ForumsGamesRequest for Con Artist: Warfare 1941-5

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KiethSomataw99
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KiethSomataw99
1 posts
Jester

I'd like to see Con Artist do another game in the Warfare series, this time being Warfare 1941-5. This time, it takes place in the Eastern front of WWII, Wermechant vs. Red Army of USSR.There will be two campaigns, as with other Warfare games, the left side is the Wermechant and the right side is the Red Army, as represented in game. This game will feature the covers in Warfare 1944 and the Barbed Wire & mines from Warfare 1917, though mines can explode when hit by collateral explosions. Also, vehicles have a chance of being disabled instead of destroyed when they are taken out; they count as being killed as the crew is KIA and the vehicle is inoperable, left on the field as heavy cover but can be destroyed by collateral explosions.

I'll give a general list of units for both sides:
Werhechant:
Riflemen: basic rifle infantry of the Germans, fewer in number but more skilled than conscripts, can be upgraded to throw grenades.
Stumtruppen: German assault infantry armed with submachineguns effective against foes in cover, can learn to throw bundled grenades, which require more resources but pack more power in a slightly wider area.
MG42 Team: German machinegun team, capable of slaugtering infantry in the open, especially when entrenched. Higher rate of fire but less accuracy than DP-28.
Sniper: long-range infantry effective against other infantry at long distance, no different from Soviet Counterpart.
Pioneers: German flamethrower infantry, lethal to infantry and carries mine detectors capable of revealing mines, lowering the chance of friendlies tripping them.
Panzerschrek Team: German anti-armor infantry. This team has one rifleman and a Panzerscrek soldier deadly against armor. Not very good against infantry, however, due to long reload.
Officer: German leader than boosts morale of nearby units, can call for strafing run, artillery strike, or Panzerwerfer Rocket Barrage.
Mortar: indirect fire infantry, can hurt most targets at extreme ranges. German mortar has more damage but slower fire rate than Soviet counterpart.
Panzer IV Tank: German medium tank, superior firepower to the T-34 at the cost of armor and speed.
Stug III Assault Gun: has a long range gun lethal against armor but mediocre against infantry. Support it with anti-infantry units. Has shorter range than SU-85 but is faster and more effective against infantry.
Panzerwerfer: German rocket vehicle that appears when called by a Officer to launch a barrage of 6 rockets in an area after setting up for a second. After all rockets are launched, it returns out of the area. It is fragile and easily destroyed if engaged, potentially interrupting the barrage. The Panzerwerfer has fewer shots but better accuracy than the Katyusha and is slightly better armored.

Red Army:
Conscripts: basic Soviet rifle infantry, weaker than German riflemen but stronger in number, can be upgraded to toss molotov ****tails that leave a pool of fire in an area, potentially burning foes out of cover.
Shock Troops: Soviet assault infantry. Armed with submachineguns effective against foes in cover, can learn to use grenades. Compared to the German counterparts, Shock troops have worse range but better armor and rate of fire.
DP-28 Machinegun Team: Soviet machinegun team, capable of slaugtering infantry in the open, especially when entrenched. Has a lower rate of fire than the MG-42 but has better accuracy.
Sniper: long-range infantry effective against other infantry at long distance, no different from German Counterpart.
Combat Engineers: Soviet flamethrower infantry, lethal to infantry and carries mine detectors capable of revealing mines, lowering the chance of friendlies tripping them.
Anti-Tank Riflemen: Soviet anti-armor infantry. Two soldiers are armed with anti-tank rifles, weaker than Panzerchrecks against armor but has a better rate of fire, making it somewhat more effective against infantry.
Commissar: Soviet leader than boosts morale of nearby units, can call for strafing run, artillery strike, or Katyusha Rocket Barrage.
Mortar: indirect fire infantry, can hurt most targets at extreme ranges. Soviet mortar has less damage but better fire rate than German counterpart.
T-34 Tank: Soviet medium tank, weaker gun than the Panzer IV but slightly better speed and somewhat superior armor.
SU-85 Assault Gun: Soviet assault gun, has a very long range gun lethal against armor but ineffective against infantry. Support it with anti-infantry units. Has better range than Stug III but is slower and worse against infantry.
Katyusha: artillery truck that appears when called by a Commisar to launch a barrage of 8 rockets in an area after setting up for a second. After all rockets are launched, it returns out of the area. It is fragile and easily destroyed if engaged, potentially interrupting the barrage. Katyusha barrages are less accurate but larger in volume than Panzerwerfers.
(Ah someone should move this to suggestions, didn't see it there when I posted this)

  • 2 Replies
MrDayCee
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MrDayCee
14,747 posts
King

Let's callout @ConArtists on this... maybe he will post a reply to your suggestion @KiethSomataw99? That is... if he has time to do this of course!

*fingers crossed*

mrdeath9700
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mrdeath9700
50 posts
Nomad

being honest i would love to see this. thanks for posting this dude

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