ForumsForum GamesMedieval Arena Game Thread

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nivlac724
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nivlac724
2,555 posts
Shepherd

Hello! And welcome to the first medieval arena, here several fighters will compete to win the grand prize of... well there is no grand prize but it will be fun.

Tournament Process:

Step 1:

Each fighter receives a number based off of when they replied to the signup thread. The fighter Claunch gets the number 1, the fighter Doombreed gets the number 2, the fighter Alcolm Malorno gets number 3 and the fighter Norðri Jötunn-Blood gets the number 4.

Step 2:

I generate two random numbers from 1 to 4 (Re-generating in the case of duplicate numbers). The fighters that correspond to those numbers go against each other, the fighters corresponding to the other 2 number also fight against each other.

Step 3:

A random number from 1 through 5 is generated for each matchup, each number corresponds to a different arena (See below). The number generated shall deem where the fight takes place.

Step 4:

The balancing round begins, in this round if you lose you are not eliminated from the tournament. However at the end of the balancing round I may change skills.

Step 5: Step 2 is repeated.

Step 6: Step 3 is repeated.

Step 7: The first elimination round begins with the new matches and arena from steps 5 and 6. In this round losers are eliminated from the tournament

Step 8: Step 3 is repeated again.

Step 9: The final match begins with the new arena from step 8. The 2 remaining players face off. The winner of this battle is the winner of the entire tournament.

Battles:

Battle is turn based. Each turn you can use either a skill or action. Skills are listed on your character sheet and actions can be anything. Common actions included moving, hiding, trying to find someones who's hidden, or taking off (If your character can fly.). Skills can be used as long as any cool downs have worn off, and the character is at the correct range. The ranges are the following.

Short range (Only melee attacks and short range ranged attacks can be used here. Medium ranged attacks and ranged attacks cannot be used here.)

Medium Range (Melee attacks with weapons such as polearms or broadswords can be used here swell as medium ranged range attack and ranged attacks. Melee attacks with short weapons as well as short range ranged attacks cannot be used here.)

Long Range (Only ranged attacks can be used here. Melee attacks with short or long weapons as well as medium range ranged attacks and short range ranged attacks can not be used here.)

Very Long Range (No attacks can be used here.)

Arenas

1: Gladiator Arena (completely flat, sand floor)

2: Forest (Filled with trees, grass floor)

3: Mountain (Large Mountain, rock floor)

4: Plains (Mostly flat plain with several hills, grass floor)

5: Tundra (Flat snowy area, snow floor

Rules

1. If there is no response within 72 hours the fighter will be disqualified.

2. No god modeing with actions.

3. Forum rules still apply.

4. Have fun!

Alright that's it, now for the first match! Alcolm Malorno vs Norðri Jötunn-Blood fighting in a plains arena and Claunch vs Doombreed in a gladiator arena

  • 97 Replies
nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 45/45
Speed: Very High
Armor: Average
Effects: Flight

You swoop in and use Fiery Slash of the Volcanoes. It deals 14 damage and inflicts burn for 3 turns. Your enemy attacks too But you dodge.

(You cannot attack and fly away in the same turn

Name: Alcolm Malorno
Title: Flaming Swordmaster
Physical Description: 5' 10", somewhat thin, slightly pale skin, dark grey hair, white eyes, male.
Race: Elfling (Half High Elf, Half Human)
—————
Equipment: Flaming Rapier (burning), light body armor (Bracers, lightweight Chestplate, and shin guards), as well as a guantlet that looks like it contain the essence of flame.
Abilities: Sword proficiency, Fire magic, Stealth, Acrobatics (speedy and able to jump far)
Pets: None
Skills:
Rapier Strike (Average Damage, Melee attack, 30% chance to burn)
Battle Calm (Calms user in the midst of battle, sharpening the users senses and making the user far more efficient. Happens when below 50% health, increases speed by 1 level and damage dealt by 25%
Essence of Flame: (fire a beam of pure heat from users gauntlet. High Damage, Medium range ranged attack, 30% chance to burn, 4 turn cool down)
Sword masters Attack (A flurry of swipes that decimate anyone in the users way, High damage, Melee attack, 2 turn cool down)
Flaming Stab: (Average damage, Melee attack, 50% chance to hit, 100% chance to burn, Ignores armor, 1 turn cool down)
Frenzy: (increases damage dealt by 25% and also ignores 15% of armor until Frenzy is over, but decreases dodge chance by 20% and armor by 20%, Lasts 3 turns)
Final stand (Whenever the user is below 20% health, the user decides they are about to die, and they decide to take as many as they can with them. increasing damage by 50%, decreasing armor by 50%, decreasing dodge by 25%, and all abilities get an extra 30% chance to burn.)
Fit (If the user hasn't been attacked in 2 turns, hasn't attacked an enemy in 2 turns and they have 75% health or higher, The user regains all health lost and loses all status effects.)
—————
Health: 50/60
Speed: Low
Armor: Low
Effects: Warhorn (4 turns)

