ForumsForum GamesCount to 500 III: The Maze

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Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

Welcome to the third count to 500 game.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

Players must also count their personal scores with every post. This will be the players total contribution to their side in the game, including mistakes. At the end of each round, the totals shall be used to update the leaderboard. These totals are for all games and will not reset upon starting a new count.

Leaderboard

@HahiHa - 799
@armorplayergc - 633
@KatPryde - 579
@Swarmlord2 - 315
@Eldunari17 - 77
@Muffin1634 - -25

If anybody was missed, please say so.

Now, having reached the temple, you see the guardian disappear. You now go inside and start to examine what you find. There are large statues of the gods and ancient writing on the walls. As you go underground, you notice that the corridors split... You have entered a maze. You hear a laughing sound (sounds a bit like 'ha hi ha'). The guardian reappears, from a hidden door and leaves through another. The maze starts to shift around you, blocking the way out. You try to open the hidden door, but cannot. You must now go through the shifting maze, controlled by the guardian, in order to be allowed into the inner chambers of the temple.

  • 423 Replies
HahiHa
offline
HahiHa
8,254 posts
Regent

-4. Of course you would. That is Flipper's Law, after all. Her fluctuating favour graces both sides, just like Pseudo-rands stochastic gifts. The question is, will you be able to cast off your need for predictability and embrace Their Holy Chaos?

1d20=17

DICE RESULTS
17 = 1d20
Ramit12
offline
Ramit12
2,966 posts
Baron

-20. Don't worry, there's always hope.

Personal Score: 25

1d20=14
Coin Flip = Heads

DICE RESULTS
14 = 1d20
COIN RESULTS
Coin Flip
Heads
Muffin1634
offline
Muffin1634
380 posts
Jester

-13. Why is there a train in a ma- OHMYGOD LOOK OUT!!! *pushes everyone out of the way*
But nice job hauling a train down into this maze.

*belly rumbles* Hey Swarm, can I have some of my baguette?

ThatTrain = 17
ScaredMe = Heads

PS: -14 => 3
Yay, out of the negatives!

New number: 4 steps

DICE RESULTS
17 = ThatTrain
COIN RESULTS
ScaredMe
Heads
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

4. Sure. *passes the second half* Try not to starve. I doubt that we will find anything to eat down here.

PS: 290

1d20=12Coin Flip = Heads

DICE RESULTS
12 = 1d20
COIN RESULTS
Coin Flip
Heads
Ramit12
offline
Ramit12
2,966 posts
Baron

16. Were now back on our path.

Personal Score: 39

1d20=17
Coin Flip = Heads

DICE RESULTS
17 = 1d20
COIN RESULTS
Coin Flip
Heads
Ramit12
offline
Ramit12
2,966 posts
Baron

31. If a train is faster and it takes us to the finish line, then let's hop on the train.

Personal Score: 56

1d20=9
Coin Flip = Tails

DICE RESULTS
9 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
offline
HahiHa
8,254 posts
Regent

26. A train in a maze is a recipe for disaster, if you ask me. Too many sharp bends.

1d20=2

DICE RESULTS
2 = 1d20
Ramit12
offline
Ramit12
2,966 posts
Baron

24. Good thing we have seat belts.

Personal Score: 51

1d20=2
Coin Flip = Tails

DICE RESULTS
2 = 1d20
COIN RESULTS
Coin Flip
Tails
Ramit12
offline
Ramit12
2,966 posts
Baron

19. We can go the other train.

Personal Score: 50

1d20=6
Coin Flip = Tails

DICE RESULTS
6 = 1d20
COIN RESULTS
Coin Flip
Tails
Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

16. I don't think that there is a station down here.

PS: 302

1d20=10Coin Flip = Tails

DICE RESULTS
10 = 1d20
COIN RESULTS
Coin Flip
Tails
Ramit12
offline
Ramit12
2,966 posts
Baron

11. Maybe it's a mirage!

Personal Score: 47

1d20=17
Coin Flip = Heads

DICE RESULTS
17 = 1d20
COIN RESULTS
Coin Flip
Heads
Muffin1634
offline
Muffin1634
380 posts
Jester

28. A mirage? Man I must be hungry...

1d20=3
Coin Flip = Tails

DICE RESULTS
3 = 1d20
COIN RESULTS
Coin Flip
Tails
Ramit12
offline
Ramit12
2,966 posts
Baron

31. And Muffin, can you duplicate yourself? I'm also hungry.

Personal Score: 64

CanMuffin = 4
DuplicateHimself = Heads

DICE RESULTS
4 = CanMuffin
COIN RESULTS
DuplicateHimself
Heads
HahiHa
offline
HahiHa
8,254 posts
Regent

35. Hmmm...
*retreats to bake some muffins and disperse their scent through the maze*
Hehehe...

1d20=17

DICE RESULTS
17 = 1d20
armorplayergc
offline
armorplayergc
16,463 posts
King

18. hmmm... did I miss a lot? what happened to me? where are we? 1d20=13 Coin Flip = Tails

Personal Score: +678 -> +671

DICE RESULTS
13 = 1d20
COIN RESULTS
Coin Flip
Tails
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