ForumsForum GamesYahtzee! (Round 5)

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red303
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red303
7,571 posts
Shepherd

Activity is returning, so Yahtzee is too! Rules are below if you don't know how to play.

____________________________________________________________________________
Objective of the Game

Yahtzee can be played in solitary or by a group. The group version simply consists of a number of players playing the solitary version simultaneously, with the highest score winning.
The game consists of 13 rounds. In each round, you roll the dice and then score the roll in one of 13 categories. You must score once in each category -- which means that towards the end of the game you may have to settle for scoring zero in some categories. The score is determined by a different rule for each category; see the section on Scoring below.

The object of the game is to maximize your total score. The game ends once all 13 categories have been scored.

Rolling the Dice

You have five dice which you can roll. After you roll all dice, you can either score the current roll, or re-roll any or all of the five dice.

You can roll the dice a total of three times -- the initial roll (in which you must roll all the dice), plus two re-rolls of any or all dice. After rolling three times, you must score the roll.

Once you've scored the roll, you roll all the dice again and repeat the process. You continue until all 13 categories have been filled, at which time the game is over.

Scoring

Once you have the dice face combination you want to score, you score the roll in one of the 13 categories. You can do this by writing your score next to each categoy. Once a category has been scored, it is closed out for the rest of the game; you cannot change a category's score once it's been set. Each category defines its own scoring rules, as described below.
Upper Scores

In the upper scores, you total only the specified die face. So if you roll: 3, 3, 3, 4, 6

and score in the Threes category, your total for that entry would be 9. This same roll would yield zero points if you scored it in the Aces (Ones), Twos, or Fives category, four points if you scored it in the Fours category, or six points if you scored it in the Sixes category.
When the game is over, if you score 63 or more upper points (an average of 3 die faces per category), you will get an upper bonus of 35 points. Of course do don't need to score exactly three die faces in each upper category to get the bonus, as long as the upper total is at least 63.

Lower Scores

In the lower scores, you score either a set amount (defined by the category), or zero if you don't satisfy the category requirements.
3 and 4 of a Kind

For 3 of a Kind, you must have at least three of the same die faces. If so, you total all the die faces and score that total. Similarly for 4 of a Kind, except that you must have 4 of the 5 die faces the same. So for example, if you rolled: 5, 5, 5, 3, 2

you would receive 20 points for 3 of a Kind, but zero points for 4 of a Kind.

Straights

Like in poker, a straight is a sequence of consecutive die faces; a small straight is 4 consecutive faces, and a large straight is 5 consecutive faces. Small straights score 30 points and large straights score 40 points. Thus, if you rolled: 2, 3, 4, 5, 6

you could score either a small straight or a large straight, since this roll satisfies both.

Full House

Again as in poker, a Full House is a roll where you have both a 3 of a kind, and a pair. Full houses score 25 points.

Yahtzee

A Yahtzee is a 5 of a Kind (i.e. all the die faces are the same), and it scores 50 points. If you roll more than one Yahtzee in a single game, you will earn a 100 point bonus for each additional Yahtzee roll, provided that you have already scored a 50 in the Yahtzee category. If you have not scored in the Yahtzee category, you will not receive a bonus. If you have scored a zero in the Yahtzee category, you cannot receive any bonuses during the current game.

Chance

Chance is the catch-all roll. You can roll anything and you simply total all the die faces values.

- From the Yahtzee website
_____________________________________________________________________________

This game is meant to be played in person, so I will need to set some further rules.

#1 You may take two turns per day. There are 13 turns in the game. This means you can possibly be done in a week.
#2 A turn consists of three posts, each containing a roll with 5 6-sided dice
#3 As said in the rules, after each post, you may lock in dice you wish to keep. In order to do this, simply type in the number of the dice you wish to lock in. For example:
first post: I roll 5d6=16 3, 2, 5, 3, 3.
second post: Locked in: 3, 3, 3 I roll 2d6=7 3, 4
and so on
#4 I will limit this to 6 people to start out
#5 Joining this thread means posting more than every other day. Please be active!
#6 This is mostly experimental. Suggestions/Comments/Questions encouraged!
#7 A winner will be determined at the end. I will have a list of winners below.
#8 Copy and paste the list below and place a number next to each score you've rolled.