Your enemy blows a horn and you feel weaker.

(Stun makes you completely immobile)

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: -
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down) (1 turn remaining)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down) (2 turns remaining)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 56/70
Speed: Low
Armor: High
Effects: Burn (3 turns)

Your enemy attacks you dealing 14 damage and burning you for 3 turns. You try and attack back but your enemy dodges.

Name: Norðri Jötunn-Blood
Title: Warrior
Physical Description: 2m tall / brawny / golden hair / full beard / pale skin / black eyes / male
Race: Einherjar
—————
Equipment: Frost Battleaxe / mail worn over a gambeson / war horn
Abilities: Heavy Weapon Proficiency / Frost Magic / Supportive Runes / Berserking
Pets: -
Skills:
- Basic attack (melee attack with Battleaxe. Average damage, Melee attack, 30% chance to freeze.)
- Boar Cleaver (High damage, Melee attack, 60% chance to freeze, 10% chance for a critical hit, which deals double damage, 2 turn cool down)
- War Horn (Ranged attack, Lowers all stats for all enemies by 1 for 4 turns, Cannot be dodged, Does not stack)
- Berserk (Increases damage by 25%, Increases speed by 1 level, Gives all abilities a +10% crit chance and increases effect of 'War Horn' to 6 turns for 2 turns, 4 turn cool down)
- Frost Bolt (Medium damage, Ranged attack, 30% chance to stun)
- Ice Skin (protective ice armor, increases armor by 1 level, decreases speed by 1 level)
- Healing Rune (Average healing, Self, 4 turn cool down)
- Rune of Hel (turns caster into a Draugr for the rest of the duel. Making fire and holy attacks ignore 2 levels of armor, health depletes by 5 each turn, but damage is increased by 2% for each health less than maximum, Speed and armor is increased by 1 level per 20 health less than maximum)
—————
Health: 65/65
Speed: Low
Armor: High

Your enemy cannot do anything as he is stunned. You blow your Warhorn and decrease his power.

(Correct)

To all:

Just for clarification Hahiha is right with low, average and high speed you can move 1 range a turn, with very low speed you move 1 range in 2 turns and with very high speed you move 2 ranges in 1 turn.

I will also clarify status effects.

Burn deals 5-6 damage each turn, but it is effected by armor. it lasts from 2-4 turns.

Poison deals 3-4 damage each turn and is not effected by armor. It lasts from 2-4 turns

Shock deals 1-2 damage each turn and is not effected by armor, it also lowers the victims speed by 1 level. It lasts from 2-4 turns.

Freeze lowers the victims speed by 3 levels. It lasts from 2-4 turns.

Stun makes the victim completely immobile. It lasts 1 turn.

etg2002
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etg2002
703 posts
Scribe

