Forums → Games → Gemcraft CS: 1e+15 XP Attempt on Field U4
17 | 4438 |
- 17 Replies
17 | 4438 |
Using 5.94 Leech +0.275/HL 32-S Mana Gem.
Using 64 Combine.
Using +97% Freeze Duration Talisman
Decided that if everyone else is doing it, I might as well exploit Shards too. Heh.
Field U4 Haunting - Maxed except Swarmlings(reason below).
1e15 / 999 Waves / 999 Monsters / 69.70 Multiplier / 35 Pool Multiplier Estimate / 2.41 Talisman Multiplier = ~170,000 XP per monster required.
Now, the reasoning. Even before the Freeze Debuff that Swarmling Domination brings, it already drastically reduces the base XP.
See - Base Endurance = Unknown % Norm/Swarm/Giant.
Giant Endurance = U*1.35 Giants. Giants give 50% more XP than normals, and assuming that the extra % of giant waves decreases the % of swarm & normal waves(duh), that bonus increases further.
So I estimate that having 35% more Giants and 0% more Swarms would give ~33%(0.33) * 0.35 * 150% = +17%.
Furthermore, 33% * 1.35 = 44.55% total giant waves. Reducing both Normal and Swarm by ~5.5%, yes?
swarms give 0.5x XP. 33% -5.5% = 27.5%. 33%/27.5% = +20% more XP from less swarm waves(I think).
Now, plug it into the above formula for XP/monster. If you change 69.70x to 78.10x, you need ~146,000 XP. If you divide 170,000 by 1.2 AND 1.17, you get... 121,000.
That's my reasoning anyway. Also, with the Freeze Debuff with that trait, that already counts for +10% extra xp/monster in my book for that much less risk and hassle. Therefore, that is why I refuse to play Swarmling Domination.
Some Freeze #s...
12-19 = base
+97% duration = 24-37.
-63% duration = 8-13.
Cooldown = 7.
-------
Anyway, time to Mana Farm!
Are you going to try again, saving up 150k monsters (since you know that that's close to the limit you can do)?
Nope. Now I'm focused on my personal Gem Lab.
Today, we are researching through testing the 128-combine and the 64-spec.
You must be logged in to post a reply!