ForumsGame WalkthroughsSonny Guide: Tips and Tricks for Strategy

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DoraDoraBoBora
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DoraDoraBoBora
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Peasant

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Just picked up Sonny on iTunes for your iPhone or iPad? Sonny 2017 has quite a few different mechanics compared to its predecessors, but we've got your back. Whether you're stuck with Sonny or just want to pick up some more information to better equip yourself, our guide is here to give you insight on how the game works. Rather than functioning as an explicit walkthrough, these tips for Sonny will show you how understanding the various mechanics will have you vanquishing the Vileclaw or crushing The Corrupter and beyond in no time.

Don't have the game yet? Get Sonny on iTunes!

FIVE QUICK TIPS FOR VICTORY
Use as much crowd control as possible - Control the battle by using Stuns, Slows, or other weakening effects against your enemies to gain the upper hand. Use abilities like Wound to direct your team's focus onto a specific target and take them down more quickly.
Strike often- It's easy to neglect it, but you must keep Speed balanced when managing your stats because the faster you are, the more you can do before your enemy's next attack.
Time your heals wisely - Learn your enemy's abilities and wait until after the enemy has used its dangerous move before healing your team. Regenerate will cure 1 debuff AT RANDOM, so it may not dispel the one you were hoping for if you use it while you're suffering from multiple status conditions!
The more skills, the better - Especially in the early game, it's much more helpful to have a wide variety of abilities than to marginally upgrade a single skill.
Spend money wisely - Respec your skills to experiment with new builds while you're in the first two zones -- it's only $1 in the beginning, but it gets pricier later on!  Also, items in the Shop are different in each zone; keep your inventory up to date by buying higher level items so your stats don't fall behind.
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FOCUS

What is Focus and how does it work?
"Focus" is the blue bar that hovers above each character and partner to the green Health Points (HP) bar. When that blue bar is filled, you get to make your move, but the same goes for your enemy! Your goal is make sure your bar fills faster and more often.

The rate at which your Focus bar replenishes is determined by the Speed stat (the yellow feather icon that appears when you select a character). The higher your Speed, the faster your Focus will build, and the sooner you will be able to attack before the other team.

Increase your rate of attack either indirectly by equipping +Speed items or directly by using an ability like Snap Kick while in battle, which instantly grants 50 Focus.

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SPEED
How can Speed give you an advantage in combat?

More chances to hit means more opportunities to apply Chance-on-Hit (a.k.a. Proc) bonuses such as Expose's defense reduction or a double attack with Quick Strike.

If you effectively balance your Speed (thus the rate at which you regain Focus), not only will you have more opportunities to strike as your turn comes faster, you will also be able to use your powerful abilities more often.

Consider the following: An ability like Guard, which grants a hefty +150% Defense bonus and +50% Stun and Focus Drain resist, has a 3-turn duration and a 5-turn cooldown. If your Speed is equal to the opponent's, they may hit you multiple times in the two turns before you have a chance to protect yourself with Guard again. But with a higher Speed, your Focus will consistently build faster, giving you one or even two extra turns to act before the enemy makes their next move.

Each time your Focus bar refills an extra turn before your enemy can retaliate means one less turn spent defenseless during a cooldown period on your strong abilities. Given a high enough Speed gap, you could potentially keep Guard up throughout an entire battle.

Speed is the "silent strength" stat in Sonny. Ignoring Speed to focus only on Power is a great way to see really big numbers when you attack, but without a balance of these two stats, you'll also be dead before you get a chance to take that big swing.

Other stats are, of course, incredibly useful in their own way -- we'll discuss them later on. However, you can only do so much to buff your own attributes, so it's often most effective to lower the enemy's,  too...

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DEBUFFS
This enemy has strong defenses! How do I get through them?
"Wound" is a crucial ability in the early stages of the game for whittling down sturdy targets.

The Wound ability applies the Bleed debuff, which deals extra damage every time the target is struck with an attack. It's especially useful at early stages of the game, when the damage is practically equal to a double-strike.

Your allies will also focus their attacks on Bleeding targets. Use this to your advantage to have your whole team target an enemy that needs to be quickly eliminated.