Name: Alcolm Malorno
Title: Flaming Swordmaster
Physical Description: 5' 10", somewhat thin, slightly pale skin, dark grey hair, white eyes, male.
Race: Elfling (Half High Elf, Half Human)
—————
Equipment: Flaming Rapier (burning), light body armor (Bracers, lightweight Chestplate, and shin guards), as well as a guantlet that looks like it contain the essence of flame.
Abilities: Sword proficiency, Fire magic, Stealth, Acrobatics (speedy and able to jump far)
Pets: None
Skills:
Rapier Strike (Average Damage, Melee attack, 30% chance to burn)
Battle Calm (Calms user in the midst of battle, sharpening the users senses and making the user far more efficient. Happens when below 50% health, increases speed by 1 level and damage dealt by 25%
Essence of Flame: (fire a beam of pure heat from users gauntlet. High Damage, Medium range ranged attack, 30% chance to burn, 4 turn cool down)
Sword masters Attack (A flurry of swipes that decimate anyone in the users way, High damage, Melee attack, 2 turn cool down)
Flaming Stab: (Average damage, Melee attack, 50% chance to hit, 100% chance to burn, Ignores armor, 1 turn cool down)
Frenzy: (increases damage dealt by 25% and also ignores 15% of armor until Frenzy is over, but decreases dodge chance by 20% and armor by 20%, Lasts 3 turns)
Final stand (Whenever the user is below 20% health, the user decides they are about to die, and they decide to take as many as they can with them. increasing damage by 50%, decreasing armor by 50%, decreasing dodge by 25%, and all abilities get an extra 30% chance to burn.)
Fit (If the user hasn't been attacked in 2 turns, hasn't attacked an enemy in 2 turns and they have 75% health or higher, The user regains all health lost and loses all status effects.)
—————
Health: 50/60
Speed: Low
Armor: Low
Effects: Warhorn (4 turns)

As Stun wears off, i move to medium range.

Doombreed
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Doombreed
7,022 posts
Templar

Health: 45/45
Speed: Very High
Armor: Average
Effects: Flight

You changed Loop's speed to very high I see. Is it for testing purposes? Or because of an effect? I don't mind, I am just trying to make sure I have not missed anything

Anyway:

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: -
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down) (1 turn remaining)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down) (2 turns remaining)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 56/70
Speed: Low
Armor: High
Effects: Burn (3 turns)

I use Flamethrower in an attempt to damage the ghost for the next 2 turns

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Doom, flight.

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 45/45
Speed: Very High
Armor: Average
Effects: Flight

I fly away from him.

HahiHa
offline
HahiHa
8,259 posts
Regent

Name: Norðri Jötunn-Blood
Title: Warrior
Physical Description: 2m tall / brawny / golden hair / full beard / pale skin / black eyes / male
Race: Einherjar
—————
Equipment: Frost Battleaxe / mail worn over a gambeson / war horn
Abilities: Heavy Weapon Proficiency / Frost Magic / Supportive Runes / Berserking
Pets: -
Skills:
- Basic attack (melee attack with Battleaxe. Average damage, Melee attack, 30% chance to freeze.)
- Boar Cleaver (High damage, Melee attack, 60% chance to freeze, 10% chance for a critical hit, which deals double damage, 2 turn cool down)
- War Horn (Ranged attack, Lowers all stats for all enemies by 1 for 4 turns, Cannot be dodged, Does not stack)
- Berserk (Increases damage by 25%, Increases speed by 1 level, Gives all abilities a +10% crit chance and increases effect of 'War Horn' to 6 turns for 2 turns, 4 turn cool down)
- Frost Bolt (Medium damage, Ranged attack, 30% chance to stun)
- Ice Skin (protective ice armor, increases armor by 1 level, decreases speed by 1 level)
- Healing Rune (Average healing, Self, 4 turn cool down)
- Rune of Hel (turns caster into a Draugr for the rest of the duel. Making fire and holy attacks ignore 2 levels of armor, health depletes by 5 each turn, but damage is increased by 2% for each health less than maximum, Speed and armor is increased by 1 level per 20 health less than maximum)
—————
Health: 65/65
Speed: Low
Armor: High

As my enemy walks towards me, I also advance one range which should bring us in short range.

