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Doombreed
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Doombreed
7,022 posts
Templar

Welcome to the game of chaos!
Quick version of it all is, we just received the newest Mk II "Whirl" Paradox Engine! Yayy! Now this one comes with a console and an editor to allow the user to manipulate the created world directly, as well as a built-in Random Number Generator. The thing functions by having its computer generate an entire world, completely made up of variables. Every single thing, the color, orientation and dirt in the pavement tiles, the wind's direction and speed, the dust, every aspect of the computer-generated world is defined by countless variables. The user gives the order through the console and the random generator does its job, that being, it "generates" a random number. Then the computer fills all the variables in the game world by replacing the variables in the equations with that number, defining all the aspects of the world at once. Of course, no matter how clever and complicated the equations may be, one number cannot define a whole world, which is exactly what generates the paradox. Some variables in the world are changed so much with that number, that they cause impossible things to happen. The paradox occurs and the operators have to maintain it by restarting the random number generator, in order to change the variables again. The Engine feeds off the paradox as long as it is maintained, it basically runs onto it The device produces excess energy based on the numbers drawn from the RNG though. And like every device it has a threshold of optimal performance. If the excess power is exceeds 750 kWs, the device will overload and a hard restart will be required.
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HOW TO PLAY
1) Each player rolls 2 six sided dice, one for Randomness and one for Severity.
2) Then, the next player makes a post detailing an event, something happening in the game world
3) The next player also rolls the dice, so the player that comes after that has to do the same, etc etc.
4) The objective of the game is to count to 750 by adding the above player's Randomness and Severity rolls to the count.

Example:

-player 1: 1. All is calm as we are sitting on this lovely beach, watching the sunset
[rolls 2 for randomness and 6 for severity]

-player 2: 9. Suddenly, a massive wind brews up, churning up massive waves! :O
[rolls 5 for randomness and 1 for severity]

player 3: 15. The sky starts raining bananas. They are tasty
[rolls 3 for randomness and 4 for severity]

player 4: 22. Until a gorilla comes out of the sea riding on a shark and going after the falling bananas, trampling all in its path. Run!
[rolls 6 for randomness and 6 for severity]

player 5: 34. A pink colored Death star with 8 Super lasers instead of one comes out of Hyperspace and enters Earth's orbit, simultaneously firing rainbow colored beams to every other planet in the Solar System.
[rolls...]

And so on.
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CORE RULES (These rules have to be followed by every player when the conditions are met.)

World Reset When the players reach 750, the game world is reset. The next player to post AFTER the count reached 750, has to start anew with a new natural world of their choosing. It could be a calm beach, a tropical jungle, a busy metropolis, anything.

3 Consequent Doubles If 3 players roll doubles one after the other, the next player to post must restart the count and reset the game world.
EXAMPLE:
P1 -rolls 2 Randomness 2 Severity- P2 -rolls 5 Randomness 5 Severity- P3 - Rolls 3 Randomness 3 Severity- P4 Restart

B2B In the case of Back-to-Back posting, a huge cubical block is inserted into the game world. The player to post after the B2B has to describe the cube appearing into the game world, or falling from the sky and how it interacts with the world, its inhabitants, objects, etc. The description as well as whether the cube falls into the game from the sky or appears in it out of thin air is all the player's choice. Whether to take the previous player's roll into account or not when describing the cube's appearance is also the player's choice
EXAMPLE:
P1: 17. Humans are being chased by a tyrannosaur [rolls 2 Randomness and 5 Severity]
P2: 24. The tyrannosaur is stomping the humans! [rolls 6 Randomness and 1 Severity]
P1: 31. The tyrannosaur is suddenly turned into a flower! [rolls 3 Randomness and 2 Severity]
P2: 37. The humans stop wondering what has happened [rolls 6 Randomness and 6 Severity]
P3: 49. A giant Cube falls from the sky, crushing the humans that stopped underneath, as well as the flower that used to be the tyrannosaur. The birds stop mid-flight dead shocked from the fall of the massive object [rolls...]

