 3 turns]

Level 4 skills:

apprentice fire strike [Melee, ability, power 8, energy cost 7, Mana cost 2, adds burn level 2 for 3 turns]

Level 5 skills:

Intermediate ice strike [Melee, ability, power 10, energy cost 9, Mana cost 3, adds freeze level 3 for 3 turns]

Level 6 skills:

Intermediate fire strike [Melee, ability, power 10, energy cost 9, Mana cost 3, adds burn level 3 for 3 turns]

Level 7 skills:

Master ice strike [Melee, ability, power 12, energy cost 12, Mana cost 4, adds freeze level 4 for 3 turns]

Level 8 skills:

Master fire strike [Melee, ability, power 12, energy cost 12, Mana cost 4, adds burn level 4 for 3 turns]

Level 9 skills:

Grandmaster ice strike [Melee, ability, power 14, energy cost 15, Mana cost 5, adds freeze level 5 for 3 turns]

Level 10 skills:

Grandmaster fire strike [Melee, ability, power 14, energy cost 15, Mana cost 5, adds burn level 5 for 3 turns]

Berserking (Warrior class, None of these stack)

Level 1 skills:

Berserkers rage T1 [Support, Ability, must have 10% health or lower to use, Mana cost 3, raises melee damage edition by 5 for the rest of the battle.

Level 2 skills:

Berserkers rage T2 [Support, Ability, must have 10% health or lower to use, Mana cost 3, raises damage reduction by 2, melee damage edition by 5 for the rest of the battle.

Level 3 skills:

Berserkers rage T3 [Support, Ability, must have 10% health or lower to use, Mana cost 3, raises damage reduction by 2, melee damage edition by 8 for the rest of the battle.

Level 4 skills:

Berserkers rage T4 [Support, Ability, must have 10% health or lower to use, Mana cost 3, raises damage reduction by 4, melee damage edition by 8 for the rest of the battle.

Level 5 skills:

Berserkers rage T5 [Support, Ability, must have 10% health or lower to use, Mana cost 3, raises damage reduction by 4, melee damage edition by 10 for the rest of the battle.

Level 6 skills:

Berserkers rage T6 [Support, Ability, must have 10% health or lower to use, Mana cost 3, raises damage reduction by 6, melee damage edition by 10 for the rest of the battle.

Level 7 skills:

Berserkers rage T7 [Support, Ability, must have 10% health or lower to use, Mana cost 3, raises damage reduction by 6, melee damage edition by 12 for the rest of the battle.

Level 8 skills:

Berserkers rage T8 [Support, Ability, must have 10% health or lower to use, Mana cost 3, raises damage reduction by 8, melee damage edition by 12 for the rest of the battle.

Level 9 skills:

Berserkers rage T9 [Support, Ability, must have 10% health or lower to use, Mana cost 3, raises damage reduction by 8, melee damage edition by 14 for the rest of the battle.

Level 10 skills:

Berserkers rage T10 [Support, Ability, must have 10% health or lower to use, Mana cost 3, raises damage reduction by 10, melee damage edition by 14 for the rest of the battle.

Archery (Hunter class):

Level 1 skills:

Basic shot [Ranged, Ability, power 2, energy cost 0]

Basic Archery [Support, Passive ability, Allows use of slingshots]

Level 2 skills:

Novice shot [ Ranged, Ability, power 4, energy cost 4]

Level 3 skills:

Apprentice shot [Ranged, Ability, power 6, energy cost 6]

Novice Archery [Support, Passive ability, Allows use of Short bows]

Level 4 skills:

Double Apprentice shot [Ranged, Ability, power 6, energy cost 9, Attacks twice (2 arrows cannot hit the same target)]

Level 5 skills:

Intermediate shot [Ranged, Ability, power 8, energy cost 9]

Advanced Archery [Support, Passive ability, Allows use of all ranged weapons except for crossbows and guns]

Level 6 skills:

Advanced shot [Ranged, Ability, power 10, energy cost 15]

Level 7 skills:

Triple Advanced shot [Ranged, Ability, power 10, energy cost 15, Attacks thrice, 2 or 3 arrows cannot hit the same target)]

level 8 skills:

Master shot [Ranged, Ability, power 12, energy cost 15]

Master Archery [Support, Passive ability, Allows use of all ranged weapons except for guns]

Level 9 skills:

Grandmaster shot [Ranged, Ability, power 14, energy cost 17]

Level 10 skills:

Quad Grandmaster shot [Ranged, Ability, power 14, energy cost 20, Attacks 4 times, 2, 3 or 4 arrows cannot hit the same target)]

Gunmanship (Hunter class):

Level 1 skills:

Basic gun shot [Ability, power 4, energy cost 1]

Basic gunsmanship [Passive ability, Allows use of Pistols]

Level 2 skills:

Novice gun shot [Ability, power 6, energy cost 6]

Level 3 skills:

Apprentice gun shot [Ability, power 8, energy cost 8]

Novice Gunsmanship [Passive ability, Allows use of regular rifles (No sniper rifles or assault rifles)]

Level 4 skills:

Double Apprentice gun shot [Ability, power 8, energy cost 12, Attacks twice (2 bullets cannot hit the same target)]

Level 5 skills:

Intermediate gun shot [Ability, power 10, energy cost 12]

Advanced Gunsmanship [Passive ability, Allows use of Assault and sniper rifles]

Level 6 skills:

Advanced gun shot [Ability, power 12, energy cost 17]

Level 7 skills:

Triple Advanced gun shot [Ability, power 12, energy cost 21, Attacks thrice, 2 or 3 bullets cannot hit the same target)]

level 8 skills:

master gun shot [Ability, power 14, energy cost 21]

Master gunsmanship [Passive ability, Allows use of all guns]

Level 9 skills:

Grandmaster shot [Ability, power 16, energy cost 23]

Level 10 skills:

Quad Grandmaster shot [Ability, power 14, energy cost 35, Attacks 4 times, 2, 3 or 4 bullets cannot hit the same target)]

Beast taming (Hunter class, If you fail to tame a beast the first time you can't try again on that beast and you must wait 3 turns before trying it on a different beast):

Beast taming T1 [passive ability, allows 15% chance to tame small beasts]

Beast taming T2 [the chance for taming a beast are raised to 20%]

Beast taming T3 [the chance for taming a beast are raised to 25%]

Beast taming T4 [the chance for taming a beast are raised to 30% You can also now tame medium sized beasts]

Beast taming T5 [the chance for taming a beast are raised to 35%]

Beast taming T6 [the chance for taming a beast are raised to 40%, You can now also tame all beasts]

Beast taming T7 [the chance for taming a beast are raised to 45%]

Beast taming T8 [the chance for taming a beast are raised to 50%]

Fire magic (Mage):

Level 1 skills:

Basic Fireball [power 2, No cost, 10% chance to add burn level 1]

Basic Inferno beam [power 1, No cost, 10% chance to add burn level 1, Gets raised by 50% power when used consecutively]

Level 2 skills:

Novice Fireball [power 5, 5 mana, 20% chance to add burn level 2]

Novice Inferno beam [power 2, 5 mana, 20% chance to add burn level 2, Gets raised by 50% power when used consecutively]

Level 3 skills:

Apprentice Fireball [power 7, 7 mana, 25% chance to add burn level 3]

Apprentice Inferno beam [power 3, 7 mana, 25% chance to add burn level 3, Gets raised by 50% power when used consecutively]

Level 4 skills:

Intermediate Fireball [power 8, 9 mana, 30% chance to add burn level 4]

Intermediate Inferno beam [power 4, 9 mana, 30% chance to add burn level 4, Gets raised by 50% power when used consecutively]

Basic Infernos wrath [power 10, 10 mana , 20% chance to add burn level 2, effects all enemys]

Level 5 skills:

Advanced Fireball [power 11, 15 mana, 35% chance to add burn level 5]

Advanced Inferno beam [power 6, 15 mana, 35% chance to add burn level 5, Gets raised by 50% power when used consecutively]

Novice Infernos wrath [power 13, 13 mana , 25% chance to add burn level 3, effects all enemys]

Level 6 skills:

Master Fireball [power 13, 15 mana, 40% chance to add burn level 5]