Amplify the effects of Wound by pairing with the right abilities:
Super Dazed enemies are extremely vulnerable to attacks. Combine this temporary weakness with a direct attack and the huge bonus damage from Wound, and the target won't survive another turn.
On a similar note, Blood Strike will steal a large amount of extra health from a Super Dazed enemy. This can be a life-saver in a fight if your Regenerate is on cooldown!

Armor is the enemy of damage. Use a combination of Passive abilities and skills to negate the target's defenses:
Expose is a Passive ability that has a 20% Proc chance to reduce the enemy's Defense by a whopping -75% for the next hit it takes. Strike with a high-damage attack after an enemy is Exposed to deal a strong blow to even the tankiest tank.
Drill Strike is a skill perfect for raw damage... it completely ignores 100% of the target's Defense. Time your Drill Strike for the moment your target falls under 35% hp to deal an additional +50% damage and quickly execute a low-health enemy.

This enemy has a lot of dangerous attacks! How do I prevent it from overwhelming my team?
&lt>The most direct way to keep an enemy from attacking you is to stun them with an ability such as Break. A stun completely stops the target from acting on its next turn. Time the use of your stuns wisely. A well-placed stun on the right target can:

Stop an enemy if you know they're about to use a debuff ability against you such as Poison or Bleed.  This is especially effective against weak targets that like to throw out a DoT at the start of a fight so you can kill them before they have a chance to strike and save your Regenerate for a more crucial moment in battle.
Stall for time if you need just one more turn before an ability on cooldown becomes available.
Prevent a dangerous, super-powerful attack from an enemy that has a berserk ability such as Rage. Many of these enemy buffs last only one turn and have long cooldowns. You can completely turn the tide of battle if you wait until they berserk to use your stun.

Just as it helps you to have as high Speed as possible, making the enemy as slow as possible is critical in battle. The Cripple skill reduces a target's Speed by -35% for 3 turns with a 4-turn cooldown. If your Speed is high enough, you can keep an enemy constantly Crippled.

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SYNERGY
As we now know, having a slower enemy means having a distinct advantage over them in turn rate, and it also means elongating the duration of your other effects. Combine debuffs and attacks to maximize your Crowd Control (CC) and damage in battle:
Cripple + Stun = Longer stun, because it will take +35% longer for the target's focus to regenerate enough to end the turn, and thus end the stun.
Cripple + Wound/Cripple + Expose = More chances for your team to strike the enemy before Wound/Expose wears off, leading to a lot of extra damage.
Cripple + Suppress = Best used against enemies with Heal over Time (HoT) abilities. Being slowed means longer downtime before they receive their next heal and more time for you to go for a killing blow.
The Claw skill deals an additional +30% damage against Physically debuffed enemies. If you learn to pair your Physical CC and stretch them out as long as possible with slows, you can consistently inflict massive damage on your target.

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SKILLS
Should I invest Skill Points in multiple skills or upgrade one skill multiple times?
Fill your entire skill wheel before you even consider upgrading an ability. Having more skills gives you two advantages:
A variety of skills gives you a variety of strengths. You'll have the advantage of multiple tactics in battle to choose from instead of being limited to only a handful of abilities.
A wide repertoire of abilities will also help prevent downtime between turns where you are stuck with only your basic attack available.
There's an obvious advantage to being able to use two different attacks for hundreds of damage consecutively than to have one attack with +25 damage that then goes on cooldown.

Should I respec my skill points? When?

Try new strategies by experimenting with different skills to find a playstyle that works for you.

Respeccing is very cheap in the early game, only $1! It will not stay this inexpensive forever, so it's a good idea play around with various builds while you can do so without hurting your pockets.

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SURVIVING
What can I do to increase my survivability?
If you expect to take a large amount of damage in the next few turns from a charging or berserking enemy, you can protect yourself with an ability such as Guard, which grants +150% Defense as well as +50% Stun and Focus Drain resistance.
Other stats can help you survive in battle, too. Pay attention to the kind of damage the enemy is dealing your team:

Fast enemy with several, rapid attacks?  Defense is your direct protection from damage.
Slower enemy with heavy hitting blows OR an enemy using Defense-penetrating attacks? Vitality increases your HP to allow you to take more damage and still survive.
Non-Physical damage cutting through your health? Resistances will protect you by diminishing specific types of damage by a certain percentage.