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OPTIONAL RULES (These rules only describe possibilities for the players. You may choose to follow them or not when the conditions are met for their application)

Post edits This direct intervention in an aspect of the computer generated world turns one of the world's variables into a constant. Constants last until the world is reset and cannot be moved, erased or altered in ANY WAY no matter what happens. The poster AFTER the edited post, and only them has the choice to turn an object or group of objects in the game world into a constant. This means THAT player could make the trees/dust/water/fish/a specific bird/anything invulnerable and impossible to interact with until the next world reset.
Constants will be continuously added to the OP so that all players know which objects are impossible to be altered. For quicker results, you can @ summon me to your post when you turn something into a constant.
EXAMPLE:
P1 -edits post- 60. A floating mechanical laser cannon is flying in the jungle as fast as it can while firing everywhere because it heard cubes are falling from the sky now [rolls 4 Randomness and 5 Severity]
P2: 69 (60 + 4 + 5). The direct intervention in the device's settings by the operator above has caused the world's trees to become intangible. The laser cannon's shots fail to cause any damage to the trees or set them on fire, while the cannon itself crashes onto one such tree. [Rolls...]

Mistakes A mistake causes the deletion of one of the game's parameters. It can be anything from the list below:
a. Posts with no number
b. Posts with a wrong number
c. Posts with no dice rolls
d. Posts with wrong dice rolls (wrong type of dice, wrong amount of dice)
The player to post after the mistake and ONLY THEM, has the ability delete a single object or group of identical objects from the world of the game. This object or group of objects can be anything except a constant.
EXAMPLE:
P1: (no number while they should have included the number 45 in their post.) The remaining humans panic after they hear that cubes are now falling from the sky and try to make a run for it [rolls 5 Randomness and 4 Severity]
P2: 54 (45 + 5 + 4). Due to the mistake of the operator above, the ground beneath the humans' feet vanishes into thin air and they are suddenly found constantly falling into the Earth! [Rolls...]

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Additional note:

- You may roll both of your dice simultaneously, but you have to specify which is which (see below)

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I'll start:

It is just another fine day in the bustling city. People are going about their business, the traffic is unbearable, the skyscrapers magnificent and the weather seems nice and sunny.

Randomness_Severity = 3

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CURRENT CONSTANTS:

1. Cubical block #1
2.
3.
4.

DICE RESULTS
3 = Randomness_Severity
  • 169 Replies
LordLazyLeopard
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LordLazyLeopard
783 posts
Constable

(Equal amount of uncertainty as Chry)

120. The cube, being invulnerable, continues to spew mint gas everywhere. The mint gas, then, eventually spreads to the entire jungle ecosystem, thus making the animals minty and significantly more energetic.

R = 2
S = 3

DICE RESULTS
2 = R
3 = S
Doombreed
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Doombreed
7,022 posts
Templar

@Chryosten @LordLazyLeopard Both correct It's not as hard as it seems Welcome by the way xD If it's too hard to grasp at the beginning, don't bother with the optional rules yet. But these are what make it fun

125. With the jungle sort of revitalized, the activities in healing it take place much faster due to the energy of the wildlife present. However, some trees develop a weird type of growths onto their barks. It appears that they too are affected by the lingering mutating properties of the otherwise harmless mint gas. This could be dangerous. If the gas is turning the trees into more ways to reproduce and spread and become dangerous again, then the jungle could be at risk

R = 3
S = 6

DICE RESULTS
3 = R
6 = S
LordLazyLeopard
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LordLazyLeopard
783 posts
Constable

134. The mint gas proves to be a highly efficient mutagen. Therefore, most of the animals and plants die. Those that don't namely mutate into strange purple and pink crazed versions of themselves.

R = 2
S = 6

DICE RESULTS
2 = R
6 = S
Chryosten
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Chryosten
17,384 posts
Herald

142. The mutated animals eventually die but not before creating an extremely infectious virus which quickly starts to spread to the plants. This causes them to suddenly become purple and pink plants whose spores and seeds are able to effectively spread the virus.

R = 6
S = 6

DICE RESULTS
6 = R
6 = S
LordLazyLeopard
offline
LordLazyLeopard
783 posts
Constable

154. The virus effectively causes every animal in the area to turn into an orange elephant and every plant in the vicinity to turn into a pink-bark birch tree.

Doombreed
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Doombreed
7,022 posts
Templar

154 There has been a mistake in this instance of the world. Due to the operator above not operating the random number generator, the engine forcefully deletes one of the world's parameters. Specifically the ground is deleted. The entire jungle is starting to dive furiously into the earth, at breakneck speed, with the exception of the intangible cube, sitting there, midair, spreading its gas and minding its own business

R = 2
S = 2

DICE RESULTS
2 = R
2 = S
LordLazyLeopard
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LordLazyLeopard
783 posts
Constable

158. The forceful parameter deletion fails to specify how much ground would be deleted. Therefore, the topsoil is the only thing that disappears. Despite the comparatively low amount of deletion, the trees still begin to die from lack of nutrients and some small animals break their ankles in the sudden, 12 inch, fall.

