ForumsForum GamesCount to 500 III: The Maze

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Swarmlord2
offline
Swarmlord2
2,081 posts
Marquis

Welcome to the third count to 500 game.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d20 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twenty if it's a mod or admin). Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll of flip which didn't work (because it contained invalid punctuation, for example).

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

Players must also count their personal scores with every post. This will be the players total contribution to their side in the game, including mistakes. At the end of each round, the totals shall be used to update the leaderboard. These totals are for all games and will not reset upon starting a new count.

Leaderboard

@HahiHa - 799
@armorplayergc - 633
@KatPryde - 579
@Swarmlord2 - 315
@Eldunari17 - 77
@Muffin1634 - -25

If anybody was missed, please say so.

Now, having reached the temple, you see the guardian disappear. You now go inside and start to examine what you find. There are large statues of the gods and ancient writing on the walls. As you go underground, you notice that the corridors split... You have entered a maze. You hear a laughing sound (sounds a bit like 'ha hi ha'). The guardian reappears, from a hidden door and leaves through another. The maze starts to shift around you, blocking the way out. You try to open the hidden door, but cannot. You must now go through the shifting maze, controlled by the guardian, in order to be allowed into the inner chambers of the temple.

  • 423 Replies
HahiHa
offline
HahiHa
8,254 posts
Regent

116. No you won't.

1d20=15

DICE RESULTS
15 = 1d20
armorplayergc
offline
armorplayergc
16,463 posts
King

101. YES WE WILL! AAAAAAAAAH! *runs and takes random paths through The Maze* 1d20=8 Coin Flip = Tails

Personal Score: +662 -> +658

DICE RESULTS
8 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
offline
HahiHa
8,254 posts
Regent

97. Well, that was... unexpected. Not that I want to complain, mind you. On the contrary ^^

1d20=8

DICE RESULTS
8 = 1d20
Ramit12
offline
Ramit12
2,966 posts
Baron

89. Don't worry guys, we will find our way soon.

Personal Score: 124

1d20=16
Coin Flip = Tails

DICE RESULTS
16 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
offline
HahiHa
8,254 posts
Regent

98. Ah, but is forward ahead of you or back?

Confuse = 5

DICE RESULTS
5 = Confuse
armorplayergc
offline
armorplayergc
16,463 posts
King

93. it's in the direction we DON'T want to go 1d20=4 Coin Flip = Tails

Personal Score: +658 -> +656

DICE RESULTS
4 = 1d20
COIN RESULTS
Coin Flip
Tails
Muffin1634
offline
Muffin1634
380 posts
Jester

91. No, we want to go forwards. No confusation here.

1d20=19
Coin Flip = Heads

PS: 51 => 70

New number: 110. steps

Ooh das a BIIG number.

DICE RESULTS
19 = 1d20
COIN RESULTS
Coin Flip
Heads
HahiHa
offline
HahiHa
8,254 posts
Regent

110. Sure, but where is forward? Did you remember the directions after all those turns? No use looking at your compass, the maze has its own magnetic field.

1d20=20

DICE RESULTS
20 = 1d20
armorplayergc
offline
armorplayergc
16,463 posts
King

90. Ha, the Maze HAS its own magnetic field, but we can still use THE MAZE'S magnetic field to guide us *looks at the compass* 1d20=4 Coin Flip = Heads

Personal Score: +656 -> +660

DICE RESULTS
4 = 1d20
COIN RESULTS
Coin Flip
Heads
Muffin1634
offline
Muffin1634
380 posts
Jester

94. *happily munching on baguette*

1d20=19
Coin Flip = Heads

PS: 70 => 89

New number: 113 steps

DICE RESULTS
19 = 1d20
COIN RESULTS
Coin Flip
Heads
HahiHa
offline
HahiHa
8,254 posts
Regent

113. ap, did I mention the maze's magnetic field can shift just like the maze itself?

MagneticShift = 10

DICE RESULTS
10 = MagneticShift
Ramit12
offline
Ramit12
2,966 posts
Baron

103. That sounds rough, but do you know what's more rough? Me, hacking through the said magnetic field and taking control of it. After I took said control, I used it against you.

Personal Score: 116

IAmControlling = 18
TheMagneticField = Heads

DICE RESULTS
18 = IAmControlling
COIN RESULTS
TheMagneticField
Heads
HahiHa
offline
HahiHa
8,254 posts
Regent

121. A magnetic field cannot be 'hacked' :/ You did something, that much is apparent - though I have no clue what. However, only the Guardian (that is, me) has full control over the maze and any related force. If you could simply "hack" the maze, you wouldn't be here right now.

1d20=9

DICE RESULTS
9 = 1d20
armorplayergc
offline
armorplayergc
16,463 posts
King

112. *walks downstairs, until reaching a part of the maze which seems to be flooded* oh no... I guess we'll have to swim here... 1d20=11 Coin Flip = Heads

Personal Score: +660 -> +671

DICE RESULTS
11 = 1d20
COIN RESULTS
Coin Flip
Heads
Ramit12
offline
Ramit12
2,966 posts
Baron

123. Good thing we have swim clothes.

Personal Score: 134

WeAre = 20
AbleToSwim = Tails

DICE RESULTS
20 = WeAre
COIN RESULTS
AbleToSwim
Tails
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