ForumsForum GamesOperation Overlord: Alien Invasion RPG

584 112528
Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

So I've noticed a huge lack of RPGs with storylines. Or at least ones that unfold at a decent pace. So I've decided to make a two-parter (and possibly a subsequent sandbox sequel). But too much explaining, let's get to the story already!

Nearly 64 light years away from the Blue Planet is a mostly barren alien world, mostly inhabited by polymimetic crystalline formations, and the occasional fungus patch. The crystal itself is the future of human space technology, with it's self-replicative behavior. Unfortunately, the scientists that were studying the crystals were mimicked. With the jumpstart of having a living being in it's molecular memory, it began spawning a whole civilization. This attracted the attention of a race of ancient explorers, of whom we know little. But now, to harvest the crystal and put it to our own uses, we have to subdue the local fauna and transport them to processing plants. Sure, some naturalists had objections, but the war council made a tactical decision that they wouldn't complain after a few minutes in the cold vacuum of space.

12/4/AD2162/0630 Earth Time: Mankind is half an hour away from it's first interstellar invasion. You've got to gear up and get to your dropship. Outside the generation ship there are faint pops in the atmosphere, probably enemy fighters.

Character sheet:

Rank:
Name:
Type:
Age:
Gender: (only for officers and infantry)
Size: (height, weight, build, pick your type before you do this)
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Types: (basically race)

Officer: Human (male or female)
Rank: 2nd Lt.
HP: 60/60
Size: No specs
Weapons: A41 Carbine, B12 Shotgun, Colt M911, combat knife
Specialty: Access to vehicles, platoon-size groups
Description: A cushy, well-paid job well behind your assigned cannonfodder. Or if you've got nothing to lose, at the very front of the onslaught.

NCO: Human Augment
Rank: Corporal
HP: 75/75
Size: Larger than regular human, no real restrictions
Weapons: G60A SAW, 40mm rocket launcher, Razor Automatic pistol, KA-BAR
Specialty: Access to augments and mech suits, team-size groups
Description: NCOs are the liasons between the cannonfodder and the officers.

Warrant Officer: Human Augment
Rank: Warrant Officer
HP: 80/80
Size: Slightly larger than an NCO, consistently heavily built
Weapons: M20 Assault Rifle, 40mm Rocket launcher, Colt M911, Trench knife
Specialty: Access to heavy vehicles (e.g. tanks, fighters), mech suits, augments
Description: Highly trained and specialized soldier capable of a dynamic addition to any fighting force.

Infantry: Human (male or female)
Rank: Private
HP: 50/50
Size: They take 'em all shapes and sizes
Weapons: M20 Assault Rifle, P90C SMG, Colt M911, Combat Knife
Specialty: Access to careers such as medic, driver, gunner, or grunt.
Description: Cannonfodder.

Dreadnought: Genetic Augment
Rank: Specialist
HP: 200/200
Size: 7'0", 300pds, muscular
Weapons: 20mm Autocannon Rifle, UTS-15, WTS .50 BMG Pistol, Trench Knife XL
Specialty: Access to mech suits, augments, dual wield primary weapons
Description: Cannonfodder's meat shield

Vehicles: (aww yiss)

Mech suits: (all can be customized later on)

M88 Tarantula
HP: 250/250
Weapons: back-mounted .700 gatling, scaling hooks hooks

M90 Spartan
HP: 500/500
Weapons: 20mm autocannon rifle

M90A3 Hoplite
HP: 375/375
Weapons: 40mm autocannon, 20mm rocket pod

Tanks:

Guardian
HP: 5000/5000
Main weapon: 12-inch cannon
Turrets: 20mm autocannon, .700 gatling

Xenophon
HP: 1000/1000
Main weapon: 40mm anti-aircraft cannon
Turrets: 20mm autocannon
Hangar: 6 guard drones, 10 wasp drones

Aircraft:

Vesper
500/500
Type: Strikecraft
Weapons: 2 forward-facing 40mm AT cannons, 4 side-mounted 40mm hellfire rocket pods

Vulture
700/700
Type: Gunship
Weapons: 4 20mm cannon pods front, 2 side, 2 wing-mounted 40mm rocket pods
Turrets: door-mounted .700 gatling guns

APCs:

Rhino
HP: 800/800
Turret: Dual 20mm autocannon turret
Capacity: 4 mechs, 6 dreadnoughts or 12 soldiers

Cheetah
HP: 300/300
Turret: .700 gatling
Capacity: 2 mechs, 4 dreadnoughts, or 8 soldiers
-----------------------------------------------------------------

More weapons will be available later on, and if the players ask, more vehicles. Choose your loadout, and I'll set the rest up. Your rank is basically your level, and with level comes larger teams and access to better quality equipment and weapons. Want to increase your HP? Equipment does that. Augments also do that.

Word to the wise for wannabe officers, managing a large group can be as challenging as it is rewarding. You can get promoted to the point where you control several tanks, aircraft, or even ships! But managing those resources is time-consuming.

Your objective: Establish a foothold on the alien homeworld, and push to what seems to be their capitol. Expect heavy resistance.

  • 584 Replies
Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

do I create a new guy?

Up to you, if you want to try again yes.

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 50/1200
Weapons: 40mm autocannon (16/0 rounds), two 80mm Rocket Pods (empty), 20mm autocannon (40 rounds)
Group: Specialist Carn 25/200

Vehicle(s):
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/640 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

You and your remaining soldiers stand still, firing at the tanks. Heated lead rounds pour into the enemy's ranks like lava rain. In response, beams of blue light cut through your men like a hot knife through butter. And you just stand there and shoot back. Finally, one of the beams hits the front of your mech. The lights on the inside begin flickering as it starts to cut through the front armor. Your mech is sustaining serious punishment, but it won't last much longer.

The friendly force is 500 meters away, slightly to your right. By place you mean? The Citadel?

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 50/1200
Weapons: 40mm autocannon (16/0 rounds), two 80mm Rocket Pods (empty), 20mm autocannon (40 rounds)
Group: Specialist Carn 25/200

Vehicle(s):
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/640 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(Where is everyone but carn? Didn't say any fire hit allies)
"We're retreating!"
I say as i take everyone with mechs destroyed in my mechs' hands, then go back to tank hovering.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 50/1200
Weapons: 40mm autocannon (16/0 rounds), two 80mm Rocket Pods (empty), 20mm autocannon (40 rounds)
Group: Specialist Carn 25/200

Vehicle(s):
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/640 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

*****. I'm not sure you understand. They shot back. Your men are dead. They have light suits, not your forcebreaker. Carn is unconscious but stable about 1500 meters behind you. I was giving you a chance to react to your mech being hit.

As you shout your orders, the beam goes straight through the chest of your mech and out the back, the inside not being plated. Your legs are blasted off. The power core fails, fuses blowing throughout the mech. A few final hits bring your mech to the ground.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Healthy
HP: 200/200
Vehicle: XM109 Dominus
HP: 50/1200
Weapons: 40mm autocannon (16/0 rounds), two 80mm Rocket Pods (empty), 20mm autocannon (40 rounds)
Group: Specialist Carn 25/200

Vehicle(s):
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/640 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I go out. I hope carn will say a thing when he's awake and will be lucky to not get hit.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Severed legs
HP: 80/200
Group: Specialist Carn 25/200

Vehicle(s):
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/640 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

The hatch hisses open, and your legless body tumbles out. What seems like miles away, the platoon is engaging again. Behind you, the other platoons are still in shambles. You feel strong, but your bodily fluids are draining out through your legs. Fortunately the energy beam cauterized most of your stumps.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Severed legs
HP: 80/200
Group: Specialist Carn 25/200

Vehicle(s):
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary: .50cal LMG (0/640 rounds)
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

(i think i am going to die... soon)
I try to crawl to leave the battle area.