nivlac724
offline
nivlac724
2,555 posts
Shepherd


Name: Alcolm Malorno
Title: Flaming Swordmaster
Physical Description: 5' 10", somewhat thin, slightly pale skin, dark grey hair, white eyes, male.
Race: Elfling (Half High Elf, Half Human)
—————
Equipment: Flaming Rapier (burning), light body armor (Bracers, lightweight Chestplate, and shin guards), as well as a guantlet that looks like it contain the essence of flame.
Abilities: Sword proficiency, Fire magic, Stealth, Acrobatics (speedy and able to jump far)
Pets: None
Skills:
Rapier Strike (Average Damage, Melee attack, 30% chance to burn)
Battle Calm (Calms user in the midst of battle, sharpening the users senses and making the user far more efficient. Happens when below 50% health, increases speed by 1 level and damage dealt by 25%
Essence of Flame: (fire a beam of pure heat from users gauntlet. High Damage, Medium range ranged attack, 30% chance to burn, 4 turn cool down)
Sword masters Attack (A flurry of swipes that decimate anyone in the users way, High damage, Melee attack, 2 turn cool down)
Flaming Stab: (Average damage, Melee attack, 50% chance to hit, 100% chance to burn, Ignores armor, 1 turn cool down)
Frenzy: (increases damage dealt by 25% and also ignores 15% of armor until Frenzy is over, but decreases dodge chance by 20% and armor by 20%, Lasts 3 turns)
Final stand (Whenever the user is below 20% health, the user decides they are about to die, and they decide to take as many as they can with them. increasing damage by 50%, decreasing armor by 50%, decreasing dodge by 25%, and all abilities get an extra 30% chance to burn.)
Fit (If the user hasn't been attacked in 2 turns, hasn't attacked an enemy in 2 turns and they have 75% health or higher, The user regains all health lost and loses all status effects.)
—————
Health: 60/60
Speed: Average
Armor: Average

You move to medium range, your enemy then moves even closer to close range. Since you have not been in combat, your fit ability takes effect. Your wounds begin the heal and you no longer feel the weakening effect of the horn.

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: -
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down) (1 turns remaining)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 51/70
Speed: Low
Armor: High
Effects: Burn (3 turns)

Your enemy flys away to long range before you can use your flamethrower. You take 5 burn damage and your blink cool down wears off.

(Loop is right it's because of his flight.)

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down) (3 turns remaining.)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 45/45
Speed: Very High
Armor: Average
Effects: Flight

You fly to long range. Your enemy try to attack you with a stream of fire, but you got away in time to not get hit.

Name: Norðri Jötunn-Blood
Title: Warrior
Physical Description: 2m tall / brawny / golden hair / full beard / pale skin / black eyes / male
Race: Einherjar
—————
Equipment: Frost Battleaxe / mail worn over a gambeson / war horn
Abilities: Heavy Weapon Proficiency / Frost Magic / Supportive Runes / Berserking
Pets: -
Skills:
- Basic attack (melee attack with Battleaxe. Average damage, Melee attack, 30% chance to freeze.)
- Boar Cleaver (High damage, Melee attack, 60% chance to freeze, 10% chance for a critical hit, which deals double damage, 2 turn cool down)
- War Horn (Ranged attack, Lowers all stats for all enemies by 1 for 4 turns, Cannot be dodged, Does not stack)
- Berserk (Increases damage by 25%, Increases speed by 1 level, Gives all abilities a +10% crit chance and increases effect of 'War Horn' to 6 turns for 2 turns, 4 turn cool down)
- Frost Bolt (Medium damage, Ranged attack, 30% chance to stun)
- Ice Skin (protective ice armor, increases armor by 1 level, decreases speed by 1 level)
- Healing Rune (Average healing, Self, 4 turn cool down)
- Rune of Hel (turns caster into a Draugr for the rest of the duel. Making fire and holy attacks ignore 2 levels of armor, health depletes by 5 each turn, but damage is increased by 2% for each health less than maximum, Speed and armor is increased by 1 level per 20 health less than maximum)
—————
Health: 65/65
Speed: Low
Armor: High

Your enemy advances to medium range you then move to short. However you see his wounds begin to heal.

Doombreed
offline
Doombreed
7,022 posts
Templar

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: -
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down) (1 turns remaining)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 51/70
Speed: Low
Armor: High
Effects: Burn (3 turns)

(Since he fled before I could use it and since trying to flee after using it would fail because it cannot be dodged, I assume I can move again?)