Master Inferno beam [power 7, 15 mana, 40% chance to add burn level 5, Gets raised by 50% power when used consecutively]

Apprentice Infernos wrath [power 16, 20 mana , 35% chance to add burn level 4, effects all enemys]

Level 7 skills:

Grandmaster Fireball [power 15, 17 mana, 45% chance to add burn level 5]

Grandmaster Inferno beam [power 9, 17 mana, 45% chance to add burn level 5, Gets raised by 50% power when used consecutively]

Intermediate Infernos wrath [power 20, 26 mana , 45% chance to add burn level 5, effects all enemys]

Level 8 skills:

Advanced Infernos wrath [power 26, 32 mana , 55% chance to add burn level 5, effects all enemys]

Level 9 skills:

Master Infernos wrath [power 31, 40 mana , 60% chance to add burn level 5, effects all enemys]

Level 10 skills:

Grandmaster Infernos wrath [power 40, 50 mana , 70% chance to add burn level 5, effects all enemys]

Ice magic (Mage):

Level 1 skills:

Basic Frostbite [power 2, No cost, 10% chance to add freeze level 1]

Basic Ice beam [power 1, No cost, 10% chance to add freeze level 1, Gets raised by 50% power when used consecutively]

Level 2 skills:

Novice Frostbite [power 5, 5 mana, 20% chance to add freeze level 2]

Novice Frost beam [power 2, 5 mana, 20% chance to add Freeze level 2, Gets raised by 50% power when used consecutively]

Level 3 skills:

Apprentice Frostbite [power 7, 7 mana, 25% chance to add freeze level 3]

Apprentice Ice beam [power 3, 7 mana, 25% chance to add freeze level 3, Gets raised by 50% power when used consecutively]

Level 4 skills:

Intermediate frostbite [power 8, 9 mana, 30% chance to add freeze level 4]

Intermediate frost beam [power 4, 9 mana, 30% chance to add freeze level 4, Gets raised by 50% power when used consecutively]

Basic Blizard [power 10, 10 mana , 20% chance to add freeze level 2, effects all enemys]

Level 5 skills:

Advanced frostbite [power 11, 15 mana, 35% chance to add freeze level 5]

Advanced Ice beam [power 6, 15 mana, 35% chance to add freeze level 5, Gets raised by 50% power when used consecutively]

Novice Blizzard [power 13, 13 mana , 25% chance to add freeze level 3, effects all enemys]

Level 6 skills:

Master Frostbite [power 13, 15 mana, 40% chance to add freeze level 5]

Master Ice beam [power 7, 15 mana, 40% chance to add freeze level 5, Gets raised by 50% power when used consecutively]

Apprentice Blizzard [power 16, 20 mana , 35% chance to add freeze level 4, effects all enemys]

Level 7 skills:

Grandmaster Frostbite [power 15, 17 mana, 45% chance to add freeze level 5]

Grandmaster Ice beam [power 9, 17 mana, 45% chance to add freeze level 5, Gets raised by 50% power when used consecutively]

Intermediate Blizzard [power 20, 26 mana , 45% chance to add freeze level 5, effects all enemys]

Level 8 skills:

Advanced Blizzard [power 26, 32 mana , 55% chance to add freeze level 5, effects all enemys]

Level 9 skills:

Master Blizzard [power 31, 40 mana , 60% chance to add freeze level 5, effects all enemys]

Level 10 skills:

Grandmaster Blizzard [power 40, 50 mana , 70% chance to add freeze level 5, effects all enemys]

Earth magic (Mage):

Level 1 skills:

Basic Rock launch [power 4, No cost,]

Basic Dirt beam [power 3, No cost, Gets raised by 50% power when used consecutively]

Level 2 skills:

Novice Rock launch [power 8, 5 mana]

Novice Dirt beam [power 4, 5 mana, Gets raised by 50% power when used consecutively]

Level 3 skills:

Apprentice Rock launch [power 11, 7 mana]

Apprentice Dirt beam [power 6, 7 mana, Gets raised by 50% power when used consecutively]

Level 4 skills:

Intermediate Rock launch [power 14, 9 mana]

Intermediate Dirt beam [power 7, 9 mana, Gets raised by 50% power when used consecutively]

Basic Rock storm [power 16, 10 mana , effects all enemys]

Level 5 skills:

Advanced Rock launch [power 16, 15 mana]

Advanced Dirt beam [power 7, 15 mana, Gets raised by 50% power when used consecutively]

Novice Rock storm [power 19, 13 mana , effects all enemys]

Level 6 skills:

Master Rock launch [power 18, 15 mana]

Master Dirt beam [power 8, 15 mana, Gets raised by 50% power when used consecutively]

Apprentice Rock storm [power 24, 20 mana , effects all enemys]

Level 7 skills:

Grandmaster Rock launch [power 20, 17 mana, 45% chance to add freeze level 5]

Grandmaster Dirt beam [power 11, 17 mana, 45% chance to add freeze level 5, Gets raised by 50% power when used consecutively]

Intermediate Rock storm [power 30, 26 mana , 45% chance to add freeze level 5, effects all enemys]

Level 8 skills:

Advanced Rock storm [power 36, 32 mana, effects all enemys]

Level 9 skills:

Master Rock storm [power 42, 40 mana , effects all enemys]

Level 10 skills:

Grandmaster Rock storm [power 50, 50 mana , effects all enemys]

Daggers (rogue):

Level 1 skills:

Dagger skills [Allows use of daggers]

Level 2 skills:

Basic slice [Melee, skill power 3, 0 energy]

Level 3 skills:

Bulk up [mana cost: 3, + 3 strength for 3 turns

Level 4 skills:

Novice slice [power 5, energy cost 4 ]

Level 5 skills:

permanent bulk [+3 strength for the rest of the game]

Level 6 skills:

apprentice slice [power 7, energy cost 6]

Level 7 skills:

Intermediate slice [power 9, energy cost 8]

Level 8 skills:

Grandmaster bulk [stacks with permanent bulk, +3 more strength for the rest of the game]

Level 9 skills:

Master slice [power 11, energy cost 11]

Level 10 skills:

Grandmaster slice [power 13, energy cost cost 14]

Speed (Rogue):

Level 1 skills:

Speed up [4 mana +3 agility for the next 3 turns]

Level 2 skills:

Permanent Speed up [+3 agility for the rest of the game]

Level 3 skills:

Better Speed up [6 mana, +5 agility for the next 3 turns]

Level 4 skills:

Better Permanent Speed up [Stacks with permanent speed up +3 agility for the rest of the game]

Level 5 skills:

Master speed up [8 mana, +8 agility for the next 3 turns]

Level 6 skills:

Master Permanent speed up [stacks with better permanent speed up and permanent speed up +3 agility for the rest of the game]

Stealth (rogue):

Level 1 skills:

Basic stealth [mana cost 2, energy cost 1, 10% chance to hide from your opponents next 3 attacks

Level 2 skills:

novice stealth [mana cost 4, energy cost 2, 20% chance to hide from your opponents next 3 attacks]

Level 3 skills:

Intermediate stealth [mana cost 6, energy cost 3, 25% chance to hide from your opponents next 3 attacks]

Level 4 skills:

advanced stealth [mana cost 8, energy cost 5, 35% chance to hide from your opponents next 3 attacks]

Level 5 skills:

Master stealth [mana cost 10, energy cost 7, 45% chance to hide from your opponents next 3 attacks]

level 6 skills:

Grandmaster stealth [mana cost 12, energy cost 9, 60% chance to hide from your opponents next 3 attacks]

Poison (rogue):

Level 1 skills:

Basic imbue [mana cost 3, your next 2 melee attacks give T1 poison for 3 turns]

Basic poison blast [mana cost 5, power 2, gives T1 poison for 3 turns]

Level 2 skills:

Apprentice imbue [mana cost 8, your next 2 melee attacks give T2 poison for 3 turns]

Apprentice poison blast [mana cost 10, power 4, gives T2 poison for 3 turns]

Level 3 skills:

Intermediate imbue [mana cost 12, your next 2 melee attacks give T3 poison for 3 turns]

Intermediate poison blast [mana cost 15, power 6, gives T3 poison for 3 turns]

Level 4 skills:

Advanced imbue [mana cost 17, your next 2 melee attacks give T4 poison for 3 turns]