Why should I pay attention to HP, beyond the obvious?
Many elements of battle can changed based on current HP. Abilities such as Drill Strike deals +50% damage to targets under 35% HP. Also, some enemies berzerk when they fall under half health, and some deal increased damage when you are under 50%.
Focus down berzerking targets quickly or stun them when they drop into the danger zone, and keep yourself healed when facing targets that gain strength while you're low HP.

How do I get the most out of my healing skills?
Be patient when fighting an enemy with dangerous abilities. Let them use their high-damage attack or debuff ability first, and then you can completely negate it with a well-timed heal.
The Regenerate skill can dispel 1 debuff at random. If you've been affected by a Slow and then a Poison, it's a 50/50 chance that your heal will dispel the Slow instead of the Poison. Sometimes, it's best to wait out the weaker debuffs before you attempt to dispel the stronger one.

Keep yourself alive without spending the Regenerate cooldown by using Lifesteal. You can find items with a Lifesteal percentage which will take an amount of the damage you deal and give it back to you as health <em>or</em> you can use abilities such as Blood Bath and Blood Strike.

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STATS
Not all stats are created equal! A single point into your four main stats, Vitality, Power, Defense, and Speed, can yield significant returns.
For example, increasing your Vitality by just one point will increase your HP by 7 points. Thus, an item that gives a few more Vitality points can add a sizable amount to your overall Health.

Speed: You thought we were done talking about Speed! In addition to raising your Focus regeneration rate, the Speed stat also increases your chance to hit <em>and</em> to dodge enemy attacks. A "Miss" on an attack deals absolutely no damage and has no effect whatsoever on the target.

Defense: This stat offers protection from direct attacks, meaning you can't lessen the damage from indirect damage like DoT effects, but you can significantly protect yourself from the enemy's strikes.

Try to maintain a balance of Defense and Vitality with your offensive stats if you notice the enemy is knocking out large chunks of your HP even after being debuffed. The damage you prevent each turn with a higher defense adds up quickly and can mean the difference between life or death.

It's possible to have high Defense with lower Power and still deal impressive damage. Abilities like Iron Slam take a large percentage of your Defense and add it directly as damage to your attack. Combining Iron Slam with a skill like Guard (which adds 150% Defense) can yield crippling results.

This guide is in progress! Feel free to post your own tips or as for help.

  • 183 Replies
Gulvan
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Gulvan
5 posts
Peasant

I'm stuck on zone 8 stage 3: Apollo & Artemis
My strains are frost and fire
I'm trying to use the combination of Breach (applies Clarity with 59% chance) and Blast (empowered with passive "Annihilation" (maxed as well)).
The problem is, Apollo and Artemis kill me before the cooldown of Blast expires. Also, using combo for the second time is just the preparation, then I should kill both artemis and apollo and this could be achieved only in 3+ turns. But I can't even reuse Blast!
I equiped the best items of this area's shop.
What should I do? This battle seems impossible for me

testplayer1234
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testplayer1234
1 posts
Peasant

awesome guide. thank you!

carlosbomb
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carlosbomb
39 posts
Scribe

you know? i believe the best strantegy in rpg games is this :
1) always be levels far powerful than your correct zone of battle
2) always keep money and dont invest them for anything
3) always have a medic in your team and a tank
4) if you have multiple targets and one is thougher than the others, go for the weakest
5) know your role! (by role i mean tank or medic or a guy with friking high damage, i normaly go
with medic cause in mostly 99% of the games you will find good tanks and good attackers but not always a good medic)
well, thats all, hope you find it useful!

