Forums → Forum Games → The realms of the dreamer (teamwork RPG)
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One morning, you awake in a new world. You live life as best as you can in that one, then you wake in another. And another. And then four more, until you enter the first again, in which only one night has passed. Something is wrong, and you intend to set it right. You know that you are slowly going insane, living several lives at once, because the information in your head travels with you, but the items you carry don't. Things are coming to you, like the fact that there are... "Dream daggers?" In each of these worlds, which will allow you to end them. Life will be difficult, but in the end, you will prevail. If you don't, you don't know what will happen.
No introduction. Here's you're char sheet to sign up. You can figure out name, players, and battle style among yourselves.
Name:
Players:
Realms:
Current player:
Current realm:
Battle style:
Exhaustion: 0%
Sanity: 50%
Health: 50/50
(Realm dependent)
Realm pockets (current 3. 3x all-all [20% fail rate]): none
Rules:
1. Play nice.
2. Questions will most likely be ignored. You will figure things out.
3. Have fun.
- 226 Replies
Name: Cassandra
Players: Silver199, KatPryde, RazorLash.
Realms: Arcane school,
Current player: Silver199
Current realm: Arcane school
Battle style: Defensive.
Exhaustion: 10%
Sanity: 50%
Health: 50/50
MP: 18/20
Spells: Steadfast (increase defense for 3 turns, 5MP), Defensive lock (Greatly increase defense of party for the turn, 8MP), Minor regen (+5 hp/turn to target for 5 turns, 3MP), Bezerk (swap defense for attack on target, 4MP)
Inventory: Misc school books, 10 mini *Stone* Materia, 10 mini *strength* Materia, Silver medallion, *Extraction* Materias, basic access card (sealed with emblem)
Realm pockets (current 3. 3x all-all [20% fail rate]): none
You: 50/50 Fire apprentice: 50/50 Destruction apprentice(+5hp/turn, 4): 25/50
Golem (front): 46/100 Golem (behind): 100/100
You cast minor regen on the destruction apprentice. He proceeds to gather the small debris and detonate them all with equal force as the first blast at the golem, for 30 dmg. The fire apprentice shoots off another blast at the golem, for another twelve damage. The golem casts a spell to change the floor under the destruction apprentice into a quicksand like substance. He's stuck. The golem behind enters melee distance.
Name: (up for debate)
Players: Loop_stratos, Jcwgames
Realms:
Current player:
Current realm:
Battle style: Evasion
Exhaustion: 0%
Sanity: 50%
Health: 50/50
(Realm dependent)
Realm pockets (current 3. 3x all-all [20% fail rate]): none
I've teamed you two up. If @flayyingapanda or someone else joins you can start.
Name: Cassandra
Players: Silver199, KatPryde, RazorLash.
Realms: Arcane school,
Current player: Silver199
Current realm: Arcane school
Battle style: Defensive.
Exhaustion: 10%
Sanity: 50%
Health: 50/50
MP: 18/20
Spells: Steadfast (increase defense for 3 turns, 5MP), Defensive lock (Greatly increase defense of party for the turn, 8MP), Minor regen (+5 hp/turn to target for 5 turns, 3MP), Bezerk (swap defense for attack on target, 4MP)
Inventory: Misc school books, 10 mini *Stone* Materia, 10 mini *strength* Materia, Silver medallion, *Extraction* Materias, basic access card (sealed with emblem)
Realm pockets (current 3. 3x all-all [20% fail rate]): none
You: 50/50 Fire apprentice: 50/50 Destruction apprentice(+5hp/turn, 4): 25/50
Golem (front): 46/100 Golem (behind): 100/100
(Can Materias be used to create items?)
I use Berserk and attack the one in front.
I'll join Loop's and Jwcgame's one.
Name:
Players: Loopstratos, Jwcgames, Lowco1
Realms:
Current player:
Current Realm:
Battle Style: Evasion
Exhaustion: 0%
Sanity: 50%
Health: 50/50
(Realm dependant.)
Realm Pockets (current 3.3x all-all [20% fail rate]): None.
The name can be Jack.
Name: Cassandra
Players: Silver199, KatPryde, RazorLash.
Realms: Arcane school,
Current player: Silver199
Current realm: Arcane school
Battle style: Defensive.
Exhaustion: 60%
Sanity: 50%
Health: 50/50
MP: 18/20
Spells: Steadfast (increase defense for 3 turns, 5MP), Defensive lock (Greatly increase defense of party for the turn, 8MP), Minor regen (+5 hp/turn to target for 5 turns, 3MP), Bezerk (swap defense for attack on target, 4MP)
Inventory: Misc school books, 10 mini *Stone* Materia, 10 mini *strength* Materia, Silver medallion, *Extraction* Materias, basic access card (sealed with emblem)
Realm pockets (current 3. 3x all-all [20% fail rate]): none
OOC: Rule no.2
You berzerk, and attack the front golem for 20 dmg. The flame apprentice fires another blast, while holding a mini *pyro* Materias, which hits the golem for 24 dmg. The destruction apprentice gets the last hit on the golem in front, releasing him from the spell. All three of you start running out of the school towards gate, where the teachers are clearing a path for students to get out. "Remain calm!", "Keep going!", and "Don't stop running!" Are just some of the shouts you hear from the teachers. You three split up and head home, leaving the lightly damaged school behind you. Now what?
