ForumsForum GamesPotentes Humanum ideas thread

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eliakith
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eliakith
2,419 posts
Blacksmith

Eliakith here. It's been a while. I delved into the world of programming to see what I could do. It wasn't pretty. Now, I'm returning to AG, to bring forth Potentes Humanum, the forum game I was planning a long time ago. I have only one problem.

Ideas.

Abilities, classes, NPCs, all the like need created, but I don't have anywhere near the time to make them all. Everything else is set for launch, but I can't bring it into existence without more unique moves, NPCs, and classes. If the denizens of the forum games can help me, this game could be up and booming in a month or two. So with that over with...

Rules
1. All active type abilities should be in the following format: Move name (DMG [none, low, med, high, extreme], RANGE [melee, short, med, long, extreme], EFFECT [freeze, burn, poison, etc.], COST [i'll put this in when I copy it to the main post])
2. Passive type abilities should be in the following format: Move name (Type [If you don't know, I'll add it] Function, cost [i'll put this in when I copy paste it to the main post]
3. NPCs need to have a function, a description, and a few lines of dialogue.
4. No overpowered God moves.
5. No underpowered "splash" moves.
7. I reserve the right to change moves posted by users, although this will most likely be minimal.
8. Please don't copy an already existing move.
9. There is cake at the end.
10. Always follow rule number 6!

FaQ:
Q. What is Potentes Humanum?
A. A forum game I had planned out with Lowco1
Q. I'm not sure if this move was already made...
A. Move list is below.
Q. What kind of NPCs would I be making?
A. Anything. Just know that the forum game is set in the distant future, when skilltonium-an element found on another planet with incredible abilities that are not fully understood yet- is being used to enhance humans, to make them as strong as possible.
Q. What kind of moves would I be making?
A. Anything possible with kenesis, swords, guns, bows, fists, ninja training... You name it! Just keep in mind that this is the distant future.
Q. What is a passive ability?
A. Type A is an ability that effects your character or the playing field in some way. Type B is an ability that attaches to an active ability to make it stronger. See examples.
Q. Can I have a look at how all this is done?
A. Sure! Email me at pitmaster226&gmail.com (replace & with @ the edit exploded for unknown reasons.)

In demand:
Tavern-type NPCs, Tutor and shop NPCs, Weaker (not basic) active abilities, and attachable passive abilities.

Move list:
Active:
Destructive blade (High, melee, destroy terrain, stun self, 3)
Overdrive (effect: increase speed, dmg, and ??? For 3 turns. Lowers speed, dmg, and ??? After effect. 2)
Entropy (Shift turn order. 2)
Systematic failure (robots in this battle are cursed with crazed. 2)
Empower (boost attack of target for 3 turns. Reduce self attack for 3 turns. 3)
By me.
Snipe [Low, Extreme, Precise, 3)
Blink [none, short, teleport T1, 2]
Magic Missile [Medium, Medium, splash T1, 2]
Fireball [Medium, Medium, Burn T2, 4]
Gust [Medium, Medium, Knockback T1, 4]
Rock throw [High, Medium, earth, 4]
Frostbite [Medium, Medium, Freeze T2, 4]
Life drain [Low, Medium, drain T2, 4]
Poison blast [Medium, Medium, T2 poison, area splash, 5]
Deep Cut [Medium, Medium, Bleed T1, 4]
Meteor rain [High, Low, Burn, AOE=all, 10]
Tornado [High, Low, Knockback, AOE=all, 10]
Rock storm [Extreme, low, AOE=all, 12]
Blizzard [High, low, freeze, AOE=all, 10]
Life tree [Summon type, HP: 30 regen 2, grow 1 stage every turn, T1 heal all in range, 7]
Poison rain [High, Low, T3 poison, AOE=all, 9]
Slicing ring [High, Low, Bleed T2, AOE=all, 10]
Midnight Shadow [High, low, Fear, AOE=all, 10]
As suggested by @Nivlac724
Artilerry (High, Medium, Splash (short), 3)
Bullet Burst! (Low, Med, tri shot, 3)
Sniper Fireball (High, Long, Burn, 4)
Thunder Throw (Med, Med, shock T1, 3)
Power Beam Cannon(Extreme, Long, Requires 2 turn Charge, Hits multiple enemies, Hard to evade, 7)
Weapon Boomerang(Med, Med, Boomerang effect, May have different effects with different weapons, 5)
Full Heal(None, Low, Full Heal, 10 turn Cooldown, 12)
Nature's Power(None, Self, T2 Heal on Forests, Deserts etc, T1 Attack and Defense raise on Towns, Cities etc, 7)
Focus Blast(Med, Med, T1 Knockback, Unarmed only, 6)
Turret Creation(Summon, Creates a Machine Gun turret with Moderate HP, Low Attack, Rapid Fire, Takes 1 turn to build, 9)
As suggested by @Loop_Stratos
Passive:
Type A:
Chain of woe (+ to DMG per enemy killed, 3)
Steadfast (speed decreases to zero. Dmg and defense increase exponentially per turn activated, while activated. 4)
Eminating power (all stats reduced minimally. All allies gain minimal stat boosts to every stat. 5)
Leader (when ??? Is activated, all allies activate ???, 4)
By me.
Shadows power (+1 stage to atk when in darkness, 2)
as suggested by @Lowco1
Trained Body (+to physical dmg, 2)
As suggested by @Loop_Stratos
Insta-shield (chance to nullify all damage, 3)
Modified, but suggested by @Loop_Stratos
Type B:
Prohibitor (TB, -1 stage to atk, -3 point cost)
Curse (TB, -5 hp/turn, +10 to max skill)
Plague (TB, -5 hp/turn, both sides, 0)
Faulty die (TB, +luck to dice or coin related attacks, 3)
Demon infused weapon (deathtouch, 8)
Examples by me.
Regenerative Body (Heals 5 HP/Turn, 5)
Martial Artist(TB, Raise Attack with unarmed attacks, 2)
Last Resort(TB, Greatly raise Attack when in 1/8 HP, 4)
Self-Weaponize(TB, Raise Attack with weapons, Raise Defense with Shields, 5)
Suggested by @Loop_Stratos

NPC list:
Name: Orl
Function: Crafter, enhancer, friend.
Desc: A blacksmith and also engineer, he could make decent equipments by even wood. While have been a blacksmith for a long time, he started learning engineering a few years back, making his inventions... Less then stable.
Few lines of dialogue:
-"Take this wooden sword... fees included."
-"I need quite the bit of help. Escort me, ftw?"
-"My invention! The cloaking device! Will this work?" *malfunctions and boom*
Suggested by @Loop_Stratos

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