Advanced poison blast [mana cost 20, power 8, gives T4 poison for 3 turns]

Level 5 skills:

Master imbue [mana cost 22, your next 2 melee attacks give T5 poison for 3 turns]

Master poison blast [mana cost 25, power 10, gives T5 poison for 3 turns]

Weapons (Paladin):

Weapons skill tree: (Paladin class)

Level 1 skills:

Basic smash [Ability, power 3, no cost ]

Basic Hammership [Passive ability, Allows use of iron warhammers]

Level 2 skills:

Novice Smash [Ability, power 5, Energy cost 4]

Bulk up [Ability, mana cost: 3, +3 strength for 3 turns]

Level 3 skills:

apprentice Smash [ability, power 7 energy cost 6]

Level 4 skills:

Permanent bulk [Passive ability, +3 strength for the rest of the game]

Novice Hammership [Passive ability, Allows use of Gold lined Iron warhammers]

Level 5 skills:

Intermediate Smash [ability power 9 energy cost 8]

Level 6 skills:

Apprentice Hammership [passive ability, Allows use of Silver Warhammers]

Intermediate Smash [ability, power 10 energy cost 9]

Level 7 skills:

Grandmaster bulk [stacks with permanent bulk +3 more strength for the rest of
the game]

Level 8 skills:

master Smash [ability, power 11, energy cost 11]

Level 9 skills:

Grandmaster Hammership [passive ability, allows use of all Warhammers]

Level 10 skills:

grandmaster Smash [ability, power 13, energy cost 14]

Light magic (Paladin):

Level 1 skills:

Basic Light bolt [power 2, No cost]

Basic Healing [power 0, No cost, Heals 10 HP]

Level 2 skills:

Novice Lightbolt [power 5, 5 mana, 5% chance to add burn level 1]

Novice Healing [power 0, 5 mana, Heals 20 HP]

Level 3 skills:

Apprentice Lightbolt [power 7, 7 mana, 10% chance to add burn level 2]

Apprentice Healing [power 0, 10 mana, Heals 30 HP]

Level 4 skills:

Intermediate Lightbolt [power 9, 9 mana, 15% chance to add burn level 3]

Intermediate Healing [power 0, 15 mana, Heals 45 HP]

Basic Holy light [power 10, 10 mana , 10% chance to add burn level 2, effects all enemys]

Level 5 skills:

Advanced Lightbolt [power 11, 15 mana, 20% chance to add burn level 4]

Advanced Healing [power 0, 20 mana, Heals 65 HP]

Novice Holy light [power 13, 13 mana , 20% chance to add burn level 3, effects all enemys]

Level 6 skills:

Master Lightbolt [power 13, 15 mana, 25% chance to add burn level 5]

Master Healing [power 0, 25 mana, Heals 80 HP]

Apprentice Holy light [power 16, 20 mana , 30% chance to add burn level 4, effects all enemys]

Level 7 skills:

Grandmaster Lightbolt [power 15, 17 mana, 30% chance to add burn level 5]

Grandmaster Healing [power 0, 30 mana, Heals 100 HP]

Intermediate Holy light [power 20, 26 mana , 35% chance to add burn level 5, effects all enemys]

Level 8 skills:

Advanced Holy light [power 26, 32 mana , 45% chance to add burn level 5, effects all enemys]

Level 9 skills:

Master Holy light [power 31, 40 mana , 50% chance to add burn level 5, effects all enemys]

Level 10 skills:

Grandmaster Holy light [power 40, 50 mana , 60% chance to add burn level 5, effects all enemys]

Fire totems (Shaman):

Level 1 skills:

Basic fire totem [mana cost 10, every turn it attacks a enemy of your choice with Basic Fireball [power 2, 10%
chance to add burn level 1], Has a health of 10]

Level 2 skills:

Novice fire totem [mana cost 15, every turn it attacks a enemy of your choice with Novice Fireball [power 5, 20% chance to add burn level 2], Has a health of 20]

Level 3 skills:

Apprentice fire totem [mana cost 20, every turn it attacks a enemy of your choice with Apprentice Fireball [power 7, 25% chance to add burn level 3], Has a health of 25]

Level 4 skills:

Intermediate fire totem [mana cost 25, every turn it attacks a enemy of your choice with Intermediate Fireball [power 8, 30% chance to add burn level 4], Has a health of 35]

Level 5 skills:

Advanced fire totem [mana cost 35, every turn it attacks a enemy of your choice with Advanced Fireball [power 11, 35% chance to add burn level 5], Has a health of 45]

Level 6 skills:

Master fire totem [mana cost 40, every turn it attacks a enemy of your choice with Master Fireball [power 13, 40% chance to add burn level 5], Has a health of 60]

Level 7 skills:

Grandmaster fire totem [mana cost 50, every turn it attacks a enemy of your choice with Grandmaster Fireball [power 15, 45% chance to add burn level 5], Has a health of 75]

Ice totems (Shaman):

Level 1 skills:

Basic ice totem [mana cost 10, every turn it attacks a enemy of your choice with Basic Frostbite [power 2, 10% chance to add freeze level 1], Has a health of 10]

Level 2 skills:

Novice ice totem [mana cost 15, every turn it attacks a enemy of your choice with Novice Frostbite [power 5, 20% chance to add freeze level 2], Has a health of 20]

Level 3 skills:

Apprentice ice totem [mana cost 20, every turn it attacks a enemy of your choice with Apprentice Frostbite [power 7, 25% chance to add freeze level 3], Has a health of 25]

Level 4 skills:

Intermediate ice totem [mana cost 25, every turn it attacks a enemy of your choice with Intermediate Frostbite [power 8, 30% chance to add freeze level 4], Has a health of 35]

Level 5 skills:

Advanced ice totem [mana cost 35, every turn it attacks a enemy of your choice with Advanced Frostbite [power 11, 35% chance to add freeze level 5], Has a health of 45]

Level 6 skills:

Master ice totem [mana cost 40, every turn it attacks a enemy of your choice with Master Frostbite [power 13, 40% chance to add freeze level 5], Has a health of 60]

Level 7 skills:

Grandmaster ice totem [mana cost 50, every turn it attacks a enemy of your choice with Grandmaster Frostbite [power 15, 45% chance to add freeze level 5], Has a health of 75]

Earth totems (Shaman):

Level 1 skills:

Basic Earth totem [mana cost 10, every turn it attacks a enemy of your choice with Basic Rock launch [power 4], Has a health of 10]

Level 2 skills:

Novice Earth totem [mana cost 15, every turn it attacks a enemy of your choice with Novice Rock launch [power 8], Has a health of 20]

Level 3 skills:

Apprentice Earth totem [mana cost 20, every turn it attacks a enemy of your choice with Apprentice Rock launch [power 11], Has a health of 25]

Level 4 skills:

Intermediate Earth totem [mana cost 25, every turn it attacks a enemy of your choice with Intermediate
Rock launch [power 14], Has a health of 35]

Level 5 skills:

Advanced Earth totem [mana cost 35, every turn it attacks a enemy of your choice with Advanced Rock launch [power 16], Has a health of 45]

Level 6 skills:

Master Earth totem [mana cost 40, every turn it attacks a enemy of your choice with Master Rock launch [power 18], Has a health of 60]

Level 7 skills:

Grandmaster Earth totem [mana cost 50, every turn it attacks a enemy of your choice with Grandmaster Rock launch [power 20, 45% chance to add freeze level 5], Has a health of 75]

Healing totems (Shaman):

Level 1 skills:

Basic Healing totem [mana cost 10, every turn it heals a Ally of your choice with Basic healing [Heals 10 HP], Has a health of 10]

Level 2 skills:

Novice Healing totem [mana cost 15, every turn it heals a Ally of your choice with Novice healing [Heals 20 HP], Has a health of 20]

Level 3 skills:

Apprentice Healing totem [mana cost 20, every turn it heals a Ally of your choice with Apprentice healing [Heals 30 HP], Has a health of 25]

Level 4 skills:

Intermediate Healing totem [mana cost 25, every turn it heals a Ally of your choice with Intermediate healing [Heals 45 HP], Has a health of 35]

Level 5 skills:

Advanced Healing totem [mana cost 35, every turn it heals a Ally of your choice with Advanced healing [Heals 65 HP], Has a health of 45]

Level 6 skills:

Master Healing totem [mana cost 40, every turn it heals a Ally of your choice with Master healing [Heals 80 HP], Has a health of 60]

Level 7 skills:

Grandmaster Healing totem [mana cost 50, every turn it heals a Ally of your choice with Grandmaster healing [Heals 100 HP], Has a health of 75]

Arcane magic (Shaman):

Level 1 skills:

Basic Magic missile [power 4, No cost,]

Basic Arcane beam [power 3, No cost, Gets raised by 50% power when used consecutively]

Level 2 skills:

Novice Magic missile [power 8, 5 mana]

Novice Arcane beam [power 4, 5 mana, Gets raised by 50% power when used consecutively]

Level 3 skills:

Apprentice Magic missile [power 11, 7 mana]

Apprentice Arcane beam [power 6, 7 mana, Gets raised by 50% power when used consecutively]

Level 4 skills:

Intermediate Magic missile [power 14, 9 mana]

Intermediate Arcane beam [power 7, 9 mana, Gets raised by 50% power when used consecutively]

Basic Arcane storm [power 16, 10 mana , effects all enemys]

Level 5 skills:

Advanced Magic missile [power 16, 15 mana]

Advanced Arcane beam [power 7, 15 mana, Gets raised by 50% power when used consecutively]

Novice Arcane storm [power 19, 13 mana , effects all enemys]

Level 6 skills:

Master Magic missile [power 18, 15 mana]

Master Arcane beam [power 8, 15 mana, Gets raised by 50% power when used consecutively]

Apprentice Arcane storm [power 24, 20 mana , effects all enemys]

Level 7 skills:

Grandmaster Magic missile [power 20, 17 mana, 45% chance to add freeze level 5]

Grandmaster Arcane beam [power 11, 17 mana, 45% chance to add freeze level 5, Gets raised by 50% power when used consecutively]

Intermediate Arcane storm [power 30, 26 mana , 45% chance to add freeze level 5, effects all enemys]

Level 8 skills:

Advanced Arcane storm [power 36, 32 mana, effects all enemys]

Level 9 skills:

Master Arcane storm [power 42, 40 mana , effects all enemys]

Level 10 skills:

Grandmaster Arcane storm [power 50, 50 mana , effects all enemys]

status effects:
poison level 1: deals 2 damage every turn its active ignoring defense
poison level 2: deals 4 damage every turn its active ignoring defense
poison level 3: deals 5 damage every turn its active ignoring defense
poison level 4: deals 6 damage every turn its active ignoring defense
poison level 5: deals 7 damage every turn its active ignoring defense
burn level 1: deals 10 damage every turn its active minus defense
burn level 2: deals 12 damage every turn its active minus defense
burn level 3: deals 13 damage every turn its active minus defense
burn level 4: deals 14 damage every turn its active minus defense
burn level 5: deals 15 damage every turn its active minus defense
freeze level 1: -2 speed whenever it is active
freeze level 2: -4 speed whenever it is active
freeze level 3: -5 speed whenever it is active
freeze level 4: -6 speed whenever it is active
freeze level 5: -7 speed whenever it is active

Money conversions:

100 copper = 1 silver
100 silver = 1 gold
100 gold = 1 platinum

  • 107 Replies
JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Ku-ot
Age: Mid-20's
Bio: Sent as an ambassador for the Elvish kingdom's underworld, Ku-ot is sent out to gather information and rare and illicit items to be brought back for sale.
Xp: 6/15
level: 1
Class: Rogue.
Race: Elf
Inventory:
--Dwarvernsteel dagger [+10 dexterity, +4 agility, one handed]
--Oak slingshot [+4 dexterity, +4 agility, two handed]
--Belt and strap [allows of a extra ranged weapons and 2 daggers]
--50 copper
-------------------------------------------------------------------------------------------
Health: 39/60
Energy: 60/60
Mana: 70/70
Chance to dodge: 40%
Damage reduction: 0
Melee damage edition: 10
Ranged damage edition: 5
Magic damage edition: 3
Chance of convincing people to do stuff: 20%
-------------------------------------------------------------------------------------------
Stats: 0/35
Vitality: 2 (Every vitality add 5 to health)
Stamina: 2 (Every stamina add 5 to energy)
Wisdom: 3 (Every wisdom add 5 to mana)
Agility: 17 (every agility add 2% to chance to dodge)
Constitution 0 (every 2 constitution add 1 to damage reduction)
Strength: 10 (every strength add 1 to Melee damage edition the damage you deal for melee attacks is your skills power plus your Melee damage edition)
Dexterity: 7 (every dexterity add 1 to Ranged damage edition the damage you deal for ranged attacks is your skills power plus your Ranged damage edition)
Intelligence: 2 (every Intelligence add 1 to Magic damage edition the damage you deal for magic attacks is your skills power plus your Magic damage edition)
Charisma: 10 (Easier to convince people to do things or get discounts, every charisma add 2% to Chance of convincing people to do stuff)
-------------------------------------------------------------------------------------------
Skills: 0/5
Daggers 2/10
Speed 1/6
Stealth 1/6
Archery 1/5
-------------------------------------------------------------------------------------------
Abilities:
--Speed up [4 mana +3 agility for the next 3 turns]
--Basic stealth [mana cost 2, energy cost 1, 10% chance to hide from your opponents next 3 attacks]
--Basic shot [Ranged, Ability, power 2, energy cost 0]
--Basic slice [Melee, skill power 3, 0 energy]
-------------------------------------------------------------------------------------------
Passive abilities:
--Basic Archery [Support, Passive ability, Allows use of slingshots]
--Dagger skills [Allows use of daggers]
-------------------------------------------------------------------------------------------

I head straight to the tavern knowing my contact is to meet me there.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Glitch
Age: 16
Bio: A young adventurer, likes outranging his enemies.
Xp: 12/15
level: 1
Class: Hunter
Race: Human
Inventory:
Belt and strap [allows of a extra non pistol gun and 2 pistols]
Iron Assault Rifle [+15 dexterity, -2 agility, two handed]
1 silver
-------------------------------------------------------------------------------------------
Health: 75/75
Energy: 73/85
Mana: 60/50
Chance to dodge: 24%
Damage reduction: 1
Melee damage edition: 0
Ranged damage edition: 31
Magic damage edition: 0
Chance of convincing people to do stuff: 6%
-------------------------------------------------------------------------------------------
Stats: (Pool of 35 + class bonus (see below)
Vitality: 5
Stamina: 7
Wisdom: 2
Agility: 12
Constitution: 2
Strength: 0
Dexterity: 31
Intelligence: 0
Charisma: 3
-------------------------------------------------------------------------------------------
Skills:
Archery 0/10
Gunmanship 5/10
Beast taming 0/8
-------------------------------------------------------------------------------------------
Abilities:
Basic gun shot [Ability, power 4, energy cost 1]
Novice gun shot [Ability, power 6, energy cost 6]
Apprentice gun shot [Ability, power 8, energy cost 8]
Intermediate gun shot [Ability, power 10, energy cost 12]
Double Apprentice gun shot [Ability, power 8, energy cost 12, Attacks twice (2 bullets cannot hit the same target)]
-------------------------------------------------------------------------------------------
Passive abilities:
Basic gunsmanship [Passive ability, Allows use of Pistols]
Novice Gunsmanship [Passive ability, Allows use of regular rifles (No sniper rifles or assault rifles)]
Advanced Gunsmanship [Passive ability, Allows use of Assault and sniper rifles]
------------------------------------------------------------------------------------------

I enter the shop.

