ForumsProgramming ForumHow to Make a Game from a Modder's point of view

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Redchaos06
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Redchaos06
10 posts
Nomad

Hi im Redchaos im a excited to make a game to launch on steam but im just one guy cant do that unless its a 2d game anyway hmm is it hard to make a Risk Like game?? do i need to code an engine?? how do i put maps and other art files in it?? i just mod Reskinning doing 3D models but still i would like to make a Risk like game with some deep gameplay diplomacy,economy etc i will also be adding units into the game like Tanks,aircrafts,ships.infantry etc a game like European war 3 or World conqueror 2 something like that but on a scale much larger and gameplay much deeper if you would like to help me and hop in to my project well you will be welcome (but currently i must know on how to make a game i have unity installed the free version is it enough for my game to run through??

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weirdlike
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weirdlike
1,299 posts
Prince

Sounds fun. Dunno if I could help I haven't used unity, but I will suggest starting at 2D games. Jumping straight into a 3D game with little to no programming knowledge is not recommended.

Redchaos06
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Redchaos06
10 posts
Nomad

Have you made any games yet?? would you like to help me get into this business?? ill be happy to share this project with someone

weirdlike
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weirdlike
1,299 posts
Prince

I am still amateur, I only have a few simple games that I have made. You can try them out HERE. Right now I am currently having some tile based fun and am somewhat in progress on a fun game idea TBA later. If your inquiries are AS3 related then I would love to help There are a few other members on this site that have good input as well.

Some reading material if you are interested.

steps-to-learning-to-program
<-- really good article
how-to-make-games-for-free <--- good tools to use

Redchaos06
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Redchaos06
10 posts
Nomad

Thanks just one question will it be hard to make a risk like game??

weirdlike
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weirdlike
1,299 posts
Prince

From a beginners perspective, it would be fun and simple to create small portions of the game. Trying to achieve a full version of the game would require some serious dedication.

Redchaos06
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Redchaos06
10 posts
Nomad

Hmm small portions like 5-10 territories?? something like that?? will it be hard to implement things like economics would it require some coding?

weirdlike
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weirdlike
1,299 posts
Prince

Think... smaller.

You stated that you already have a coding program. Well, open it up and get something to appear on screen. A solder, hat, old photo, anything you can think of. Then, (for a risk type game) there would be a button that you click and a randomized dice roll executes to determine the victor in battle.

There you have it. A soldier vs a hat. Who will be the victor?

btw from my perspective, programming some kind of economy system, territories, spoils of war, etc would be simple.

lukada
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lukada
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Nomad

If you're just starting, I strongly recommend that you use a game engine like Unity or Unreal... Those really simplify all the work you have to do to learn C++ or java or stuff like that. They're still really powerful, don't get me wrong, but just easier to operate that making a game from scratch.
Hope this helps.

Redchaos06
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Redchaos06
10 posts
Nomad

i Got Unity the free version will it work??

weirdlike
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weirdlike
1,299 posts
Prince

I don't see why it shouldn't. There is also FlashDevelop that you can use to make flash games.

Redchaos06
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Redchaos06
10 posts
Nomad

Thanks ill see

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