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Loop_Stratos
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Loop_Stratos
5,291 posts
Jester

Lore:
It is the year 2102. One day, AIs were in progress of making. After it has been completed, many was mass produced, either it be a guard robot, military robot, utility robots. However, one month after, these AIs malfunctioned for no known reason. Utility robots self destructed. Most cities was captured by guard robots. Bases was captured also.
Taken more than 1/3 of earth, these AIs focused on domination, as humans try to defend.

Gameplay:
You will lead a squad(Human)/be a one-man army(Robot). You will receive missions, and you'll execute them. Every player fights in the same battlefield, fighting NPCs.

Character Sheet:

Human:

Name:
Gender:
Bio:
Faction: Human
Class:
Level: 1
Squad Name:
Squad Members: 1/4
---
Stats: (10 Points to spend, 15 if signed in in Arena Simulator, 20 if participated in Arena Simulator)
-HP: (How many hits can you take)
-Agility: (Determines who goes first, increases dodge chance)
-Luck: (Increases Critical Hit Chance and slightly increases accuracy)
-Morale: (Increases allies' luck)
Skill:
---
Equipment:
-Armor:
-Primary:
-Secondary:
-Melee:
-Vehicle:

Robot
Codename:
Faction: Robot
Frame:
---
Stats10 unspent points, 20 if participated in Arena Simulator)
-HP:
-Agility:

Classes:
Assault:
A hit-and-run class, Assault is fast.

Stats:
100/100 HP
30 Agility
10 Luck
10 Morale

Equipment:
OX-9 Light Armor, RS-90 Assault Rifle, EZ-6 Handgun, RC-0 Dagger

Skill: Quick Attack(Deals 30 damage at target, then retreats. Cooldown: 3 posts)

Heavy:
A meatshield, is very hard to take down.

Stats:
300/300 HP
10 Agility
5 Luck
20 Morale

Equipment:
OX-8 Heavy Armor, MXM-11 Heavy Machine Gun, FG-7 Giant Shield, ZZ-01 Knife

Skill: Cover Fire(Takes cover and fires lots of shots, Cooldown: 2 posts)

Sniper:
Fragile, takes down enemies from long range.

Stats:
50/50 HP
30 Agility
20 Luck
5 Morale

Equipment:
RO-0 Exo-Armor, G-90 Sniper Rifle, H9S Small Shield, Kick

Skill: Precision Hit(Deals 60 damage at a target with 100% accuracy. Cooldown: 4 Posts)

Medic:
Heals everyone in your team.

Stats:
125/125 HP
20 Agility
0 Luck
30 Morale

Equipment:
OO-00 Support Armor, OZ-10 Grenade Launcher, MS10-S Healer Laser, PO-78 Sawblade

Skill: Medikit(Heals all your team members by 75 health. Cooldown: 2 Posts)

Platoon Members to choose from:

Your members will level up when you do.

Riflemen
HP: 75/75
Agility: 20
Special: N/A

Equipment: Rifle, Frag Grenade

Medic
HP: 100/100
Agility: 15
Special: Can heal team members

Equipment: Assault Rifle, Cryo Grenade

Shield
HP: 150/150
Agility: 5
Special: N/A

Equipment: Machine gun, Shield

Sniper
HP: 50/50
Agility: 25
Special: N/A

Equipment: Sniper Rifle

Frame:
FB-01

A balanced bipedal, with a very powerful Gatling gun.

HP: 375/375
Agility: 20
Booster: N/A
Weapon: Back-mounted Gatling gun
Arm: N/A

FRJ-01

A Middleweight reverse-joint, made to move by jumping instead of walking. It can jump to the top of a mount in less than 10 minutes. Can defeat a Newbie heavy with 24 missiles.

HP: 300/300
Agility: 15
Booster: Built-in, can jump high
Weapon: 2x Shoulder-Mounted 6-tube Missile Launcher
Arm: N/A

FT-01

A tank-tread, slow but is hard to take down. The gatling arms are weaker than FB-01's.

HP: 500/500
Agility: 5
Booster: N/A
Weapon: 2x Gatling Arm
Arm: Weapons

FH-01

A hover, It's fragile. As a hover, it can stay in water without sinking. Uses a powerful but slow sniper rifle.

HP: 200/200
Agility: 40
Booster: Built-in, few
Weapon: Back-mounted Sniper Rifle
Arm: N/A

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