Gulvan
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Gulvan
5 posts
Peasant

@carlosbomb
1. If you want to be levels far powerful than current enemies, you need to use the training mode for 2 hours at least.
2. Tank is useless here, 'cause enemy AI attacks the weakest target in the most cases.
3. You can have no medic, but you must have a support. If this support has no healing abilities, then it can control the enemies to make sure their damage output will be minimal. Though only the player can be control-oriented support (Ice strain).
4. And of course, in many cases you will need to focus not the weakest, but the most dangerous target (or the target, that wont punish you for attacking it)

Gulvan
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Gulvan
5 posts
Peasant

By the way, I've just defeated Apollo & Artemis and now I'm on Carbon's true form. I could defeat him as well, but my session in the computer club was over.

The key thing in winning this fight when your strains are Frost and Fire is to max frost strain and control Apollo as long as possible. A couple of aoe skills will help you to damage Artemis as well, but the first enemy to die will be Apollo all the same. When it will happen, DO NOT LET ARTEMIS TO ATTACK. Your teammates can sacrifice themselves though (You must have Endurance maxed).
It's important to have Veradux and Herregods both in your party, 'cause you can't be distracted from controlling the enemies.

P. S. An obvious advice how to control the targets most effectively: firstly, slow them down, then stun. If you need more time to prepare, use Ice Wall, it will stun entire enemy team for a long time. Do not stun the target until the previous stun will be over, don't forget to put on your wheel Frost Charge as it will help to deal with cooldowns

VanillaCandle
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VanillaCandle
5 posts
Peasant

Thanks for advice. I was trying to get it right for weeks now, got sick and switched to https://slottyvegas.com/en . Man, isn't it annoying when you are stuck on the same level for weeks

Gulvan
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Gulvan
5 posts
Peasant

@VanillaCandle
And what is the level you stuck on for weeks? Maybe I can help

knet214
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knet214
1 posts
Peasant

Finished the game in legend run on my first playthrough. And yes Im bragging
Its very easy if you use thunder frost build speedster.
Here are my skill lists:
Arctic strike
Break
Mind freeze
Shockwave
Warp strike
Coldsnap
Supercharge (Max)
Fragment (Max)

Main weapon is shovel or frostfang, and change to pulse katana for more speed
Its pretty fun watching your enemies be a good boy and stay still for you.
2 stuns 4 focus drain 1 speed buff 1 focus drain buff
Max fragment first then supercharge

Everything is easy in life. *sigh*

hafaroman
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hafaroman
10 posts
Peasant

Some awesome tips here, thank a lot for this thread

Terumi_saaan
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Terumi_saaan
1 posts
Peasant

I am currently stuck on fighting Cpt. Vendera, Zone 7 Stage 9. He'll unleash two multi-strikes and use Attack, which'll guarantee one of my allies die. I am currently using Veradux and Dr.Herragods, and my stats are 1346, 806 and 1805 respectively. After he uses first-aid, i am no longer unable to fight him. I am currently using the Fire Strain.

Ulannian
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Ulannian
1 posts
Peasant

Hello, I just come here to ask for some review. Could anyone help me with this game?

Gulvan
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Gulvan
5 posts
Peasant

@Terumi saaan
Try to choose the best equipment for your team and use Blast strategy. Also, what's your second strain?

nthieu1995
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nthieu1995
4 posts
Blacksmith

@Terumi:
Try this skill set, maybe it will help:
Shell Blast (Fire/stun), Break(Phy/Stun), Envelope(Fire/Slow), Cripple(Phy/Slow), Snap Kick(Phy-Upgrade this one first), Regenerate(Phy), Blaze Aura(Fire)
The last skill slot is your choice.
The tip is Envelope will disable and enemy and make his attack miss most of the time.
If I know your third Strain, I may find another build that make the fight easier.

hafaroman
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hafaroman
10 posts
Peasant

Thanks for this guide

ChaosCortez
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ChaosCortez
3 posts
Farmer

I feel like this game wasn't properly tested. I'm lighning/nature strain, but I can't do anything about Baron Brixius. That boss is literally a god, having op healer with dmg reflect, constant power bonus, ridiculous adaptation, 50 turn, teamkiller silence along with high hit points. Whatever I do, I can't beat him and despite allegedly the game is possible with pure physical strain, the adaptation makes it fairly impossible in the baron fight.

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