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Ku-ot
Age: Mid-20's
Bio: Sent as an ambassador for the Elvish kingdom's underworld, Ku-ot is sent out to gather information and rare and illicit items to be brought back for sale.
Xp: 6/15
level: 1
Class: Rogue.
Race: Elf
Inventory:
--Dwarvernsteel dagger [+10 dexterity, +4 agility, one handed]
--Oak slingshot [+4 dexterity, +4 agility, two handed]
--Belt and strap [allows of a extra ranged weapons and 2 daggers]
--50 copper
-------------------------------------------------------------------------------------------
Health: 39/60
Energy: 60/60
Mana: 70/70
Chance to dodge: 40%
Damage reduction: 0
Melee damage edition: 10
Ranged damage edition: 5
Magic damage edition: 3
Chance of convincing people to do stuff: 20%
-------------------------------------------------------------------------------------------
Stats: 0/35
Vitality: 2 (Every vitality add 5 to health)
Stamina: 2 (Every stamina add 5 to energy)
Wisdom: 3 (Every wisdom add 5 to mana)
Agility: 17 (every agility add 2% to chance to dodge)
Constitution 0 (every 2 constitution add 1 to damage reduction)
Strength: 10 (every strength add 1 to Melee damage edition the damage you deal for melee attacks is your skills power plus your Melee damage edition)
Dexterity: 7 (every dexterity add 1 to Ranged damage edition the damage you deal for ranged attacks is your skills power plus your Ranged damage edition)
Intelligence: 2 (every Intelligence add 1 to Magic damage edition the damage you deal for magic attacks is your skills power plus your Magic damage edition)
Charisma: 10 (Easier to convince people to do things or get discounts, every charisma add 2% to Chance of convincing people to do stuff)
-------------------------------------------------------------------------------------------
Skills: 0/5
Daggers 2/10
Speed 1/6
Stealth 1/6
Archery 1/5
-------------------------------------------------------------------------------------------
Abilities:
--Speed up [4 mana +3 agility for the next 3 turns]
--Basic stealth [mana cost 2, energy cost 1, 10% chance to hide from your opponents next 3 attacks]
--Basic shot [Ranged, Ability, power 2, energy cost 0]
--Basic slice [Melee, skill power 3, 0 energy]
-------------------------------------------------------------------------------------------
Passive abilities:
--Basic Archery [Support, Passive ability, Allows use of slingshots]
--Dagger skills [Allows use of daggers]
-------------------------------------------------------------------------------------------

OOC: This is just a random town you found. How do you know your contact will meet you there?

IC: you walk to the tavern. Many people have quests but there all for parties of two or more.

Name: Glitch
Age: 16
Bio: A young adventurer, likes outranging his enemies.
Xp: 12/15
level: 1
Class: Hunter
Race: Human
Inventory:
Belt and strap [allows of a extra non pistol gun and 2 pistols]
Iron Assault Rifle [+15 dexterity, -2 agility, two handed]
1 silver
-------------------------------------------------------------------------------------------
Health: 75/75
Energy: 73/85
Mana: 60/50
Chance to dodge: 24%
Damage reduction: 1
Melee damage edition: 0
Ranged damage edition: 31
Magic damage edition: 0
Chance of convincing people to do stuff: 6%
-------------------------------------------------------------------------------------------
Stats: (Pool of 35 + class bonus (see below)
Vitality: 5
Stamina: 7
Wisdom: 2
Agility: 12
Constitution: 2
Strength: 0
Dexterity: 31
Intelligence: 0
Charisma: 3
-------------------------------------------------------------------------------------------
Skills:
Archery 0/10
Gunmanship 5/10
Beast taming 0/8
-------------------------------------------------------------------------------------------
Abilities:
Basic gun shot [Ability, power 4, energy cost 1]
Novice gun shot [Ability, power 6, energy cost 6]
Apprentice gun shot [Ability, power 8, energy cost 8]
Intermediate gun shot [Ability, power 10, energy cost 12]
Double Apprentice gun shot [Ability, power 8, energy cost 12, Attacks twice (2 bullets cannot hit the same target)]
-------------------------------------------------------------------------------------------
Passive abilities:
Basic gunsmanship [Passive ability, Allows use of Pistols]
Novice Gunsmanship [Passive ability, Allows use of regular rifles (No sniper rifles or assault rifles)]
Advanced Gunsmanship [Passive ability, Allows use of Assault and sniper rifles]
------------------------------------------------------------------------------------------

You enter the shop

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Glitch
Age: 16
Bio: A young adventurer, likes outranging his enemies.
Xp: 12/15
level: 1
Class: Hunter
Race: Human
Inventory:
Belt and strap [allows of a extra non pistol gun and 2 pistols]
Iron Assault Rifle [+15 dexterity, -2 agility, two handed]
1 silver
-------------------------------------------------------------------------------------------
Health: 75/75
Energy: 73/85
Mana: 60/50
Chance to dodge: 24%
Damage reduction: 1
Melee damage edition: 0
Ranged damage edition: 31
Magic damage edition: 0
Chance of convincing people to do stuff: 6%
-------------------------------------------------------------------------------------------
Stats: (Pool of 35 + class bonus (see below)
Vitality: 5
Stamina: 7
Wisdom: 2
Agility: 12
Constitution: 2
Strength: 0
Dexterity: 31
Intelligence: 0
Charisma: 3
-------------------------------------------------------------------------------------------
Skills:
Archery 0/10
Gunmanship 5/10
Beast taming 0/8
-------------------------------------------------------------------------------------------
Abilities:
Basic gun shot [Ability, power 4, energy cost 1]
Novice gun shot [Ability, power 6, energy cost 6]
Apprentice gun shot [Ability, power 8, energy cost 8]
Intermediate gun shot [Ability, power 10, energy cost 12]
Double Apprentice gun shot [Ability, power 8, energy cost 12, Attacks twice (2 bullets cannot hit the same target)]
-------------------------------------------------------------------------------------------
Passive abilities:
Basic gunsmanship [Passive ability, Allows use of Pistols]
Novice Gunsmanship [Passive ability, Allows use of regular rifles (No sniper rifles or assault rifles)]
Advanced Gunsmanship [Passive ability, Allows use of Assault and sniper rifles]
------------------------------------------------------------------------------------------

(Then... what?)
I check what they have for sell.

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Glitch
Age: 16
Bio: A young adventurer, likes outranging his enemies.
Xp: 12/15
level: 1
Class: Hunter
Race: Human
Inventory:
Belt and strap [allows of a extra non pistol gun and 2 pistols]
Iron Assault Rifle [+15 dexterity, -2 agility, two handed]
1 silver
-------------------------------------------------------------------------------------------
Health: 75/75
Energy: 73/85
Mana: 60/50
Chance to dodge: 24%
Damage reduction: 1
Melee damage edition: 0
Ranged damage edition: 31
Magic damage edition: 0
Chance of convincing people to do stuff: 6%
-------------------------------------------------------------------------------------------
Stats: (Pool of 35 + class bonus (see below)
Vitality: 5
Stamina: 7
Wisdom: 2
Agility: 12
Constitution: 2
Strength: 0
Dexterity: 31
Intelligence: 0
Charisma: 3
-------------------------------------------------------------------------------------------
Skills:
Archery 0/10
Gunmanship 5/10
Beast taming 0/8
-------------------------------------------------------------------------------------------
Abilities:
Basic gun shot [Ability, power 4, energy cost 1]
Novice gun shot [Ability, power 6, energy cost 6]
Apprentice gun shot [Ability, power 8, energy cost 8]
Intermediate gun shot [Ability, power 10, energy cost 12]
Double Apprentice gun shot [Ability, power 8, energy cost 12, Attacks twice (2 bullets cannot hit the same target)]
-------------------------------------------------------------------------------------------
Passive abilities:
Basic gunsmanship [Passive ability, Allows use of Pistols]
Novice Gunsmanship [Passive ability, Allows use of regular rifles (No sniper rifles or assault rifles)]
Advanced Gunsmanship [Passive ability, Allows use of Assault and sniper rifles]
------------------------------------------------------------------------------------------

Iron Pistol [+7 dexterity, +2 agility, one handed] 50 copper

Steel Pistol [+12 dexterity, +2 agility, one handed] 1 silver

Dwarvensteel pistol [+16 dexterity, +2 agility, one handed] 2 silver

Iron Rifle [+10 dexterity, two handed] 50 copper

Steel Rifle [+17 dexterity, two handed] 1 silver

Dwarvensteel pistol [+22 dexterity, one handed] 2 silver

Iron Sniper Rifle [+10 dexterity, -2 agility, two handed, 5% Accuracy bonus] 50 copper

Steel Sniper Rifle [+17 dexterity, -2 agility, two handed, 10% accuracy bonus] 1 silver