Upper scores
Ones:
Twos:
Threes
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total:
Grand Total:

I hope I was clear enough.

Winners:
Round 1: @TheMostManlyMan - 281
Round 2: N/A
Round 3: @Doombreed - 232
Round 4: @Red303 - 290

Last game's results:
1. @Red303 - 290
2. @GhostOfNinja - 244
3. @Patrick2011 - 188
4. @Doombreed - DNF

Current game: Signups still open!
1. @Patrick2011
2. @GhostOfNinja
3. @Doombreed
4. @Gogotank
5. @Red303
6.

  • 168 Replies
red303
offline
red303
7,571 posts
Shepherd

I'll go ahead and summon some people who were in the past games.

@Doombreed
@GhostOfNinja
@Patrick2011
@TheMostManlyMan

If you want to play, anyone feel free to sign up below! Hopefully we get enough people. The game will begin in 3-5 days depending on how many people join.

Patrick2011
online
Patrick2011
12,321 posts
Treasurer

I'll sign up.

GhostOfNinja
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GhostOfNinja
600 posts
Farmer

I'm in as well.

Doombreed
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Doombreed
7,022 posts
Templar

Count me in...hopefully, I will be able to roll once or twice a day in this thread. (id est, if everything goes according to plan, and my schedule doesn't undergo any major modification )

Also, If I am lagging behind, please @ summon me back. I always check the emails.

Gogotank
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Gogotank
3,165 posts
Lord

I find it a bit complicated, but I want to sign up. If I can of course.

red303
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red303
7,571 posts
Shepherd

Thank you all for joining! I'll get this started in a few days as soon as everyone's here. Also, @Gogotank, it will become clearer once we start playing and you see an actual turn example.

red303
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red303
7,571 posts
Shepherd

It's been 5 days, and it doesn't look like anyone else is going to join, so let's begin!

@Gogotank
@Patrick2011
@Doombreed
@GhostOfNinja

GhostOfNinja
offline
GhostOfNinja
600 posts
Farmer

TURN 1

Roll1 = 17

Upper scores
Ones:
Twos:
Threes
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total:
Grand Total:

DICE RESULTS
17 = Roll1
GhostOfNinja
offline
GhostOfNinja
600 posts
Farmer

I'll keep the 4s.

Roll2 = 8

KEPT: 4, 4

DICE RESULTS
8 = Roll2
GhostOfNinja
offline
GhostOfNinja
600 posts
Farmer

Still keeping the 4s.

Roll3 = 7

KEPT: 4, 4

DICE RESULTS
7 = Roll3
GhostOfNinja
offline
GhostOfNinja
600 posts
Farmer

Bah, inauspicious start. I'll take a 6 in threes.

FINAL DICE: 4, 4, 3, 3, 1

Upper scores
Ones:
Twos:
Threes: 6
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total:
Grand Total: 6

red303
offline
red303
7,571 posts
Shepherd

Turn 1

Upper scores
Ones:
Twos:
Threes:
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total:
Grand Total:

Roll_1 = 20

DICE RESULTS
20 = Roll_1
red303
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red303
7,571 posts
Shepherd

I save the 5s. Roll_2 = 8

DICE RESULTS
8 = Roll_2
red303
offline
red303
7,571 posts
Shepherd

I unsave one of the fives and save the 3 and 4. Final_roll = 5
Final result: 2, 3, 3, 4, 5 I score for small straight

Upper scores
Ones:
Twos:
Threes:
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points): 30
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total: 30
Grand Total: 30

DICE RESULTS
5 = Final_roll
Doombreed
offline
Doombreed
7,022 posts
Templar

Upper scores
Ones:
Twos:
Threes
Fours:
Fives:
Sixes:
If upper score is above 63, add 35:
Upper score total:
Lower scores
3 of a kind(total up all dice):
4 of a kind(total up all dice):
Full house(25 points):
Small straight(30 points):
Large straight(40 points):
Yahtzee!(50 points):
Chance(total all dice):
Bottom score total:
Grand Total:

5d6=25

DICE RESULTS
25 = 5d6
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