'So that's the way you want to play this? You'll regret that'
I Blink back to Very Long range for a moment of safety.

etg2002
offline
etg2002
703 posts
Scribe

Name: Alcolm Malorno
Title: Flaming Swordmaster
Physical Description: 5' 10", somewhat thin, slightly pale skin, dark grey hair, white eyes, male.
Race: Elfling (Half High Elf, Half Human)
—————
Equipment: Flaming Rapier (burning), light body armor (Bracers, lightweight Chestplate, and shin guards), as well as a guantlet that looks like it contain the essence of flame.
Abilities: Sword proficiency, Fire magic, Stealth, Acrobatics (speedy and able to jump far)
Pets: None
Skills:
Rapier Strike (Average Damage, Melee attack, 30% chance to burn)
Battle Calm (Calms user in the midst of battle, sharpening the users senses and making the user far more efficient. Happens when below 50% health, increases speed by 1 level and damage dealt by 25%
Essence of Flame: (fire a beam of pure heat from users gauntlet. High Damage, Medium range ranged attack, 30% chance to burn, 4 turn cool down)
Sword masters Attack (A flurry of swipes that decimate anyone in the users way, High damage, Melee attack, 2 turn cool down)
Flaming Stab: (Average damage, Melee attack, 50% chance to hit, 100% chance to burn, Ignores armor, 1 turn cool down)
Frenzy: (increases damage dealt by 25% and also ignores 15% of armor until Frenzy is over, but decreases dodge chance by 20% and armor by 20%, Lasts 3 turns)
Final stand (Whenever the user is below 20% health, the user decides they are about to die, and they decide to take as many as they can with them. increasing damage by 50%, decreasing armor by 50%, decreasing dodge by 25%, and all abilities get an extra 30% chance to burn.)
Fit (If the user hasn't been attacked in 2 turns, hasn't attacked an enemy in 2 turns and they have 75% health or higher, The user regains all health lost and loses all status effects.)
—————
Health: 60/60
Speed: Average
Armor: Average

I use Swordmaster's Attack, Lacerating my enemy with cuts and gashes.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down) (3 turns remaining.)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 45/45
Speed: Very High
Armor: Average
Effects: Flight

(I moved under the thought he'd be locked into it)
If doom Blinks:
I stay there, waiting for his move. If he moves, use fireball. If not, do nothing.

If doom gets locked into flamethrower:
I fire off a Sphere of Spirits.

HahiHa
offline
HahiHa
8,259 posts
Regent

Name: Norðri Jötunn-Blood
Title: Warrior
Physical Description: 2m tall / brawny / golden hair / full beard / pale skin / black eyes / male
Race: Einherjar
—————
Equipment: Frost Battleaxe / mail worn over a gambeson / war horn
Abilities: Heavy Weapon Proficiency / Frost Magic / Supportive Runes / Berserking
Pets: -
Skills:
- Basic attack (melee attack with Battleaxe. Average damage, Melee attack, 30% chance to freeze.)
- Boar Cleaver (High damage, Melee attack, 60% chance to freeze, 10% chance for a critical hit, which deals double damage, 2 turn cool down)
- War Horn (Ranged attack, Lowers all stats for all enemies by 1 for 4 turns, Cannot be dodged, Does not stack)
- Berserk (Increases damage by 25%, Increases speed by 1 level, Gives all abilities a +10% crit chance and increases effect of 'War Horn' to 6 turns for 2 turns, 4 turn cool down)
- Frost Bolt (Medium damage, Ranged attack, 30% chance to stun)
- Ice Skin (protective ice armor, increases armor by 1 level, decreases speed by 1 level)
- Healing Rune (Average healing, Self, 4 turn cool down)
- Rune of Hel (turns caster into a Draugr for the rest of the duel. Making fire and holy attacks ignore 2 levels of armor, health depletes by 5 each turn, but damage is increased by 2% for each health less than maximum, Speed and armor is increased by 1 level per 20 health less than maximum)
—————
Health: 65/65
Speed: Low
Armor: High

I attack using the Boar Cleaver ability, putting all my strength into a mighty swing of the axe.