Dwarvensteel Sniper Rifle [+22 dexterity, -2 agility, two handed, 10% accuracy bonus] 2 silver

Iron Assault Rifle [+15 dexterity, -2 agility, two handed] 50 copper

Steel Assault Rifle [+21 dexterity, -2 agility, two handed] 1 silver

Dwarvensteel Assault Rifle [+28 dexterity, -2 agility, two handed] 2 silver

Minor health potion [Consumable, Throwable, Heals 35 HP] 15 copper

Minor mana potion [Consumable, Throwable, Heals 35 MP] 15 copper

Minor energy potion [Consumable, Throwable, Heals 35 EP] 15 copper

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Glitch
Age: 16
Bio: A young adventurer, likes outranging his enemies.
Xp: 12/15
level: 1
Class: Hunter
Race: Human
Inventory:
Belt and strap [allows of a extra non pistol gun and 2 pistols]
Iron Assault Rifle [+15 dexterity, -2 agility, two handed]
1 silver
-------------------------------------------------------------------------------------------
Health: 75/75
Energy: 73/85
Mana: 60/50
Chance to dodge: 24%
Damage reduction: 1
Melee damage edition: 0
Ranged damage edition: 31
Magic damage edition: 0
Chance of convincing people to do stuff: 6%
-------------------------------------------------------------------------------------------
Stats: (Pool of 35 + class bonus (see below)
Vitality: 5
Stamina: 7
Wisdom: 2
Agility: 12
Constitution: 2
Strength: 0
Dexterity: 31
Intelligence: 0
Charisma: 3
-------------------------------------------------------------------------------------------
Skills:
Archery 0/10
Gunmanship 5/10
Beast taming 0/8
-------------------------------------------------------------------------------------------
Abilities:
Basic gun shot [Ability, power 4, energy cost 1]
Novice gun shot [Ability, power 6, energy cost 6]
Apprentice gun shot [Ability, power 8, energy cost 8]
Intermediate gun shot [Ability, power 10, energy cost 12]
Double Apprentice gun shot [Ability, power 8, energy cost 12, Attacks twice (2 bullets cannot hit the same target)]
-------------------------------------------------------------------------------------------
Passive abilities:
Basic gunsmanship [Passive ability, Allows use of Pistols]
Novice Gunsmanship [Passive ability, Allows use of regular rifles (No sniper rifles or assault rifles)]
Advanced Gunsmanship [Passive ability, Allows use of Assault and sniper rifles]
------------------------------------------------------------------------------------------

Before i do stuff:
Can one wield a two-handed weapon and have the other in belt and strap?
Where can one sell/store weapons?

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Glitch
Age: 16
Bio: A young adventurer, likes outranging his enemies.
Xp: 12/15
level: 1
Class: Hunter
Race: Human
Inventory:
Belt and strap [allows of a extra non pistol gun and 2 pistols]
Iron Assault Rifle [+15 dexterity, -2 agility, two handed]
1 silver
-------------------------------------------------------------------------------------------
Health: 75/75
Energy: 73/85
Mana: 60/50
Chance to dodge: 24%
Damage reduction: 1
Melee damage edition: 0
Ranged damage edition: 31
Magic damage edition: 0
Chance of convincing people to do stuff: 6%
-------------------------------------------------------------------------------------------
Stats: (Pool of 35 + class bonus (see below)
Vitality: 5
Stamina: 7
Wisdom: 2
Agility: 12
Constitution: 2
Strength: 0
Dexterity: 31
Intelligence: 0
Charisma: 3
-------------------------------------------------------------------------------------------
Skills:
Archery 0/10
Gunmanship 5/10
Beast taming 0/8
-------------------------------------------------------------------------------------------
Abilities:
Basic gun shot [Ability, power 4, energy cost 1]
Novice gun shot [Ability, power 6, energy cost 6]
Apprentice gun shot [Ability, power 8, energy cost 8]
Intermediate gun shot [Ability, power 10, energy cost 12]
Double Apprentice gun shot [Ability, power 8, energy cost 12, Attacks twice (2 bullets cannot hit the same target)]
-------------------------------------------------------------------------------------------
Passive abilities:
Basic gunsmanship [Passive ability, Allows use of Pistols]
Novice Gunsmanship [Passive ability, Allows use of regular rifles (No sniper rifles or assault rifles)]
Advanced Gunsmanship [Passive ability, Allows use of Assault and sniper rifles]
------------------------------------------------------------------------------------------

Yah thats what the belt and strap is for.
you can sell at any store for half the price you payed and you can store things at vaults.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Ku-ot
Age: Mid-20's
Bio: Sent as an ambassador for the Elvish kingdom's underworld, Ku-ot is sent out to gather information and rare and illicit items to be brought back for sale.
Xp: 6/15
level: 1
Class: Rogue.
Race: Elf
Inventory:
--Dwarvernsteel dagger [+10 dexterity, +4 agility, one handed]
--Oak slingshot [+4 dexterity, +4 agility, two handed]
--Belt and strap [allows of a extra ranged weapons and 2 daggers]
--50 copper
-------------------------------------------------------------------------------------------
Health: 39/60
Energy: 60/60
Mana: 70/70
Chance to dodge: 40%
Damage reduction: 0
Melee damage edition: 10
Ranged damage edition: 5
Magic damage edition: 3
Chance of convincing people to do stuff: 20%
-------------------------------------------------------------------------------------------
Stats: 0/35
Vitality: 2 (Every vitality add 5 to health)
Stamina: 2 (Every stamina add 5 to energy)
Wisdom: 3 (Every wisdom add 5 to mana)
Agility: 17 (every agility add 2% to chance to dodge)
Constitution 0 (every 2 constitution add 1 to damage reduction)
Strength: 10 (every strength add 1 to Melee damage edition the damage you deal for melee attacks is your skills power plus your Melee damage edition)
Dexterity: 7 (every dexterity add 1 to Ranged damage edition the damage you deal for ranged attacks is your skills power plus your Ranged damage edition)
Intelligence: 2 (every Intelligence add 1 to Magic damage edition the damage you deal for magic attacks is your skills power plus your Magic damage edition)
Charisma: 10 (Easier to convince people to do things or get discounts, every charisma add 2% to Chance of convincing people to do stuff)
-------------------------------------------------------------------------------------------
Skills: 0/5
Daggers 2/10
Speed 1/6
Stealth 1/6
Archery 1/5
-------------------------------------------------------------------------------------------
Abilities:
--Speed up [4 mana +3 agility for the next 3 turns]
--Basic stealth [mana cost 2, energy cost 1, 10% chance to hide from your opponents next 3 attacks]
--Basic shot [Ranged, Ability, power 2, energy cost 0]
--Basic slice [Melee, skill power 3, 0 energy]
-------------------------------------------------------------------------------------------
Passive abilities:
--Basic Archery [Support, Passive ability, Allows use of slingshots]
--Dagger skills [Allows use of daggers]
-------------------------------------------------------------------------------------------

(I already said I was heading in this direction. I needed a reason to head this way and a way to meet glitch. That way is that I have a contact in this town.)

I head to the bar and look around for my elvish friend.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Glitch
Age: 16
Bio: A young adventurer, likes outranging his enemies.
Xp: 12/15
level: 1
Class: Hunter
Race: Human
Inventory:
Belt and strap [allows of a extra non pistol gun and 2 pistols]
Iron Assault Rifle [+15 dexterity, -2 agility, two handed]
1 silver
-------------------------------------------------------------------------------------------
Health: 75/75
Energy: 73/85
Mana: 60/50
Chance to dodge: 24%
Damage reduction: 1
Melee damage edition: 0
Ranged damage edition: 31
Magic damage edition: 0
Chance of convincing people to do stuff: 6%
-------------------------------------------------------------------------------------------
Stats: (Pool of 35 + class bonus (see below)
Vitality: 5
Stamina: 7
Wisdom: 2
Agility: 12
Constitution: 2
Strength: 0
Dexterity: 31
Intelligence: 0
Charisma: 3
-------------------------------------------------------------------------------------------
Skills:
Archery 0/10
Gunmanship 5/10
Beast taming 0/8
-------------------------------------------------------------------------------------------
Abilities:
Basic gun shot [Ability, power 4, energy cost 1]
Novice gun shot [Ability, power 6, energy cost 6]
Apprentice gun shot [Ability, power 8, energy cost 8]
Intermediate gun shot [Ability, power 10, energy cost 12]
Double Apprentice gun shot [Ability, power 8, energy cost 12, Attacks twice (2 bullets cannot hit the same target)]
-------------------------------------------------------------------------------------------
Passive abilities:
Basic gunsmanship [Passive ability, Allows use of Pistols]
Novice Gunsmanship [Passive ability, Allows use of regular rifles (No sniper rifles or assault rifles)]
Advanced Gunsmanship [Passive ability, Allows use of Assault and sniper rifles]
------------------------------------------------------------------------------------------

I bought two Iron Pistols.
(Does the Dexterity and agility additions add up or only when i use it?)

