ForumsGamesGC:CS New Vision fields in v1.1

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12345ieee
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12345ieee
135 posts
Farmer

I made a new topic to gather information about the new Vision fields so that I can keep the first post updated, instead of having to search through the old thread:

http://armorgames.com/community/thread/12403142/gc-cs-new-fields-in-v11

It seems that you have to replay the unlocker fields if you want the Vision field it gives, Looming difficulty is enough.

EDIT: The list is now complete and doublechecked, if someone wants to transfer it to the wiki it would be great.
Many thanks to @bilboCGL

V1 -> K3 Looming
V2 -> P1 Looming
V3 -> C4 Looming (MP only)
V4 -> D5 Looming
-----------------------------------
V5 -> L4 Looming (MP only)
V6 -> U7 Looming
V7 -> Q4 Looming
V8 -> J5 Looming
V9 -> Y6 Looming
V10 -> N6 Looming
V11 -> H4 Looming
V12 -> X7 Looming
V13 -> R6 Looming
V14 -> G3 Looming (it then goes on hextile F)
V15 -> A5 Looming
V16 -> G5 Looming
V17 -> W4 Looming (MP only)
V18 -> J4 Looming

For who has trouble beating some of those and want some pointers @bilboCGL has made a great walkthrough collection at:
http://armorgames.com/community/thread/12407538/gccs-the-vision-field-walkthrough-thread

For the standard fields nothing seems to be changed, refer to the wiki:
http://gemcraft.wikia.com/wiki/List_of_Fields_in_Gemcraft_Chapter_2

  • 34 Replies
bilboCGL
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bilboCGL
323 posts
Peasant

V1 -> K3
V2 -> P1
V3 -> C4
V4 -> D5
V5 -> L4
V6 -> U7 Looming
V7 -> ?? ????
V8 -> J4 ????
V9 -> Y6 ????
V10 -> ?? ????
V11 -> H4
V12 -> X7 ????
V13 -> R6 ????
V14 -> ?? ????
V15 -> A5
V16 -> G5 ????
V17 -> W4 ????
V18 -> ?? ????

bilboCGL
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bilboCGL
323 posts
Peasant

V1 -> K3
V2 -> P1
V3 -> C4
V4 -> D5
V5 -> L4
V6 -> U7 Looming
V7 -> ?? ????
V8 -> J4 ????
V9 -> Y6 ????
V10 -> N6
V11 -> H4
V12 -> X7 ????
V13 -> R6 ????
V14 -> ?? ????
V15 -> A5
V16 -> G5 ????
V17 -> W4 ????
V18 -> ?? ????

bilboCGL
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bilboCGL
323 posts
Peasant

V1 -> K3
V2 -> P1
V3 -> C4
V4 -> D5
V5 -> L4
V6 -> U7 Looming
V7 -> Q4
V8 -> ?? !
V9 -> Y6 ????
V10 -> N6
V11 -> H4
V12 -> X7 ????
V13 -> R6 ????
V14 -> ?? ????
V15 -> A5
V16 -> G5 ????
V17 -> W4 ????
V18 -> J4

r4lle
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r4lle
7 posts
Farmer

didnt notice your updates

bilboCGL
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bilboCGL
323 posts
Peasant

V1 -> K3
V2 -> P1
V3 -> C4
V4 -> D5
V5 -> L4
V6 -> U7 Looming
V7 -> Q4
V8 -> ?? !
V9 -> Y6
V10 -> N6
V11 -> H4
V12 -> X7 ????
V13 -> R6 ????
V14 -> G3 [thx drufearxx for telling "g-hextile"! ]
V15 -> A5
V16 -> G5 ????
V17 -> W4 ????
V18 -> J4

bilboCGL
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bilboCGL
323 posts
Peasant

Finally, I got the last one!

V1 -> K3
V2 -> P1
V3 -> C4
V4 -> D5
V5 -> L4
V6 -> U7 Looming
V7 -> Q4
V8 -> J5
V9 -> Y6
V10 -> N6
V11 -> H4
V12 -> X7 ????
V13 -> R6 ????
V14 -> G3 [thx drufearxx for telling "g-hextile"! ]
V15 -> A5
V16 -> G5 ????
V17 -> W4 ????
V18 -> J4

12345ieee
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12345ieee
135 posts
Farmer

Vision field list is now complete (see 1st post).

UgAhgItHurts
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UgAhgItHurts
259 posts
Peasant

Granted there's no point in doing them, but any ideas on 7,10,12 and 13?

Especially 7 and 13, I think he left a 0 off the starting mana or something. The others were pretty easy, but these guys get ugly for different reasons. Worse than the kill 8 shadows and spires with grade 7s one

bilboCGL
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bilboCGL
323 posts
Peasant

V13: Pure green in the corner, Tower, set to random.
V10 is hard but not impossible - enrage the first waves for extra mana, ignore the manashard for a while. Setup: http://s7.postimg.org/4y5hamoh7/V10.jpg

V7, V12 not done by now.

UgAhgItHurts
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UgAhgItHurts
259 posts
Peasant

Might as well drain it dry
http://i.imgur.com/xZpwpAH.jpg
Easiest seems to be 2r/bl/g plus some careful angering for mana, upgrade that to 5 then start farming with same gem x 3. Bolt, leak a bit, but survivable. Switch to yellow when you can afford an 8 and map is done.

I've tried V13 a few ways (and the others), it's close but not quite there yet, while V12's late waves are so ugly and V7 has the stupid tombs and a pretty steep creep curve...

bilboCGL
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bilboCGL
323 posts
Peasant

Nice - have you had the 2r/bl/g in trap or tower?

UgAhgItHurts
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UgAhgItHurts
259 posts
Peasant

Tower of course. With the hit to lowbie slow gems, it's tower or nothing now (poison in trap when all else fails)

UgAhgItHurts
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UgAhgItHurts
259 posts
Peasant

Got V13, hit me that you can fit 4 amps on 2 towers and the creeps will still have room to path

Figured out the bug to exploit to beat V7: pure poison cheese (you have curse + beam which is all the poison for all the creeps--each beam hit gives full poison and +120% under curse). Quick test looks promising, but 3rd tomb did me in. So you want to anger the crap out of the early waves and get a grade 8 + amps + maze before that anvil drops.

V12 would be fine except for the fast high hp reavers towards the end, they're really, really hard to kill (wasps don't slow them down enough), so it's either them or the last of the normals that do you in.

Ebondreamer
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Ebondreamer
8 posts
Peasant

V7 feels like not working as intended, meaning that tombs open too fast once several gems begin working on the same one.
Or it's just designed as claw-your-eyes-out hard, dunno. Usually die on 3rd or 4th tomb with typical y/b 3-4 towers with 2 amps.

UgAhgItHurts
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UgAhgItHurts
259 posts
Peasant

Sooo close to the end of V7 with poison (add black at grade 8 1.4x base damage and not much off your poison amount if you have more than 10k hits).

Cleared all 4 tombs. Got some of the 200k giants. Last wave reaver got me, they're a few 10k, but I was just out of tricks. Sure I could have finished the 3 .5e6 giants, but those fast reavers are lethal when your fire rate is laughable.

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