nivlac724
offline
nivlac724
2,555 posts
Shepherd

Name: Doombreed
Title: Daemon Prince
Physical Description: 3.5m tall, Large Build, No Hair, Dark Red Skin, Yellow Eyes, Horns, Wings, Male.
Race: Demon
___________
Equipment: Bloodlicker (Longsword), Heavy Armor,
Abilities: Sword Proficiency, Fire Magic, Warp aura (The ground around the Demon slowly becomes tainted, making it more difficult to traverse. Allows traveling through Warp portals or summoning minions through them), Furious Charge ( additional damage when charging or bull rushing opponents)
Pets: -
Skills:
- Swipe (Basic sword attack, Average damage, Melee attack)
- Fist of Fury (Punches the target, low damage, Melee attack, 50% chance to stun)
- Fireball (Shoots one Fireball, Average Damage, Ranged Attack, 30% chance to burn)
- Blink (No damage, Self, Teleports user to any range, 2 turn cool down)
- Flurry (Multiple Sword Swipes, High Damage, Melee attack, 2 turn cool down)
- Bull Rush (Rushes the target, smashing through obstacles and trampling opponents, Average Damage, Can be used at any range except short, Moves user to close range, Takes 1 turn at medium range, 2 at long range and 3 at very long range, 1 turn cool down)
- Air Raid (A fast aerial rush that attempts to hit the target from a medium range instantly, and remaining mid air, Medium damage, Melee Attack, If user is at medium range they can swoop in, attack and come back to medium range, 1 turn cool down)
- Blazing Meteor (While Flying, lands onto an enemy with full force, Very high damage, Can be used at any range except for very long, Takes 2 turns, 100% chance to stun, Can only be used once per battle.)
- Flamethrower (Breathes fire, Continuous multi-turn flame attack, High damage, Close range ranged attack, 60% chance to burn, Has to be used at least twice in succession, Cannot be dodged, 3 turn cool down after last time being used in succession)
- Daemonic Roar (demoralizing attack designed to lower enemy stats, Very Low damage, Ranged attack, Lowers all stats for all enemies by 1 for 3 turns, Cannot be dodged, Does not stack)
- Warp Portal (opens a portal anywhere. Can travel between portals only after a second portal has been opened)
- Summon daemon (Summons a daemonic minion through a portal. Daemons can only live for 4 turns and can only attack up close with their sword. They also have low armor and health but a somewhat high dodge chance in close range, Only one daemon can be summoned at a time)
___________
Health: 32/70
Speed: Low
Armor: High
Effects: Burn (1 turn.)

Your enemy fires off some sort of projectile and deals 14 damage however you see him get hurt a little too. You continue to use flamethrower. You take 5 burn damage. Flurry cool down wears off.

(You get stuck in the flamethrower. Loop is faster then you so he went first and moved out of the way before you could use flamethrower. If he was slower then he would of been stuck in it. Either way you still have to use it twice.)

Name: Alcolm Malorno
Title: Flaming Swordmaster
Physical Description: 5' 10", somewhat thin, slightly pale skin, dark grey hair, white eyes, male.
Race: Elfling (Half High Elf, Half Human)
—————
Equipment: Flaming Rapier (burning), light body armor (Bracers, lightweight Chestplate, and shin guards), as well as a guantlet that looks like it contain the essence of flame.
Abilities: Sword proficiency, Fire magic, Stealth, Acrobatics (speedy and able to jump far)
Pets: None
Skills:
Rapier Strike (Average Damage, Melee attack, 30% chance to burn)
Battle Calm (Calms user in the midst of battle, sharpening the users senses and making the user far more efficient. Happens when below 50% health, increases speed by 1 level and damage dealt by 25%
Essence of Flame: (fire a beam of pure heat from users gauntlet. High Damage, Medium range ranged attack, 30% chance to burn, 4 turn cool down)
Sword masters Attack (A flurry of swipes that decimate anyone in the users way, High damage, Melee attack, 2 turn cool down) (2 turns remaining)
Flaming Stab: (Average damage, Melee attack, 50% chance to hit, 100% chance to burn, Ignores armor, 1 turn cool down)
Frenzy: (increases damage dealt by 25% and also ignores 15% of armor until Frenzy is over, but decreases dodge chance by 20% and armor by 20%, Lasts 3 turns)
Final stand (Whenever the user is below 20% health, the user decides they are about to die, and they decide to take as many as they can with them. increasing damage by 50%, decreasing armor by 50%, decreasing dodge by 25%, and all abilities get an extra 30% chance to burn.)
Fit (If the user hasn't been attacked in 2 turns, hasn't attacked an enemy in 2 turns and they have 75% health or higher, The user regains all health lost and loses all status effects.)
—————
Health: 48/60
Speed: Average
Armor: Average

You land your blow and deal 13 damage. Your enemy attacks, it deals 12 damage.

