ForumsGamesMonsters Den Chronicles: Endgame Builds

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Microbot024
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Microbot024
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Okay, so first off, I want to acknowledge that there is already a thread on party builds. However, I didn't really want to necro that thread, so I made a new one. Feel free to share any build you may have!

NOTE: I would recommend that you remove all items from characters and buy items in the emporium until you have no more money left for resetting, since you keep items when you reset.

Overview: This is my crit party build. This does not require a party reset, but it is HIGHLY recommended since the rogue should be quaffing many a Tonic of Quickness and the party equips will require a LOT of grinding. Also, if you don't have a level 5 character anymore as a dedicated shopkeeper, Shards of Dilaera runs could quickly become a rather expensive venture.

MY BUILD:
Rogue (Assassin): Front and center. This is your main damage dealer, crit spam
Warrior (Captain): Rear and center. Rogue buff spam and 2nd damage dealer.
Cleric (Confessor): Front left/right. Heal tank and Act IV grinder.
[O] Ranger (Warden): Rear left/right. Secondary healer, stunner, rogue buffer

[O]: Personally I like running three characters, so the ranger is completely optional.

Equipment: All of the equips have sparks of legend on them.

Rogue: Jack of All Crits Requires 26 Shards of Dilaera (SoD)
Socketed Bandolier of Malice: Three (3) SoD
Prowler's Shoulders: One (1) SoD
Socketed Dirk of Malice: One (1) Wraithstone, Two (2) SoD
Socketed Parrying Dagger of Endurance: Three (3) SoD
Socketed Iron Ring of Malice: Four (4) SoD
Blackheart's Mask: One (1) SoD
Socketed Leather Jerkin of Reflexes: Three (3) SoD
Socketed Reinforced Wristguards of Dexterity: Three (3) SoD
Socketed Leather Leggings of Dexterity: Three (3) SoD
Socketed Leather Boots of Dexterity: Three (3) SoD

So obviously you get the idea. This nets you 99% critical chance and 900% critical damage with the deadly fighting style. Combine this with Sneak Assault and you have a rear line clearer. Coup de Grace is nice, but why stun when you can one-hit with a normal attack? In terms of equipment, I used Blackheart's mask instead of another socketed item because of it's ability. Namely, there's a 100% chance on crit to gain 10 power and add 12 quickness. This is, for many reasons, amazing. Consider that 99% of the time we're gonna have a one-shot critical plus an extra 10 power to make up a bit of the power lost on Sneak Assault. Not only that, he gains 12 more quickness to stab the next guy in line even faster. If he is hurting for power, just do a normal stab on any available enemy because he's in the front line.

While a little overkill, I had my rogue drink 250 Tonics of Quickness and 40 Tonics of Power for a total of 300 Quickness and 200 Power, which took a LOT of money and a LOT of grinding. Basically this guy can solo an entire dungeon no problem with a marginal amount of quickness (compared to other builds) because he's entirely self sufficient (power steal from Blackheart) and because of that insane crit chance and damage. Also, because of the endurance armor, he isn't a complete 'glass cannon' and can take at least one or two hits.

Warrior: Crit Captain Requires 29 SoD
Socketed Fine Cloak of Malice: Three (3) SoD
Socketed Fine Steel Pauldrons of Dexterity: Three (3) SoD
Socketed Voulge of Enervation: Three (3) SoD
[No Offhand Equip]
Socketed Iron Ring of Malice: Four (4) SoD
The Black Helm: Four (4) SoD
Socketed Fine Steel Breastplate of Intellect: Three (3) SoD
Socketed Fine Steel Vambraces of Intellect: Three (3) SoD
Socketed Warplate Greaves of Strength: Three (3) SoD
Socketed Fine Steel Sabatons of Strength: Three (3) SoD

Similar idea. This should net you 90% crit chance and 875% crit damage. While I could easily make this guy have 100% crit chance by adding a socketed shield and socketed one handed weapon, the spear allows me to hit enemies from the back rank... heheheh. By putting this guy rear center, the rogue can one-hit clear the back rank and the warrior can one-hit clear the front rank. I'd mostly be using Push Harder on the rogue if he's hurting for power, Cleave, for clearing the front, and Hold the Line and Shrug it Off for increased damage protection should the rogue get hit. For fighting styles, I like Inspiring to buff the damage of the rogue even further (15% damage modifier), or Adrenaline for the stun evasion and 10% damage modifier.

Cleric: Spiked Tank Master Note: This is not my build, I got it from someone else on a Kongregate thread and tweaked it. This thing is amazing.
Southling's Shieldcloak: One (1) Rune of Protection
Masterwork Warplate Pauldron of Thorns: One (1) Rune of Protection
Barbed Brutaliser: One (1) Wraithstone
Doomwarden: Two (2) Shards of Nidal
Martyr's Signet: One (1) Shard of Nidal
Spiked Warplate Helm of Thorns: One (1) Rune of Protection
Equinox Robes: Two (2) Runes of Protection
Spiked Fine Steel Vambraces of Thorns: One (1) Rune of Protection
Soothing Plate Greaves of Thorns: One (1) Rune of Protection
Bolstering Warplate Sabatons of Thorns: One (1) Rune of Protection

If and when your glass cannons die, your tanky cleric is here to help. With a whopping 70% damage protection, plus the 15% from Hold the Line to make 85%, this guy can stand against any blow. Not only that, his insane regeneration rate (varies by level) and retaliation damage (varies by level) means that he's just going to heal that damage back and will deal a ton of damage to anything that touches him. Putting him on the Benedition fighting style means he has 100% resists to everything. So he won't flee from terror or get -25% damage protection from Breach Defense. You can also solo farm Act IV with this guy (the endless wave mission). I usually drop something heavy on my spacebar before I go to bed and watch the $$$ and items roll in after I wake up to Wave 400.

