ForumsForum GamesCount to 500 IV: The Hidden Path

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Swarmlord2
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Swarmlord2
2,040 posts
Count

Welcome to the fourth count to 500 game.

In this game players must use dice to count to 500 by doing the following

1. State the current number which the count has reached
2. Roll 1d20
3. Flip 1 coin

Counting works as follows

The count starts at zero and resets upon completion of a count. You add the number on the 1d20 but, if the coin comes up as tails, divide the roll by 2 (rounding up) and take the resulting number away from the count. Mods and admins (if they ever join) always take away a full d12 and therefore don't have to flip a coin. The count can become negative and if it ever reaches -250, the mods and admins win, even if they haven't contributed. Any post that doesn't count or makes a mistake instantly removes 20 from the count (or adds twelve if it's a mod or admin), unless it is an intentional mistake meant to hinder one side, in which case it should be completely ignored. Missing the current count is a mistake (but if you still add to the count, the addition or subtraction counts as well as the penalty). Back to back (p1, p2, p1, p2, like in count to 100) counts as a mistake as well as double posting. B2b still counts, even if a mistake has been made in between viable posts. B2b only doesn't count if there is a reset. Double posting is allowed if it is to repeat a roll or flip which didn't work (because it contained invalid punctuation, for example) or which was forgotten.

Reaching 500 results in a win.

Players may name their rolls in any way (as long as it is not intentionally offensive).

Players must also count their personal scores with every post. This will be the players total contribution to their side in the game, including mistakes. At the end of each round, the totals shall be used to update the leaderboard. These totals are for all games and will not reset upon starting a new count.

Leaderboard

@HahiHa - 1638
@KatPryde - 828
@Swarmlord2 - 336
@Ramit12 - 325
@Muffin1634 - 290
@Touchemoisituveux - -22

If you didn't post your score from the last game, then please do so now.

Having escaped the maze, you need to find another way into the inner chambers. The guardians don't bother you at all, as you explore the smaller ruins in the area around the large temple. You soon find a building which has collapsed on the inside, revealing tunnels, below the level of the maze. They are largely blocked off, unstable passages and will be difficult to traverse, however this is most likely the only way to get back to the temple. However, before you can enter the old tunnels, you must clear the rubble blocking the small entrance.

  • 60 Replies
Muffin1634
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Muffin1634
379 posts
Scribe

-7. wh-what's going on? um... Hello? i think i was knocked out by something... (hai everyone, sorry i'm late to the party)

TheOnlyThingICanRemember = 16
IsMyBaguette = Tails
(as I am still holding it in my hand, apparently)

Oops, I'm a bit disoriented...

PS: 290 -> 282

New number: -15 steps

DICE RESULTS
16 = TheOnlyThingICanRemember
COIN RESULTS
IsMyBaguette
Tails
Swarmlord2
offline
Swarmlord2
2,040 posts
Count

-15. That's alright. We found you, so now we can advance!

PS: 354

1d20=12Coin Flip = Heads

DICE RESULTS
12 = 1d20
COIN RESULTS
Coin Flip
Heads
Ramit12
offline
Ramit12
2,551 posts
Lord

-3. Now we need to find @armorplayergc, @Touchemoistuveux, and @Eldunari17.

Personal Score: 290 -> 286

1d20=7
Coin Flip = Tails

DICE RESULTS
7 = 1d20
COIN RESULTS
Coin Flip
Tails
KatPryde
offline
KatPryde
4,630 posts
Scribe
DICE RESULTS
13 = ShallWeSitHereAndCallOut
COIN RESULTS
OrRunWildlyAndLook
Tails
HahiHa
offline
HahiHa
7,754 posts
Grand Duke

-14. Running around sounds like a good tactic; the wilder the better

PS. 1671

1d12=9

DICE RESULTS
9 = 1d12
Swarmlord2
offline
Swarmlord2
2,040 posts
Count

-23. For some reason, I suspect that this wouldn't be advisable.

PS: 366

1d20=15Coin Flip = Tails

DICE RESULTS
15 = 1d20
COIN RESULTS
Coin Flip
Tails
Ramit12
offline
Ramit12
2,551 posts
Lord

-31. We will get our bearings soon.

Personal Score: 286 -> 292

1d20=6
Coin Flip = Heads <- Finally, a heads.

DICE RESULTS
6 = 1d20
COIN RESULTS
Coin Flip
Heads
Swarmlord2
offline
Swarmlord2
2,040 posts
Count

-26. I hope that there aren't any bears with rings...

PS: 358

1d20=13Coin Flip = Tails

DICE RESULTS
13 = 1d20
COIN RESULTS
Coin Flip
Tails
HahiHa
offline
HahiHa
7,754 posts
Grand Duke

-33. Nope, no ring-bearing bears around here. I cannot guarantee that there are no bears without rings, though. Or ringing bears.

PS: 1680

1d12=7

DICE RESULTS
7 = 1d12
KatPryde
offline
KatPryde
4,630 posts
Scribe
DICE RESULTS
10 = ForWhomTheBellTolls
COIN RESULTS
ForMeOrForYou
Heads
Swarmlord2
offline
Swarmlord2
2,040 posts
Count

-30. Does the bear have a bell too?

PS: 351

1d20=16Coin Flip = Tails

DICE RESULTS
16 = 1d20
COIN RESULTS
Coin Flip
Tails
KatPryde
offline
KatPryde
4,630 posts
Scribe
DICE RESULTS
4 = MaybeOrMaybeItsACow
COIN RESULTS
PretendingToBeABear
Tails
Ramit12
offline
Ramit12
2,551 posts
Lord

-40. Or what if it's a mirage?

Personal Score: 292 -> 284

1d20=15
Coin Flip = Tails

DICE RESULTS
15 = 1d20
COIN RESULTS
Coin Flip
Tails
dorukayhan
offline
dorukayhan
1,325 posts
Bard

-48 Let's see it ourselves then! *grabs a sturdy-looking stick = 3* AAAAAAAAAAAAAAAAAAAAAAAA = Tails

Personal score: I have no idea, so assume 0 -> -2

DICE RESULTS
3 = Stick
COIN RESULTS
AAAAAAAAAAAAAAAAAAAAAAAA
Tails
KatPryde
offline
KatPryde
4,630 posts
Scribe
DICE RESULTS
7 = AtThisPointIThinkItsA
COIN RESULTS
MagicalDistraction
Tails
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