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Gantic
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Gantic
11,892 posts
King

Welcome to The BLACKMARKET! Shh! Don't tell the other mods about this! You'll find everything you're looking for here.

HOW TO PLAY
1. Everyone starts out with 1000 Credits.
2. Everyone can do one of four actions per post. No double-posting.
OFFER - You offer something on the blackmarket. You only do this the first time you post.
BUY - You buy something. Subtract the value from your credits. You cannot buy your own product. You already have infinite units. How much more do you need?
SELL - You sell something. Add the value to your credits. You cannot sell your own product. Other dealers must buy from you. Where do the credits from selling items come from if not other dealers? Well, the blackmarket is bigger than this little corner of Armor Games.
CHECK - You check the price of something. The market is highly volatile. Roll 2d4 to check the price change rounded to the nearest 1. (Round up from 0.5) You can only check one item per post. No double-posting. You cannot check the price of your own product.
2 = -50%
3 = -25%
4 = -10%
5 = +0%
6 = +20%
7 = +50%
8 = +100%
Note: If any non 2d4 dice are rolled for a CHECK, no change occurs.
3. Everyone must OFFER before they can BUY. You have infinite units of your own product. You cannot BUY/SELL your own product. Other dealers must BUY from you. Roll 20d20 for the initial unit price of your product.
4. Add new products to the market with the price and dealer.
5. Manage your own account. It is up to you collect credits from when someone buys your product. Failure to do so results in forfeiture of profits. You must collect all prior debts on your next post.

RULES
1. Don't cheat other dealers. Double-posting will result in being blacklisted from the blackmarket. All remaining product can be liquidated for the twice the last market value.
2. Mistakes in pricing, inventory, selling your own product, adding more credits to your account than what was purchased from you or you sold, etc. will cost you 50% of your wealth if you are found out. And you'd better pay up. Don't forget to deduct when you buy.
3. Mistakes in dice rolls for your product will cost you. Your product is now cheaper than what it could be worth because you rolled 20d6 instead of 20d20.
4. Mistakes in product name will make your product worthless. Too bad! Use [UNDERSCORES] not [SPACES] in dice rolls!

ENDGAME
Earn as much credits as you can or go broke trying. It is impossible to go bankrupt as items can't reach 0 value (unless you messed up on the product name.) But it is possible to have a net worth so low that you effectively have 0 purchasing power and are at the mercy of the market as you wait for the prices of the items in your inventory to increase. If your product is still worth something, you are going to have to hope enough dealers buy your product to put you back into the game. If your product is worth 0, too bad. You're effectively broke.

DEALER SHEET
ACCOUNT:
INVENTORY:
BLACKMARKET:

EXAMPLE
Gantic: I OFFER Counterfeit_Numbers = 174.
ACCOUNT: 1000 C
INVENTORY: Counterfeit Numbers [inf]
BLACKMARKET:

Player 1: I OFFER Corner_Ks = 170.
ACCOUNT: 1000 C
INVENTORY: Corner Ks [inf]
BLACKMARKET:
Counterfeit_Numbers = 174 (Gantic)

Player 2: I OFFER Edge_Ms= 214
ACCOUNT: 1000 C
INVENTORY: Edge Ms [inf]
BLACKMARKET:
Corner_Ks = 170 (Player 2)
Counterfeit_Numbers = 174 (Gantic)

Gantic: I CHECK Corner Ks 1d6=5 (< -- It's supposed to be 2d4, but it's too late to change it.)
ACCOUNT: 1000 C
INVENTORY: Counterfeit Numbers [inf]
BLACKMARKET:
Armor_Points = 214 (Player 2)
Corner_Ks = 170 (Player 1)
Edge_Ms = 174 (Gantic)

Player 1: I BUY 2 units of Counterfeit Numbers.
ACCOUNT: 652 C
INVENTORY: Baby Unicorns [inf], Counterfeit Numbers [2]
BLACKMARKET:
Armor_Points = 214 (Player 2)
Corner_Ks = 170 (Player 1)
Edge_Ms = 174 (Gantic)

()_() Gantic has taken over this thread.
(-ò_ó) Long live the Rabbit King!
o(")_(") Great is the White One!

