Five new Quests for Frozen Islands
Send three different units into a battle at the same time.
Earn 20 gold from one push of the "Collect Gold" button.
Have 18 vikings in your army.
Use all 3 spells and all 6 skills in one fight.
Defeat the Frozen Giant.
- 23 Replies
All quests worked fine for me!
Finished the game a while ago, all quests unlocked without any problems, just collect a lil bit of gold, then do the frozen giant once more (with a lil change in the unit composition of course)... less than 5 minutes.
had game done too. No problem with quest. For the future players - Beer+Lightning=Easy Win. Other classes are not that useful.
I broke my main rule a while back ("Don't play any new games 'cuz when they get quested, the quests won't work retroactively." for this game; must have been a dry spell between quests or something.
Anyway, I'm happy to report that, like Unleashed, I had no problems getting these quests. Just collected gold and beat the Frozen Giant.
Thanks for proving me wrong, AG! (And for simple quests after the -- ugh -- 3-mutation quest of last week ....)
For the future players - Beer+Lightning=Easy Win. Other classes are not that useful.
A useful tip. The ranged units are especially unnecessary. Vikings are useful for the Great Army quest, but chiefs overpower them.
There is probably a way to incorporate skirmishers and ax-throwers into the battle and it have a positive effect, but the chiefs have brute strength, and the drunks have the attack bonus that can allow them to defeat armies with twice as much health, so that combination may be hard to beat.
About six islands from the Giant. 4/5, for now.
In fact, I don't even use the drunkards. After I got Chiefs, I haven't used anything else in my army (only for Skill Flurry) and about 90% of my island passes are wins.
Personally, my opinion is that running one of each unit, then maxing your best(aka chief once unlocked) gives the best build(can allot a tad bit(e.g. 2) more for drunkards). The other units are just there to slow down the pace so that you can recharge your abilities. Order is firebomb, chief, catapult, archers for special abilities, so that they generally recharge for the last fight of the island.
Once you're about 5-6 islands away, it's totally feasible to directly attack the giant(and win). This is where you'll want to pack 7-8 drunkards, and just go raw dps on the giant(activate drunkards before lightning, and it should go pretty smoothly).
Cleared the game with only vikings and spearmen up to the last two islands and the boss island, then switched to thor vikings and smashed the boss. Easy game with perfectly smooth unlocking Quests!
About half an hour more of playthrough, 5/5. Got the Giant with 5 more islands to go and:
22 Chiefs (lvl 25)
10 Drunkards (lvl 18)
All "spells" lvl 4.
Total of 5884 HP. Strategy: Drunkards' ability first, then the Thor's Lightning and all spells. I had about 2000 HP left in the end. Managed to cast arrows twice.
Hmmm...had 6 vikings in my army and Great Army unlocked for me. Is the Quest meant to be cumulative?
I tried using all special abilities and spells in one fight but I didn't get the Skill Flurry quest. Any help?
@Gogotank Did you use them during a single fight, or during a complete set of fights on one island? Because that's the key... you need to use them during a single fight for the Quest to trigger.
Did all 5 in about half an hour. Really easy game with rather poorly balanced units. Still, fun for a few minutes.
@MrDayCee, I did it in a single fight, not an island, but I didn't get it. Then suddenly while I was battling the frost giant, I got it although I didn't have all of the skills to use. (I didn't have the drunkards)
@Gogotank I guess there was some delay in the Quest to unlock? This sometimes happens... most important thing is you received it! Well done!
You must be logged in to post a reply!