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down) (2 turns remaining)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down) (3 turns remaining.)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 42/45
Speed: Very High
Armor: Average
Effects: Flight

You fire a sphere of spirits dealing 14 damage, but you take 3 damage. Your enemy continues to launch a large stream of fire.

Name: Norðri Jötunn-Blood
Title: Warrior
Physical Description: 2m tall / brawny / golden hair / full beard / pale skin / black eyes / male
Race: Einherjar
—————
Equipment: Frost Battleaxe / mail worn over a gambeson / war horn
Abilities: Heavy Weapon Proficiency / Frost Magic / Supportive Runes / Berserking
Pets: -
Skills:
- Basic attack (melee attack with Battleaxe. Average damage, Melee attack, 30% chance to freeze.)
- Boar Cleaver (High damage, Melee attack, 60% chance to freeze, 10% chance for a critical hit, which deals double damage, 2 turn cool down) (2 turns remaining)
- War Horn (Ranged attack, Lowers all stats for all enemies by 1 for 4 turns, Cannot be dodged, Does not stack)
- Berserk (Increases damage by 25%, Increases speed by 1 level, Gives all abilities a +10% crit chance and increases effect of 'War Horn' to 6 turns for 2 turns, 4 turn cool down)
- Frost Bolt (Medium damage, Ranged attack, 30% chance to stun)
- Ice Skin (protective ice armor, increases armor by 1 level, decreases speed by 1 level)
- Healing Rune (Average healing, Self, 4 turn cool down)
- Rune of Hel (turns caster into a Draugr for the rest of the duel. Making fire and holy attacks ignore 2 levels of armor, health depletes by 5 each turn, but damage is increased by 2% for each health less than maximum, Speed and armor is increased by 1 level per 20 health less than maximum)
—————
Health: 52/65
Speed: Low
Armor: High

Your enemy attacks and you take 13 damage? You attack with your add and deal 12 damage.

etg2002
offline
etg2002
703 posts
Scribe

Name: Alcolm Malorno
Title: Flaming Swordmaster
Physical Description: 5' 10", somewhat thin, slightly pale skin, dark grey hair, white eyes, male.
Race: Elfling (Half High Elf, Half Human)
—————
Equipment: Flaming Rapier (burning), light body armor (Bracers, lightweight Chestplate, and shin guards), as well as a guantlet that looks like it contain the essence of flame.
Abilities: Sword proficiency, Fire magic, Stealth, Acrobatics (speedy and able to jump far)
Pets: None
Skills:
Rapier Strike (Average Damage, Melee attack, 30% chance to burn)
Battle Calm (Calms user in the midst of battle, sharpening the users senses and making the user far more efficient. Happens when below 50% health, increases speed by 1 level and damage dealt by 25%
Essence of Flame: (fire a beam of pure heat from users gauntlet. High Damage, Medium range ranged attack, 30% chance to burn, 4 turn cool down)
Sword masters Attack (A flurry of swipes that decimate anyone in the users way, High damage, Melee attack, 2 turn cool down) (2 turns remaining)
Flaming Stab: (Average damage, Melee attack, 50% chance to hit, 100% chance to burn, Ignores armor, 1 turn cool down)
Frenzy: (increases damage dealt by 25% and also ignores 15% of armor until Frenzy is over, but decreases dodge chance by 20% and armor by 20%, Lasts 3 turns)
Final stand (Whenever the user is below 20% health, the user decides they are about to die, and they decide to take as many as they can with them. increasing damage by 50%, decreasing armor by 50%, decreasing dodge by 25%, and all abilities get an extra 30% chance to burn.)
Fit (If the user hasn't been attacked in 2 turns, hasn't attacked an enemy in 2 turns and they have 75% health or higher, The user regains all health lost and loses all status effects.)
—————
Health: 48/60
Speed: Average
Armor: Average

I attempt to impale my enemy using Flaming Stab.

Doombreed
offline
Doombreed
7,022 posts
Templar

(You get stuck in the flamethrower. Loop is faster then you so he went first and moved out of the way before you could use flamethrower. If he was slower then he would of been stuck in it. Either way you still have to use it twice.)