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Severed legs
HP: 60/200
Group: Specialist Carn 25/200

Vehicle(s):
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary:
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Arm over arm, you steamroll your way over the corpses and dirt. You're about 50 pounds lighter, due to your lack of legs. As your stumps are pulled along the alien-fluid-soaked mud, you feel a tingling sensation. You've got about a mile and a quarter until you get to the rear lines. Your vision is somewhat blurred.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Severed legs
HP: 60/200
Group: Specialist Carn 25/200

Vehicle(s):
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary:
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

I sigh, and continue to get out of there.

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Rank:
Name: Aztec
Type: Warrant Officer
Age: 28
Size: almost 8 and a half feet tall, he is quite intimidating
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:
--------------

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Dead
HP: 0/200
Group: Specialist Carn 25/200

Vehicle(s):
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary:
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

Rank: Onslaught Lead
Name: Ferne Correl
Type: Dreadnought
Kill Count: 150
Age: 20
Gender: -
Size: 7'0", 300 pds, muscular
---------------
---------------
Conditions: Severed legs
HP: 60/200
Group: Specialist Carn 25/200

Vehicle(s):
Gear: Interface bodysuit (allows your mech to use your primary and melee weapons)
Primary:
Secondary: N/A
Sidearm: N/A
Melee: Mechsaw
Augment: Dread Maxx, Dread Hawk
Backpack: N/A

You make it about a mile crawling, which is pretty good. But without any medical attention or magic to your legs, you bleed out. Bruh.

Rank: Specialist
Name: Aztec
Type: Warrant Officer
Age: 28
Size: 8'6", muscular
---------------
---------------
Conditions: Healthy
HP: 80/80
Vehicle:
Group:
Primary:
Secondary:
Sidearm: Colt M911 (14/7)
Melee:
Gear: SCU trousers (5), SCU boots (5), SCU Undershirt (5), SCU Jacket (5),
Augment: Behemoth (Increased size and strength)
Backpack:
--------------

Your boots click on the clean walkway in the belly of the frigate.

http://magazine.uc.edu/famousalumni/movies/Elysium/_jcr_content/MainContent/image_9/image.img.jpg/1376796225734.jpg

The entrance to the assignment bay is directly in front of you. Behind you is the tran that takes you to different parts of the ship. On either side are in the inworks of the ship. Sheer drop, with only a little railing.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Rank: 2nd Lt.
Name: Farcion Oruz
Type: Officer
Age: 18
Gender: Male
Size: 6ft, 50kg, small build, little muscles, brown hair
---------------
---------------
Conditions:
HP:
Vehicle:
Group:
Primary:
Secondary:
Sidearm:
Melee:
Augment:
Backpack:

Time to restart.
Let's try officer...

Arverniraider24
offline
Arverniraider24
1,088 posts
Peasant

Rank: Specialist
Name: Aztec
Type: Warrant Officer
Age: 28
Size: 8'6", muscular
---------------
---------------
Conditions: Healthy
HP: 80/80
Vehicle:
Group:
Primary:
Secondary:
Sidearm: Colt M911 (14/7)
Melee:
Gear: SCU trousers (5), SCU boots (5), SCU Undershirt (5), SCU Jacket (5),
Augment: Behemoth (Increased size and strength)
Backpack:
--------------

I walk into the assignment bay

Jagatai_Khan
offline
Jagatai_Khan
312 posts
Nomad

Sorry guys, I'll have to continue this some other time.
Unfortunately, I dislocated my hip and ribs on my right side while sparring, and then sprained my lliocostalis in the gym the week after. I'll probably be doing physical therapy for the next 4-6 weeks. After that I'll be getting back in shape for regionals until christmas break. I won't have enough time to keep up with you guys until then.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Too bad :/
Get better quick!

Showing 571-584 of 584