DICE RESULTS
174 = Counterfeit_Numbers
170 = Baby_Unicorns
214 = Armor_Points
5 = 1d6
  • 54 Replies
Gantic
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Gantic
11,892 posts
King

I OFFER Counterfeit_Numbers = 185 (for use in Count to 100).

ACCOUNT: 1000 C
INVENTORY: Counterfeit Numbers [inf]
BLACKMARKET:

DICE RESULTS
185 = Counterfeit_Numbers
Patrick2011
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Patrick2011
12,321 posts
Treasurer

Offer: Reset_Shields = 229 (to keep the resetters away)

ACCOUNT: 1000 C
INVENTORY: Reset Shields [inf]
BLACKMARKET:
Counterfeit_Numbers = 185 (Gantic)

DICE RESULTS
229 = Reset_Shields
Gantic
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Gantic
11,892 posts
King

OOC:
@MattEmAngel: It seems I left a few things out of the original post after I accidentally deleted it.
1. Left this part out. The end goal is just to rack up credits until people go bankrupt. A product can't actually drop to 0, but it's possible to end up with so little credits due to bad purchases that you can't really do anything at all. Say you have a net worth of 100 Credits but everything is 101+ and you have items worth 2 Credits and it will take 6 consecutive 8 rolls to get that item that to 128 per unit.
2. You make money when someone buys your product or when you sell a product at an increased value. A good idea is to BUY, CHECK, SELL, or wait for someone else to CHECK.
3. Left this part out. Yes, the credits essentially come out of nowhere. There was an explanation that the blackmarket is bigger than this little corner of Armor Games. It's international so there are other buyers that aren't members of Armor Games.
4. Yes.

EDIT: I should just go ahead and add these few things to the OP.

Patrick2011
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Patrick2011
12,321 posts
Treasurer

It's only in the die rolls, but I'll wait for Gantic's response. I used underscores in the die roll and the BLACKMARKET entry, but I used spaces in the INVENTORY entry. Also, once the initial price has been rolled, there is no further danger of making a product worthless.

Edit: Gantic also used a space in his INVENTORY entry on the offer post.

Gantic
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Gantic
11,892 posts
King

OOC:
@Patrick2011, @MattEmAngel: It's only for die rolls. Die rolls will break if you add spaces.

Patrick2011
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Patrick2011
12,321 posts
Treasurer

OOC Question: Is anyone allowed to offer more than 1 product?

Edit: Retrying failed offers should also be addressed as part of the response.

Chryosten
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Chryosten
17,384 posts
Herald

I OFFER Broken_Banhammers = 214 (To temporarily ban people)

ACCOUNT: 1000 C
INVENTORY: Broken Banhammers [inf]
BLACKMARKET:
Counterfeit_Numbers = 185 (Gantic)
Reset_Shields = 229 (Patrick2011)
Dogecoin = 200 (MattEmAngel)

DICE RESULTS
214 = Broken_Banhammers
Gantic
offline
Gantic
11,892 posts
King

OOC: @Patrick2011: This should all be in the OP. You can only OFFER once and that must be in your first post. If your offer is broken or you messed up, then too bad for you, because you're offerring product that is worth 0 credits.

Hopefully, ninjas don't happen, but if they do, then that's the way it goes.

Patrick2011
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Patrick2011
12,321 posts
Treasurer

I buy 4 units of Counterfeit Numbers from Gantic.