Unfortunately, the -30 power from the Southling's Shieldcloak drops his power to 70, which means he can't resurrect. Which sucks. Because he's a cleric. So I usually just throw a Tonic of Power on him so he can at least resurrect. Also, if I wanted, I could remove the Wraithstone (since he's probably not going to be hitting anything anyway) and the Shards of Nidal to get 4% more damage protection. But I decided eh, what's 4% damage protection gonna do? Plus, without the Shards of Nidal, playing him at 34 quickness is really painful.

Optional:
Ranger: Heal Stunner
Quicksilver Quiver: One (1) Rune of Power
Moonglow Shoulders: One (1) Rune of Power
Mosswood Crossbow: One (1) Wraithstone, One (1) Rune of Power
[No Offhand Equip]
Divine Annulus: One (1) Rune of Power
Moonglow Helmet: One (1) Shard of Sarilas
Moonglow Chest: One (1) Shard of Sarilas
Moonglow Bracers: One (1) Shard of Sarilas
Moonglow Leggings: One (1) Shard of Sarilas
Moonglow Boots: One (1) Rune of Power

This is my least favorite of the four. He's useful for filling that heal hole caused by Mr. ImmaTankCleric over in the front lines and can stun with Snare and Pin for the rogue's Coup de Grace, but I honestly don't find him that useful in this party. I usually leave him out so I have more space to mess with party formations should the terrain be unfavorable. You'll notice that this guy is the only one with an actual set. That's because I was lazy, and the Moonglow set is basically the 'Healing Ranger' set, which synergizes well with the Healing Lore stance and the skills Nature's Balm, Healing Remedy, and Second Wind. The set also provides +50 power, which, with the Runes of Power, nets you 175 power without Tonics of Power. The Shards of Sarilas give you a nice 100% starting action so you can set up Thorns, Snare, or buff the rogue with Swiftness for EVEN MOAR SPEEEDD!

Point Allocation:
Rogue:
I like to put all points into endurance for some survivability during the first ten or so levels when he is still learning all his skills. Once it gives you three points to allocate, I shove all the points into dexterity. When the rogue gets to a decent level where endurance doesn't matter anymore, I shove a Clean Slate on him (a Special Emporium item) and reallocate all points to dexterity.

Warrior:
I do a 1/2 split between Strength and Intellect so he can still do lots of damage (not as much as the rogue, of course) while still being able to effectively use skills that require Intellect to be useful.

Cleric:
All points in endurance, no questions asked. Not even intellect for heals, because you'll be smashing enemies faster than they can hit you. If for some reason your main damage dealers manage to die, the insane retaliation should finish the rest off while you resurrect the damage dealers.

Ranger:
All points in Intellect. If you choose to use this guy, he'll be your secondary healer, stunner for Coup de Grace (which you honestly won't need) and trap setter. Like Ana from Overwatch. Kind of.

Final Notes:
I also like to keep a level 5 on hand so I can constantly farm the Emporium for those much-needed Shards of Dilaera. I find that level 5 keeps the restocking cheap ($350) and the items too, since I tend to slot Sparks of Legend on all of my character's equipment anyway. You can grab tons of Sparks of Legend and a myriad of other equipment by, as mentioned above, throwing your tanky Cleric into Act IV overnight and jury-rigging the spacebar (like leaving something heavy on it). Or as I like to call it, MacGyvering the spacebar.

  • 34 Replies
135689
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135689
8 posts
Jester

Finally ; )
So its almost finished....
Six years of waiting I don't really know how to feel after so long.....
Good I guess.

brianjones
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brianjones
5 posts
Nomad

Thanks for providing such an insightful information over here.

TheQubaPl
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TheQubaPl
26 posts
Farmer

Sorry I didn't post the source as if everyone knew that:
https://www.kickstarter.com/projects/garin/monsters-den-godfall-a-turn-based-dungeon-crawling/comments
From what I could guess, a Baker is a person who donate for his Kickstarter Project (Kickstarter is like Patreon) and all bakers can write to garin's email for a Beta Key. Bakers could test Godfall unfinished version since years I think :O I actually found this Kickstarter like month ago XD

TheQubaPl
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TheQubaPl
26 posts
Farmer

SPOILER ALERT!!!
The game will be neve... NAH JUST KIDDIN' DD
https://www.kickstarter.com/projects/garin/monsters-den-godfall-a-turn-based-dungeon-crawling/posts/1845679
Official Release Date

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