R = 5
S = 5

DICE RESULTS
5 = R
5 = S
Chryosten
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Chryosten
17,384 posts
Herald

168. The weather suddenly starts to change as it begins to rain cats and dogs from the sky. Whilst they land on the ground unharmed, the mint gas from the cube suddenly causes them to mutate into cerberuses and sphinxes respectively.

R = 4
S = 3

DICE RESULTS
4 = R
3 = S
LordLazyLeopard
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LordLazyLeopard
783 posts
Constable

175. The cerberuses, being naturally more offensive, as opposed to defensive, than the sphinxes decided to attack the sphinxes in hopes of becoming the reigning mythological species of the world. Their plan fails miserably and the sphinxes' cunning ends up killing all of the cerberuses in many cruel and unusual ways.
R = 2
S = 1

DICE RESULTS
2 = R
1 = S
Boofuss
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Boofuss
265 posts
Peasant

178.

Sadly (at least for the sphinxes), the cruel and unusual ways of killing turn out to be less killy, less cruel and a lot less unusual than had been planned.

Most of the cerberuses find themselves easily able to rebuff the sphinxes' attacks and aren't quite sure whether or not the sphinxes are actually "having a laugh".

However, the natural animosity in cats and dogs continues on even in mythological creatures and the sphinxes soon find themselves hissing down from atop dying trees at the many headed hounds barking up a storm below.

Meanwhile, the gas continues to spread, billowing around those already mutated and mutating those not yet affected.

The intangible cube carries on doing nothing in its own inimitable style. It is after all, just an intangible cube... other than the frantic sounding whispering coming from it. But that's just what they do, right?

R = 6
S = 3

DICE RESULTS
6 = R
3 = S
LordLazyLeopard
offline
LordLazyLeopard
783 posts
Constable

187.

With most of the sphinxes hiding in trees, they realize the only direction they can travel further is up. Suddenly, many of them realize that they can fly. Some of the sphinxes, then, fly on top of the cube and decide to build a pyramid there.

R = 6
S = 5

DICE RESULTS
6 = R
5 = S
Chryosten
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Chryosten
17,384 posts
Herald

198. Despite the cube itself being intangible (nothing is supposed to be able to interact with it), the pyramid is able to float in the sky without any aid. The pyramid then starts collecting the souls of everything that has died in the surrounding area and storing it inside before unleashing a giant wraith into the world.

R = 3S = 1

DICE RESULTS
3 = R
1 = S
Boofuss
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Boofuss
265 posts
Peasant

102.

The wraith bursts forth, the force of its creation scattering the blocks of the pyramid for miles and taking out anything in their path. Splintering trees, splattering small animals, you get the picture.

It roars at the sky, anger, pain and sorrow.

The wraith's name is Neil.

He's fairly chill usually but he's a bit bummed out by all of the death which brought about his existence.

This leads to a slight existential crisis on Neil's part.

He has a bit of an emotional outburst and he begins to lay waste to the surrounding area.
Sadly, he's a wraith and not particularly corporeal so swishes through things ineffectually, only adding to his impotent rage.

As the minty gas swirls around him, he inhales deeply. He begins to change...

R = 5
S = 2

DICE RESULTS
5 = R
2 = S
LordLazyLeopard
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LordLazyLeopard
783 posts
Constable

209. First of all, sorry for forgetting the extent of what the cubes existence meant. Secondly, thanks to a miscalculation of numbers all of the sphinxes and cerberuses get deleted from the world. This, then, causes Neil to be the only predator in the world. Therefore, with that inflated sense of importance, his sheer will causes him to change into giant, jet black, peregrine falcon.

R = 3
S = 3

DICE RESULTS
3 = R
3 = S
Doombreed
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Doombreed
7,022 posts
Templar

215. Neil's wings unfortunately are not built for the size of him, so he crashes down, in the minty gas and forest below, taking down a large chunk of it in a manner similar to the Tunguska Explosion. Entrapment in the minty gas once again cannot mean anything good for the poor existentially troubled apex predator

R = 2
S = 3

DICE RESULTS
2 = R
3 = S
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