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Ku-ot
Age: Mid-20's
Bio: Sent as an ambassador for the Elvish kingdom's underworld, Ku-ot is sent out to gather information and rare and illicit items to be brought back for sale.
Xp: 6/15
level: 1
Class: Rogue.
Race: Elf
Inventory:
--Dwarvernsteel dagger [+10 dexterity, +4 agility, one handed]
--Oak slingshot [+4 dexterity, +4 agility, two handed]
--Belt and strap [allows of a extra ranged weapons and 2 daggers]
--50 copper
-------------------------------------------------------------------------------------------
Health: 39/60
Energy: 60/60
Mana: 70/70
Chance to dodge: 40%
Damage reduction: 0
Melee damage edition: 10
Ranged damage edition: 5
Magic damage edition: 3
Chance of convincing people to do stuff: 20%
-------------------------------------------------------------------------------------------
Stats: 0/35
Vitality: 2 (Every vitality add 5 to health)
Stamina: 2 (Every stamina add 5 to energy)
Wisdom: 3 (Every wisdom add 5 to mana)
Agility: 17 (every agility add 2% to chance to dodge)
Constitution 0 (every 2 constitution add 1 to damage reduction)
Strength: 10 (every strength add 1 to Melee damage edition the damage you deal for melee attacks is your skills power plus your Melee damage edition)
Dexterity: 7 (every dexterity add 1 to Ranged damage edition the damage you deal for ranged attacks is your skills power plus your Ranged damage edition)
Intelligence: 2 (every Intelligence add 1 to Magic damage edition the damage you deal for magic attacks is your skills power plus your Magic damage edition)
Charisma: 10 (Easier to convince people to do things or get discounts, every charisma add 2% to Chance of convincing people to do stuff)
-------------------------------------------------------------------------------------------
Skills: 0/5
Daggers 2/10
Speed 1/6
Stealth 1/6
Archery 1/5
-------------------------------------------------------------------------------------------
Abilities:
--Speed up [4 mana +3 agility for the next 3 turns]
--Basic stealth [mana cost 2, energy cost 1, 10% chance to hide from your opponents next 3 attacks]
--Basic shot [Ranged, Ability, power 2, energy cost 0]
--Basic slice [Melee, skill power 3, 0 energy]
-------------------------------------------------------------------------------------------
Passive abilities:
--Basic Archery [Support, Passive ability, Allows use of slingshots]
--Dagger skills [Allows use of daggers]
-------------------------------------------------------------------------------------------

A few minutes later a elf walks in.

Name: Glitch
Age: 16
Bio: A young adventurer, likes outranging his enemies.
Xp: 12/15
level: 1
Class: Hunter
Race: Human
Inventory:
Belt and strap [allows of a extra non pistol gun and 2 pistols]
Iron Assault Rifle [+15 dexterity, -2 agility, two handed]
Iron Pistol [+7 dexterity, +2 agility, one handed] X2
----------------------------------------------------------------------------------------
Health: 75/75
Energy: 73/85
Mana: 60/50
Chance to dodge: 32%
Damage reduction: 1
Melee damage edition: 0
Ranged damage edition: 45
Magic damage edition: 0
Chance of convincing people to do stuff: 6%
-------------------------------------------------------------------------------------------
Stats: (Pool of 35 + class bonus (see below)
Vitality: 5
Stamina: 7
Wisdom: 2
Agility: 16
Constitution: 2
Strength: 0
Dexterity: 45
Intelligence: 0
Charisma: 3
-------------------------------------------------------------------------------------------
Skills:
Archery 0/10
Gunmanship 5/10
Beast taming 0/8
-------------------------------------------------------------------------------------------
Abilities:
Basic gun shot [Ability, power 4, energy cost 1]
Novice gun shot [Ability, power 6, energy cost 6]
Apprentice gun shot [Ability, power 8, energy cost 8]
Intermediate gun shot [Ability, power 10, energy cost 12]
Double Apprentice gun shot [Ability, power 8, energy cost 12, Attacks twice (2 bullets cannot hit the same target)]
-------------------------------------------------------------------------------------------
Passive abilities:
Basic gunsmanship [Passive ability, Allows use of Pistols]
Novice Gunsmanship [Passive ability, Allows use of regular rifles (No sniper rifles or assault rifles)]
Advanced Gunsmanship [Passive ability, Allows use of Assault and sniper rifles]
------------------------------------------------------------------------------------------

They add up

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Glitch
Age: 16
Bio: A young adventurer, likes outranging his enemies.
Xp: 12/15
level: 1
Class: Hunter
Race: Human
Inventory:
Belt and strap [allows of a extra non pistol gun and 2 pistols]
Iron Assault Rifle [+15 dexterity, -2 agility, two handed]
Iron Pistol [+7 dexterity, +2 agility, one handed] X2
----------------------------------------------------------------------------------------
Health: 75/75
Energy: 73/85
Mana: 60/50
Chance to dodge: 32%
Damage reduction: 1
Melee damage edition: 0
Ranged damage edition: 45
Magic damage edition: 0
Chance of convincing people to do stuff: 6%
-------------------------------------------------------------------------------------------
Stats:
Vitality: 5
Stamina: 7
Wisdom: 2
Agility: 16
Constitution: 2
Strength: 0
Dexterity: 45
Intelligence: 0
Charisma: 3
-------------------------------------------------------------------------------------------
Skills:
Archery 0/10
Gunmanship 5/10
Beast taming 0/8
-------------------------------------------------------------------------------------------
Abilities:
Basic gun shot [Ability, power 4, energy cost 1]
Novice gun shot [Ability, power 6, energy cost 6]
Apprentice gun shot [Ability, power 8, energy cost 8]
Intermediate gun shot [Ability, power 10, energy cost 12]
Double Apprentice gun shot [Ability, power 8, energy cost 12, Attacks twice (2 bullets cannot hit the same target)]
-------------------------------------------------------------------------------------------
Passive abilities:
Basic gunsmanship [Passive ability, Allows use of Pistols]
Novice Gunsmanship [Passive ability, Allows use of regular rifles (No sniper rifles or assault rifles)]
Advanced Gunsmanship [Passive ability, Allows use of Assault and sniper rifles]
------------------------------------------------------------------------------------------

Looks like there's no reason to store unless there is more than four knids of guns. If not i can sell.

I enter the tavern, and checks what quests can i do.