ACCOUNT: 260 C
INVENTORY: Reset Shields [inf], Counterfeit Numbers [4]
BLACKMARKET:
Counterfeit_Numbers = 185 (Gantic)
Reset_Shields = 229 (Patrick2011)
Dogecoin = 200 (MattEmAngel)
Broken_Banhammers = 214 (Darkfire45)

Gantic
offline
Gantic
11,892 posts
King

I BUY 3 units of Reset Shields from Patrick2011

ACCOUNT: 1053 C
INVENTORY: Counterfeit Numbers [inf], Reset Shields [3]
BLACKMARKET:
Broken_Banhammers = 214 (Darkfire45)
Counterfeit_Numbers = 185 (Gantic)
Dogecoin = 200 (MattEmAngel)
Reset_Shields = 229 (Patrick2011)

OOC ANNOUNCEMENT: It's not a rule, but please keep the list alphabetical by item to make it easier to look through.

Chryosten
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Chryosten
17,384 posts
Herald

I buy 2 units of Counterfeit Numbers from Gantic

ACCOUNT: 630 C
INVENTORY: Broken Banhammers [inf] Counterfeit Numbers [2]
BLACKMARKET:
Broken_Banhammers = 214 (Darkfire45)
Counterfeit_Numbers = 185 (Gantic)
Dogecoin = 200 (MattEmAngel)
Reset_Shields = 229 (Patrick2011)

Patrick2011
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Patrick2011
12,321 posts
Treasurer

I buy 3 units of Broken Banhammers from Darkfire45.

ACCOUNT: 305 C
INVENTORY: Reset Shields [inf], Counterfeit Numbers [4], Broken Banhammers [3]
BLACKMARKET:
Broken_Banhammers = 214 (Darkfire45)
Counterfeit_Numbers = 185 (Gantic)
Dogecoin = 200 (MattEmAngel)
Reset_Shields = 229 (Patrick2011)

silver199
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silver199
1,036 posts
Nomad

I offer: Baby_Dragon = 257

ACCOUNT: 1000 C
INVENTORY: Baby_Dragons [inf]
BLACKMARKET:
Broken_Banhammers = 214 (Darkfire45)
Counterfeit_Numbers = 185 (Gantic)
Dogecoin = 200 (MattEmAngel)
Reset_Shields = 229 (Patrick2011)

DICE RESULTS
257 = Baby_Dragon
Gantic
offline
Gantic
11,892 posts
King

OOC: @MattEmAngel: Let the next person update the changes like with new products on the market. If they don't change it and they get called on it, then they lose half of their total wealth.

On-hand credits - 0.5 * (On-hand credits + Current cost of Inventory [except for your product])

So if you've been trading value with another dealer and you make a mistake, you might end up in the red and have to liquidate assets if you want to do any more buying. It is actually possible to end up bankrupt this way if all assets are sold below a value that would get the dealer back into the black.

I think it might be confusing if you edit it back in and the next person further changes the price by what percentage you roll. This potentially leads to a lot of mistakes.

@silver199: Can't tell if you were ninja'd or not. Broken Banhammer prices dropped by 50%.

IC:
I BUY 3 units of Broken Banhammers from Darkfire45

ACCOUNT: 1102 C
INVENTORY: Counterfeit Numbers [inf], Broken Banhammers [3], Reset Shields [3]
BLACKMARKET:
Baby_Dragon = 257 (silver199)
Broken_Banhammers = 107 (Darkfire45)
Counterfeit_Numbers = 185 (Gantic)
Dogecoin = 200 (MattEmAngel)
Reset_Shields = 229 (Patrick2011)

silver199
offline
silver199
1,036 posts
Nomad

ACCOUNT: 572 C
INVENTORY: Baby_Dragons [inf] Broken_Banhammer [4]
BLACKMARKET:
Baby_Dragon = 257 (silver199)
Broken_Banhammers = 107 (Darkfire45)
Counterfeit_Numbers = 185 (Gantic)
Dogecoin = 200 (MattEmAngel)
Reset_Shields = 229 (Patrick2011)

OOC: Sorry, i didn't relies it dropped. sorry.

IC: i buy 4 units of broken banhammers from Darkfire.

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