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Count to 100 Discussion Thread

Posted Sep 2, '14 at 5:41pm

Patrick2011

Patrick2011

12,050 posts

Knight

You followed an 87 with an 89 and didn't edit it to 88. If you did, his 89 would've been correct, and the count would've gone further.

Btw, I support the latest proposal.

 

Posted Sep 2, '14 at 5:42pm

Rychip

Rychip

147 posts

So close, but not quite.

 

Posted Sep 7, '14 at 7:13pm

Gantic

Gantic

11,126 posts

Moderator

Gameplay Proposal #4: Knights reset the count.

This is self explanatory.

 

Posted Sep 7, '14 at 7:16pm

nivlac724

nivlac724

2,388 posts

no, a lot of knights like playing on count to 100 and we shouldn't spoil that.

 

Posted Sep 7, '14 at 7:17pm

Patrick2011

Patrick2011

12,050 posts

Knight

Besides, Knights don't have mod powers. The only powers of a Knight are purple text, a silver armatar perimeter, access to a Knight forum, access to an extra set of armatars, and the ability to beta test certain games without having to buy Ad-Free Gaming.

 

Posted Sep 7, '14 at 7:23pm

minecraftsniper

minecraftsniper

613 posts

one word to describe that :
EVIL

 

Posted Sep 7, '14 at 7:26pm

R2D21999

R2D21999

17,683 posts

Knight

Xeano would have a field day if you did that.

 

Posted Sep 7, '14 at 7:30pm

Olinser

Olinser

546 posts

Considering both Xeano and Nichodemus have participated in the count already I don't think it's a very well thought out idea.

 

Posted Sep 7, '14 at 7:42pm

Gantic

Gantic

11,126 posts

Moderator

There are a couple users who made mod mid-count in the original thread, like Freakenstein.

The knights can join the dark side and count for us.

Non-power argument is convincing. Should Knights gain powers of any sort in the future, this will be reevaluated and they will be conscripted. >

 

Posted Sep 7, '14 at 7:43pm

nivlac724

nivlac724

2,388 posts

this isn't really about Count To 100

 
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