Name: Jack
Players: Loopstratos, Jwcgames, Lowco1
Realms:
Current player:
Current Realm:
Battle Style: Evasion
Exhaustion: 0%
Sanity: 50%
Health: 50/50
(Realm dependant.)
Realm Pockets (current 3.3x all-all [20% fail rate]): None.
If everyone is okay with this, the first person to post may start the first realm.
Name: Jack
Players: Loopstratos, Jwcgames. Lowco1
Realms:
Current Player: Lowco1
Current Realm
Battle Style: Evasion
Exhaustion: 0%
Sanity: 50%
Health: 50/50
(Realm dependant)
Realm Pockets: None.
@Jcwgames, you take turns going through the realms. As a team of three, you decide who takes what realms after your first day in each one.
Name: Cassandra
Players: Silver199, KatPryde, RazorLash.
Realms: Arcane school,
Current player: Silver199
Current realm: Arcane school
Battle style: Defensive.
Exhaustion: 60%
Sanity: 50%
Health: 50/50
MP: 18/20
Spells: Steadfast (increase defense for 3 turns, 5MP), Defensive lock (Greatly increase defense of party for the turn, 8MP), Minor regen (+5 hp/turn to target for 5 turns, 3MP), Bezerk (swap defense for attack on target, 4MP)
Inventory: Misc school books, 10 mini *Stone* Materia, 10 mini *strength* Materia, Silver medallion, *Extraction* Materias, basic access card (sealed with emblem)
Realm pockets (current 3. 3x all-all [20% fail rate]): none
I run to the convenience store to buy food.
Name: Cassandra
Players: Silver199, KatPryde, RazorLash.
Realms: Arcane school,
Current player: Silver199
Current realm: Arcane school
Battle style: Defensive.
Exhaustion: 70%
Sanity: 50%
Health: 50/50
MP: 18/20
Spells: Steadfast (increase defense for 3 turns, 5MP), Defensive lock (Greatly increase defense of party for the turn, 8MP), Minor regen (+5 hp/turn to target for 5 turns, 3MP), Bezerk (swap defense for attack on target, 4MP)
Inventory: Misc school books, 10 mini *Stone* Materia, 10 mini *strength* Materia, Silver medallion, *Extraction* Materias, basic access card
Realm pockets (current 3. 3x all-all [20% fail rate]): none
You head to the shop and gather up some food. "Why are you grabbing food here when you could be buying from the school Cassandra? Did you drop out or something?" the small old man at the counter inquires.
Name: Cassandra
Players: Silver199, KatPryde, RazorLash.
Realms: Arcane school,
Current player: Silver199
Current realm: Arcane school
Battle style: Defensive.
Exhaustion: 70%
Sanity: 50%
Health: 50/50
MP: 18/20
Spells: Steadfast (increase defense for 3 turns, 5MP), Defensive lock (Greatly increase defense of party for the turn, 8MP), Minor regen (+5 hp/turn to target for 5 turns, 3MP), Bezerk (swap defense for attack on target, 4MP)
Inventory: Misc school books, 10 mini *Stone* Materia, 10 mini *strength* Materia, Silver medallion, *Extraction* Materias, basic access card
Realm pockets (current 3. 3x all-all [20% fail rate]): none
"No Sir." I say "the school closed early due to some unfortunate circumstances."
Name: Cassandra
Players: Silver199, KatPryde, RazorLash.
Realms: Arcane school,
Current player: Silver199
Current realm: Arcane school
Battle style: Defensive.
Exhaustion: 70%
Sanity: 50%
Health: 50/50
MP: 18/20
Spells: Steadfast (increase defense for 3 turns, 5MP), Defensive lock (Greatly increase defense of party for the turn, 8MP), Minor regen (+5 hp/turn to target for 5 turns, 3MP), Bezerk (swap defense for attack on target, 4MP)
Inventory: Misc school books, 10 mini *Stone* Materia, 10 mini *strength* Materia, Silver medallion, *Extraction* Materias, basic access card
Realm pockets (current 3. 3x all-all [20% fail rate]): none
"That's a shame. In that case, I'll offer you the same discount. It's only right. I just hope they can fix it by tomorrow."
Name: Jack
Players: Loopstratos, Jwcgames. Lowco1
Realms:
Current Player: Lowco1
Current Realm
Battle Style: Evasion
Exhaustion: 0%
Sanity: 50%
Health: 50/50
Abilities: Teleportation, shadow manipulation
Realm Pockets: None.
You awaken in the shack you holed up in to the sound of a megaphone. "You're surrounded! Exit peacefully and you might be able to return home!"
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