ForumsForum GamesCommand Control RPG

30 7237
Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Plot:
One time, there are peace. Suddenly, mechs appear out of nowhere. They begin doing things by instinct. Until, someone made a command capsule, called commcap for short. After it was sucsessifully used, everyone was able to get a mech. Some mechs are left wild. Not long after the incident, people started making friends and battle with them, something unexpected. You start in a park, Kone Town, Trowa Region, until...

Gameplay:
Outside of battle you move to a location. You will fight different kinds of wild mechs. You'd capture mechs with Commcaps.There are shops. You can trade and battle with other players after you get a symbol.
In battle, you can switch mechs, use an item, or make the thing use a move. You can also try running away.
Elements:
-Normal is weak against flying, but strong against thunder. Stats are usually balanced and is slower.
-Thunder is weak against normal, but strong against flying. Stats are usually special-oriented.
-Flying is weak to thunder, but strong against normal. Stats are usually physical-oriented.
-Legendary is weak to nothing, but strong against nothing. Stats are strong. Only battleable once. There is six legendary type mechs total.
-Mythical is weak to nothing, but strong against anything. Stats are strong. Only battleable once. There is
three mythical type mechs total.

Character Sheet:
Name:
Nickname:
Age:
Rival's name:
Rival's nickname:
Rival's Age:
Inventory:
N/A
---
Mechs:

Starter Mechs:
(Choose one, but don't copy it into your character sheet)
Regor
Code number: NZ-1
Type: Normal
Level: 1
HP: 100/100
Attack: 10
Defense: 10
Special Attack: 10
Special Defense: 10
Speed: 10
Moves: Tackle, Burst

Orthon
Code number: FZ-1
Type: Flying
Level: 1
HP: 75/75
Attack: 15
Defense: 15
Special Attack: 5
Special Defense: 5
Speed: 15
Moves: Tackle, Power-charge

Gadore
Code number: TZ-1
Type: Thunder
Level: 1
HP: 75/75
Attack: 5
Defense: 5
Special Attack: 15
Special Defense: 15
Speed: 15
Moves: Burst, Power-charge

Move Wiki:
Lists all the moves uncovered.
Tackle
Power: 10
Type: Physical, Damaging, Normal
Special Effects: N/A

Burst
Power: 10
Type: Special, Damaging, Normal
Special Effects: N/A

Power-charge
Power: N/A
Type: Status, Normal
Special Effects: Temporarily increases both Physical attack and Special attack stats by 5 each. Resets if mech is swiched out or battle ends.

Dart Launch
Power: 5
Type: Special, Damaging, Thunder
Special Effects: N/A

Mech wiki
Lists all mechs uncovered.
Normal:
NZ-1
Regor
Found in: Kone Town, Route 20

Flying:
FZ-1
Orthon
Found in: Kone Town, Route 20

Thunder:
TZ-1
Gadore
Found in: Kone Town, Route 20

TZ-4
Pious
Found in: Route 1, Route 2, Route 3, Route 6

Map:
(Since i can't draw, you'll have to deal with this one-way "map&quot
Kone Town - Route 1 - Route 2 - Golk City - Route 3 - Kor Forest - Route 4 - Anchor City - Devas Mountain - Route 5 - Route 6 - Log Town - Route 7 - Blast City - Girag Forest - Girag Town - Route 8 - Ash City - Route 9 - Sync River - Link River - Forge Town - Route 10 - Route 11 - Javel City - Bras Mountain - Route 12 - Decor City - Route 13 - Amber Forest - Route 14 - Roguv Town - Route 15 - Anciention City - Route 16 - League Entrance - Route 17 - Route 18 - The League - Route 19 - Masarch Mountain - Crater Remains - Route 20 - Route 21 - Long Bridge - Route 22 - Advent Harbor

Bold means it's an important plot place. Italic means it contains a legendary or mythical mech.

Shop:
Command Capsule(100C each, can capture mechs at 1x catch rate)
Good Command Capsule(250C each, can capture mechs at 2x catch rate)(Requires 1 symbol to buy)
Great Command Capsule(400C each, can capture mechs at 2.5x catch rate)(Requires 2 symbols to buy)
Hyper Command Capsule(1000C each, can capture mechs at 3.5x catch rate)(Requires 4 symbols to buy)
Ultimate Command Capsule(2500C each, can capture mechs at 5x catch rate)(Requires 6 symbols to buy)
Trusted Command Capsule(10000C each, captures mechs without fail)(Requires being champion to buy)
Small Repair Kit(50C each, heals mechs' HP by 25)
Repair Kit(100C each, heals mechs' HP by 65)(Requires 1 symbol to buy)
Large Repair Kit(200C each, heals mechs' HP by 150)(Requires 5 symbol to buy)
Giant Repair Kit(500C each, heals mechs' HP by 400)(Requires 8 symbol to buy)
Activation Module(1000C each, activates deactivated mechs with 25% HP)(Requires being champion to buy)

  • 30 Replies
Showing 31-30 of 30