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Glitch
Age: 16
Bio: A young adventurer, likes outranging his enemies.
Xp: 12/15
level: 1
Class: Hunter
Race: Human
Inventory:
Belt and strap [allows of a extra non pistol gun and 2 pistols]
Iron Assault Rifle [+15 dexterity, -2 agility, two handed]
Iron Pistol [+7 dexterity, +2 agility, one handed] X2
----------------------------------------------------------------------------------------
Health: 75/75
Energy: 73/85
Mana: 60/50
Chance to dodge: 32%
Damage reduction: 1
Melee damage edition: 0
Ranged damage edition: 45
Magic damage edition: 0
Chance of convincing people to do stuff: 6%
-------------------------------------------------------------------------------------------
Stats:
Vitality: 5
Stamina: 7
Wisdom: 2
Agility: 16
Constitution: 2
Strength: 0
Dexterity: 45
Intelligence: 0
Charisma: 3
-------------------------------------------------------------------------------------------
Skills:
Archery 0/10
Gunmanship 5/10
Beast taming 0/8
-------------------------------------------------------------------------------------------
Abilities:
Basic gun shot [Ability, power 4, energy cost 1]
Novice gun shot [Ability, power 6, energy cost 6]
Apprentice gun shot [Ability, power 8, energy cost 8]
Intermediate gun shot [Ability, power 10, energy cost 12]
Double Apprentice gun shot [Ability, power 8, energy cost 12, Attacks twice (2 bullets cannot hit the same target)]
-------------------------------------------------------------------------------------------
Passive abilities:
Basic gunsmanship [Passive ability, Allows use of Pistols]
Novice Gunsmanship [Passive ability, Allows use of regular rifles (No sniper rifles or assault rifles)]
Advanced Gunsmanship [Passive ability, Allows use of Assault and sniper rifles]
------------------------------------------------------------------------------------------

There are many people with quests but all of them are for parties of two or more. You than see ku-ot at the bar talking to another elf.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Ku-ot
Age: Mid-20's
Bio: Sent as an ambassador for the Elvish kingdom's underworld, Ku-ot is sent out to gather information and rare and illicit items to be brought back for sale.
Xp: 6/15
level: 1
Class: Rogue.
Race: Elf
Inventory:
--Dwarvernsteel dagger [+10 dexterity, +4 agility, one handed]
--Oak slingshot [+4 dexterity, +4 agility, two handed]
--Belt and strap [allows of a extra ranged weapons and 2 daggers]
--50 copper
-------------------------------------------------------------------------------------------
Health: 39/60
Energy: 60/60
Mana: 70/70
Chance to dodge: 40%
Damage reduction: 0
Melee damage edition: 10
Ranged damage edition: 5
Magic damage edition: 3
Chance of convincing people to do stuff: 20%
-------------------------------------------------------------------------------------------
Stats: 0/35
Vitality: 2 (Every vitality add 5 to health)
Stamina: 2 (Every stamina add 5 to energy)
Wisdom: 3 (Every wisdom add 5 to mana)
Agility: 17 (every agility add 2% to chance to dodge)
Constitution 0 (every 2 constitution add 1 to damage reduction)
Strength: 10 (every strength add 1 to Melee damage edition the damage you deal for melee attacks is your skills power plus your Melee damage edition)
Dexterity: 7 (every dexterity add 1 to Ranged damage edition the damage you deal for ranged attacks is your skills power plus your Ranged damage edition)
Intelligence: 2 (every Intelligence add 1 to Magic damage edition the damage you deal for magic attacks is your skills power plus your Magic damage edition)
Charisma: 10 (Easier to convince people to do things or get discounts, every charisma add 2% to Chance of convincing people to do stuff)
-------------------------------------------------------------------------------------------
Skills: 0/5
Daggers 2/10
Speed 1/6
Stealth 1/6
Archery 1/5
-------------------------------------------------------------------------------------------
Abilities:
--Speed up [4 mana +3 agility for the next 3 turns]
--Basic stealth [mana cost 2, energy cost 1, 10% chance to hide from your opponents next 3 attacks]
--Basic shot [Ranged, Ability, power 2, energy cost 0]
--Basic slice [Melee, skill power 3, 0 energy]
-------------------------------------------------------------------------------------------
Passive abilities:
--Basic Archery [Support, Passive ability, Allows use of slingshots]
--Dagger skills [Allows use of daggers]
-------------------------------------------------------------------------------------------

I glance at him and nod toward him, silently calling him over.

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Ku-ot
Age: Mid-20's
Bio: Sent as an ambassador for the Elvish kingdom's underworld, Ku-ot is sent out to gather information and rare and illicit items to be brought back for sale.
Xp: 6/15
level: 1
Class: Rogue.
Race: Elf
Inventory:
--Dwarvernsteel dagger [+10 dexterity, +4 agility, one handed]
--Oak slingshot [+4 dexterity, +4 agility, two handed]
--Belt and strap [allows of a extra ranged weapons and 2 daggers]
--50 copper
-------------------------------------------------------------------------------------------
Health: 39/60
Energy: 60/60
Mana: 70/70
Chance to dodge: 40%
Damage reduction: 0
Melee damage edition: 10
Ranged damage edition: 5
Magic damage edition: 3
Chance of convincing people to do stuff: 20%
-------------------------------------------------------------------------------------------
Stats: 0/35
Vitality: 2 (Every vitality add 5 to health)
Stamina: 2 (Every stamina add 5 to energy)
Wisdom: 3 (Every wisdom add 5 to mana)
Agility: 17 (every agility add 2% to chance to dodge)
Constitution 0 (every 2 constitution add 1 to damage reduction)
Strength: 10 (every strength add 1 to Melee damage edition the damage you deal for melee attacks is your skills power plus your Melee damage edition)
Dexterity: 7 (every dexterity add 1 to Ranged damage edition the damage you deal for ranged attacks is your skills power plus your Ranged damage edition)
Intelligence: 2 (every Intelligence add 1 to Magic damage edition the damage you deal for magic attacks is your skills power plus your Magic damage edition)
Charisma: 10 (Easier to convince people to do things or get discounts, every charisma add 2% to Chance of convincing people to do stuff)
-------------------------------------------------------------------------------------------
Skills: 0/5
Daggers 2/10
Speed 1/6
Stealth 1/6
Archery 1/5
-------------------------------------------------------------------------------------------
Abilities:
--Speed up [4 mana +3 agility for the next 3 turns]
--Basic stealth [mana cost 2, energy cost 1, 10% chance to hide from your opponents next 3 attacks]
--Basic shot [Ranged, Ability, power 2, energy cost 0]
--Basic slice [Melee, skill power 3, 0 energy]
-------------------------------------------------------------------------------------------
Passive abilities:
--Basic Archery [Support, Passive ability, Allows use of slingshots]
--Dagger skills [Allows use of daggers]
-------------------------------------------------------------------------------------------

he walks over to you.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

Name: Ku-ot
Age: Mid-20's
Bio: Sent as an ambassador for the Elvish kingdom's underworld, Ku-ot is sent out to gather information and rare and illicit items to be brought back for sale.
Xp: 6/15
level: 1
Class: Rogue.
Race: Elf
Inventory:
--Dwarvernsteel dagger [+10 dexterity, +4 agility, one handed]
--Oak slingshot [+4 dexterity, +4 agility, two handed]
--Belt and strap [allows of a extra ranged weapons and 2 daggers]
--50 copper
-------------------------------------------------------------------------------------------
Health: 39/60
Energy: 60/60
Mana: 70/70
Chance to dodge: 40%
Damage reduction: 0
Melee damage edition: 10
Ranged damage edition: 5
Magic damage edition: 3
Chance of convincing people to do stuff: 20%
-------------------------------------------------------------------------------------------
Stats: 0/35
Vitality: 2 (Every vitality add 5 to health)
Stamina: 2 (Every stamina add 5 to energy)
Wisdom: 3 (Every wisdom add 5 to mana)
Agility: 17 (every agility add 2% to chance to dodge)
Constitution 0 (every 2 constitution add 1 to damage reduction)
Strength: 10 (every strength add 1 to Melee damage edition the damage you deal for melee attacks is your skills power plus your Melee damage edition)
Dexterity: 7 (every dexterity add 1 to Ranged damage edition the damage you deal for ranged attacks is your skills power plus your Ranged damage edition)
Intelligence: 2 (every Intelligence add 1 to Magic damage edition the damage you deal for magic attacks is your skills power plus your Magic damage edition)
Charisma: 10 (Easier to convince people to do things or get discounts, every charisma add 2% to Chance of convincing people to do stuff)
-------------------------------------------------------------------------------------------
Skills: 0/5
Daggers 2/10
Speed 1/6
Stealth 1/6
Archery 1/5
-------------------------------------------------------------------------------------------
Abilities:
--Speed up [4 mana +3 agility for the next 3 turns]
--Basic stealth [mana cost 2, energy cost 1, 10% chance to hide from your opponents next 3 attacks]
--Basic shot [Ranged, Ability, power 2, energy cost 0]
--Basic slice [Melee, skill power 3, 0 energy]
-------------------------------------------------------------------------------------------
Passive abilities:
--Basic Archery [Support, Passive ability, Allows use of slingshots]
--Dagger skills [Allows use of daggers]
-------------------------------------------------------------------------------------------

"So Marksly, you have the location of the... "Item" in question?" I ask.

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