So, don't both opponents' turns happen simultaneously in a round? Is the one who posts first at a disadvantage? Because Loop was just fast enough to move out of the way of an impossible-to-dodge attack (which was exactly the reason I used it). I am fine with him moving but it should have hit him shouldn't it? We were at close range. Think of the alternative for a bit. If he can do that, it is simply impossible to damage him. Next time we are at close range and I attempt to attack he can use the same tactic and fly back to medium or even long range without taking damage and keep on doing that while firing off blasts.

HahiHa
offline
HahiHa
8,259 posts
Regent

Name: Norðri Jötunn-Blood
Title: Warrior
Physical Description: 2m tall / brawny / golden hair / full beard / pale skin / black eyes / male
Race: Einherjar
—————
Equipment: Frost Battleaxe / mail worn over a gambeson / war horn
Abilities: Heavy Weapon Proficiency / Frost Magic / Supportive Runes / Berserking
Pets: -
Skills:
- Basic attack (melee attack with Battleaxe. Average damage, Melee attack, 30% chance to freeze.)
- Boar Cleaver (High damage, Melee attack, 60% chance to freeze, 10% chance for a critical hit, which deals double damage, 2 turn cool down) (2 turns remaining)
- War Horn (Ranged attack, Lowers all stats for all enemies by 1 for 4 turns, Cannot be dodged, Does not stack)
- Berserk (Increases damage by 25%, Increases speed by 1 level, Gives all abilities a +10% crit chance and increases effect of 'War Horn' to 6 turns for 2 turns, 4 turn cool down)
- Frost Bolt (Medium damage, Ranged attack, 30% chance to stun)
- Ice Skin (protective ice armor, increases armor by 1 level, decreases speed by 1 level)
- Healing Rune (Average healing, Self, 4 turn cool down)
- Rune of Hel (turns caster into a Draugr for the rest of the duel. Making fire and holy attacks ignore 2 levels of armor, health depletes by 5 each turn, but damage is increased by 2% for each health less than maximum, Speed and armor is increased by 1 level per 20 health less than maximum)
—————
Health: 52/65
Speed: Low
Armor: High

I activate my Berserk ability.

Loop_Stratos
offline
Loop_Stratos
5,291 posts
Jester

So, don't both opponents' turns happen simultaneously in a round? Is the one who posts first at a disadvantage? Because Loop was just fast enough to move out of the way of an impossible-to-dodge attack (which was exactly the reason I used it). I am fine with him moving but it should have hit him shouldn't it? We were at close range. Think of the alternative for a bit. If he can do that, it is simply impossible to damage him. Next time we are at close range and I attempt to attack he can use the same tactic and fly back to medium or even long range without taking damage and keep on doing that while firing off blasts.

Yea i expected to get hit, then i move so next turn doom keeps flaming while i'm out of range so i can spam leech life. Looks like speed is better than i thought?

Name: Claunch
Title: Burning Spirit
Physical Description: 1.6m tall, Medium Build, Brown hair, White Skin, Light Blue Eyes, Male.
Race: Ghost
—————
Equipment: Flame Longsword, Fire Shield, Burning Armor
Abilities: Sword Proficiency, Shadow Magic, Fire Magic, Hovering
Pets: -
Skills:
-Shadow Cut (Medium damage, Melee Attack)
-Fire and Spirits, Fused Slash (Very High Damage, 5 turn cool down, 60% recoil, 30% burn chance)
-Fireball(Med damage, Ranged attack, 20% chance to burn)
-Sphere of Spirits(High damage, Ranged attack 20% recoil, 2 turn cool down) (2 turns remaining)
-Fiery Slash of the Volcanoes (High dmg, Melee attack, 40% Chance to burn, 4 turn cool down) (3 turns remaining.)
-Fire Spin (Self, Increases armor by 1 level, lasts for 2 turns)
-Homing Flame(Low damage, Ranged attack, Never misses)
-Leech Life (Medium damage, Medium range ranged attack, heals 30% of damage dealt, 1 turn cool down)
-Shield of the thousand shadows(Blocks one attack, 5 turn cooldown)
-Fire Bombardement(Low damage, Ranged attack, Effects all enemies)
-Backstab (Flies to behind enemy and stabs. Medium damage, Melee attack, If user is at medium range they can fly in and attacks, Cannot be done during flight.)
—————
Health: 42/45
Speed: Very High
Armor: Average
Effects: Flight

I use leech life.

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