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SirLegendary
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SirLegendary
16,585 posts
Duke

In the city of Armoria, there are many organizations and brotherhoods. This RPG is played through a dice battle system. Through Fighting you roll dices, and through upgrades/level ups/growth you may increase how many rolls, how many sides your dice has.

There are seven brotherhoods that stand out:

The Wolves: Incredible advantage in teams.
Start with an extra dice. Connections to people are stronger.
The Lions: Start with a 6 sided dice and Pride is Power, easier power gains.
The Bears: Start with an incredible tanky effect, More HP.
The Demons: Demon effect; chances of dodging attacks
The Dragons: Ancient Power: At the cost of your hp you may deal extra damage
The Warriors: Brutal, have a chance of two turns in a fight.
The Hunters: Seeking what you look for is much easier. or WHO, you look for.

For this RPG, you are a powerful leader of the Brotherhood you choose. Each brotherhood has it's perks.

One person, one brotherhood, seven players each round
After Each level up, a dice is added. Leveling up is based on how much power you earn
I say the outcome of things
x I run away succesfully
o I attempt to run away
Only one player per Brotherhood

Current Brotherhoods and players:
The Wolves: JACKinbigletters
The Lions: will3 x InactivityKicked
The Bears: Loop_Stratos
The Demons: silver199 InactivityKicked
The Dragons: red303
The Warriors: Lowco1
The Hunters: RazorLash

To every one, those who haven't posted in ten pages, they are being kicked. I need to move on with the story.

CHARACTER SHEET:
Name:
HP: 200/200 (depending on the brotherhood you choose)
Dice: 1 (depending on the brotherhood you choose)
Sides: 4 (depending on the brotherhood you choose)
Power: 100 people.
Resources: leave blank

Winning is all about the right choices

Sign up.

UPDATE: Resources and Connections have been added to Character Sheet.

The Rules of Battle:
I am the god here.
You may attack anyone at anytime, and surrender at anytime.
You may choose to help another, or not.
You can play dirty, kick em when theyre down.

AFTER A WIN, YOU GAIN SOME of their power and resource. If you win hard enough, the connections are yours.

  • 1,039 Replies
JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

The Wolves Brotherhood.
HP: 200/200 (depending on the brotherhood you choose)
Dice: 1 (depending on the brotherhood you choose)
Sides: 4 (depending on the brotherhood you choose)
Power: 100 people.

SirLegendary
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SirLegendary
16,585 posts
Duke

The Wolves Brotherhood.
Name:
HP: 200/200
Dice: 2
Sides: 4
Power: 100 people.

Please add a name. I changed the character sheet, added that.

You're in your house, when the phone rings on message saying "Sir, you're father has passed, a car will be waiting for you, it is of utmost importance that you pack up right away. Hunters will be looking for you, the new leader of The Wolves. You are not safe there anymore and will be brought to a safe house".

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

The Wolves Brotherhood.
Name: Deaver.
HP: 200/200
Dice: 2
Sides: 4
Power: 100 people.

Listing to what has just happened my mind clearly understands, being brought up as a wolf teaches you many things, wolves travel in packs and when one dies we all support the ones effected. Death happens enough for us to expect it and to grieve when we are safe. But it also teaches you that revenge is a necessity. "Find me who did it." I say before hanging up. I look around the apartment that I have made my den for the past few years, I see a velvet pouch and open it to see two bone dice with wolves heads representing the number on each side. I pocket the dice and grab my hard-drive, I then leave with my phone back in my pocket.

SirLegendary
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SirLegendary
16,585 posts
Duke

The Wolves Brotherhood.
Name: Deaver.
HP: 200/200
Dice: 2
Sides: 4
Power: 100 people.

As you being brought to the safe house, you notice a car behind, trailing. What do you choose to do? There are 4 of your followers in your car all armed and you as well. On the other note, you don't know who is in the other car, and how many.

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

The Wolves Brotherhood.
Name: Deaver.
HP: 200/200
Dice: 2
Sides: 4
Power: 100 people.

"I'm sure you've noticed the ones tailing us, I'd say a maximum of five people, try and shake them before doing anything else."

SirLegendary
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SirLegendary
16,585 posts
Duke

The Wolves Brotherhood.
Name: Deaver.
HP: 200/200
Dice: 2
Sides: 4
Power: 100 people.

They start opening fire, in realization, a well protected safe house is only 20 minutes away. Will you fire back? if so roll your dice.

Trailing car driver hp: 4

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

The Wolves Brotherhood.
Name: Deaver.
HP: 200/200
Dice: 2
Sides: 4
Power: 100 people.

I pull out the pouch, and roll both die. 2d4=8

DICE RESULTS
8 = 2d4
red303
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red303
7,572 posts
Shepherd

The Dragon Brotherhood
Name: Red
HP:
Dice:
Sides:
Power: 100 people

I'm awful at rolling die but I'll try anyway.

SirLegendary
offline
SirLegendary
16,585 posts
Duke

The Wolves Brotherhood.
Name: Deaver.
HP: 200/200
Dice: 2
Sides: 4
Power: 100 people.
Resources: 100
Connections:

You shoot down the other car, teamwork does pay and the double dice is powerful. You arrive there safely, other wolves upset. one speaks out "What are we gonna do? you must be the new leader."

At this time you must build up your brotherhood. Make connections and gain power. You may approach other brotherhoods. But the closest organizations are:

Add resources to character sheet. 100

Armoria Banking - +200 resources
or
Armoria Court of Justice - +100people

choose organization to make a connection with.

The Dragon Brotherhood
Name: Red
HP: 200/200
Dice: 1
Sides: 4
Power: 100 people
Resources: 400
Connections:

You wake up, realizing you are a very rich man. With a very rich brotherhood. News breaks out that the last head of The Wolves had been killed.

What do you want to do?

SirLegendary
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SirLegendary
16,585 posts
Duke

UPDATE: added resources and connections.

Power is Everything

JACKinbigletters
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JACKinbigletters
9,363 posts
Treasurer

(Tell me what resources and people do.)

SirLegendary
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SirLegendary
16,585 posts
Duke

resources is money. resource is the gateway to using that oppurtunity.
people is power. power is a gateway to general oppurtunity.

for example because of power, you are given the chance to buy more dice. because you have resources, you can buy the dice.

red303
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red303
7,572 posts
Shepherd

(What is there for me to do? Any immediate problems or issues other than the death of the wolves leader?)

SirLegendary
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SirLegendary
16,585 posts
Duke

@red303 There's a paper on your desk, asking you to admit to killing The head of the Wolves.

You can choose to ignore it, and do something else. Tell me if you want to make a connection. Fight. This is your life, do what you want as long as it stays within the rpg.

That goes for everyone. Everything is your choice.

JACKinbigletters
offline
JACKinbigletters
9,363 posts
Treasurer

The Wolves Brotherhood.
Name: Deaver.
HP: 200/200
Dice: 2
Sides: 4
Power: 100 people.
Resources: 100
Connections:

"My brother and sister wolves, this is a great burden we must bare until we can grieve, but now is not the time to grieve for we are not safe, not until revenge is dealt to those who has struck us such a mighty blow. For now we must build our empire. Starting with the Court of Justice."

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