ForumsForum GamesThe Armor Games: Battle Arena

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HahiHa
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HahiHa
8,259 posts
Regent

Hear ye, Hear ye! The arena has opened, the first season started! The lanistae are looking for new recruits, and the crowd is craving for blood! Are you brave enough to accept the challenge? Enlist now and join the ranks of duelling legends!

Introduction
In this forum game you can create and personalize a fighter character, and compete with other users in 1v1 duels. The arena is large and can accommodate any number of duels, which can start at any time as soon as two contestants are ready. More different modes and championships might be added in the future if the testing phase goes well. I will update the thread at least daily, or whenever I have the time.

Character Creation
Head over to the separate Character Creation Thread, read through all the available options, and design your very own fighter. Once you have posted your character sheet in the Character Creation Thread, I will use it as basis for your next duel and update it in this here battle thread, so all you have to do here is choose your next move; no need to post your sheet every time, as I will be doing the updating.

You can change your character sheet in between rounds, whether you want to make a little tweaking, or prefer to change it altogether. I will always use the most recent character you posted - unless you designed more than one character, in which case I'll ask you to provide a link to the character sheet you wish to use when you post here for your next duel.
NB: Your character won't have any background story, as this is a duelling forum game, not a RPG.

Duel Procedure
The duels are turn-based, and you can only move in two directions, just like in fencing. Each turn, up to 2 actions can be made. Actions include:
(1) Move one field in either direction (towards or away from your opponent);
(2) use a potion;
(3) use an ability.
You can use up to two potions in one turn. You can also move twice in one turn, or move once and use one potion.
You cannot move and use an ability in a single turn, so choose wisely.
Using an ability immediately ends the turn. If you want to use one potion, do that first.

Basic abilities include Melee Attack, Ranged Attack, Cast Spell, Strong Attack, and Concentrate (see character creation for more details). Additional passive and active abilities can be chosen in character creation.
I will then calculate and post the outcome, after which it will be your opponent's turn.

Both contenders roll a d20 before starting, the one with the highest number gets to attack first.

If you know that you will be away for some time, please notify me beforehand. If a contender is inactive for an entire week without notice, his duel is forfeit and the opponent wins.

Help / Suggestions
Since this is the first time I try to run anything like that, there will most certainly be balance issues and other problems at first. You are welcome to address any issues and suggestions in the Discussion Thread. This is also the place to go if you have questions in general, or want to talk about different strategies.

Getting Ready
Now head over to the character creation thread to make or change your character, then come back here and post "I am ready and looking for a duel!" Your duel will start as soon as another user is ready. Unless you want to duel a user in particular, in which case you can issue a challenge by tagging the user in your post. Ideally, you should have already contacted the user about this beforehand, or else you might risk waiting some time before your challenge is accepted or refused.

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Leaderboard

For now, the leaderboard has no significance other than keeping track of victories.

Doombreed: 1
Chryosten: 0

  • 117 Replies
HahiHa
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HahiHa
8,259 posts
Regent

You can undertake 2 actions, but using an ability ends the turn. Sorry if my choice of words is counter-intuitive :/

nousername757
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nousername757
493 posts
Nomad

ahem. i move then concentrate

Doombreed
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Doombreed
7,022 posts
Templar

moving close to me I assume Also, @HahiHa do we have to wait for you as commissioner to post before we do, or can we post and you will just resolve our actions sequentially when you come back?

HahiHa
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HahiHa
8,259 posts
Regent

In my opinion, you missed the chance to use your Holy Strike while having +10% crit chance Well, too late now.

(also sorry if this is taking longer, I have yet to find an efficient way to do this. Slowly getting there though )

Name(Race): Ben (human)
HP/MP/FP: 120 / 100 (12) / 100 (14)
STR/INT/AGI: 15/10/10
dmg next turn x0.5

You move a step towards The Archfiend and concentrate for a moment.

Ben: +15 FP (back at max), half damage taken next turn.

@Doombreed
You are now at distance 2. What do you do?

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 97 / 70 (16) / 100 (14)
STR/INT/AGI: 5/20/10

Armor: - None
Weapon: Staff
Spell: Lightning Spell, Summon Familiar, Teleport
Sidearm/Shield: - None

Abilities:
- Attack (melee)
- Cast Spell
- Strong Attack
- Concentrate
- Healer (passive)
- Wrath
- Mana Lightning

Inventory:
- Health potion (2)
- Mana potion (2)
- Recovery potion (2)

HahiHa
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HahiHa
8,259 posts
Regent

Well, I think it would be more clean and organized if we'd do it in order, but... if you're feeling confident about your next action, sure, go ahead.

nousername757
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nousername757
493 posts
Nomad

shouldnt it be distance 3?

HahiHa
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HahiHa
8,259 posts
Regent

No, you did move once. By the way, I noticed I automatically interpreted your move as moving towards Doom. Can I assume that simply moving is always towards unless specified?

nousername757
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nousername757
493 posts
Nomad

yeah sure go ahead idc

Doombreed
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Doombreed
7,022 posts
Templar

nope, I teleported 3 fields away, you moved, close to me distance 2

Now. @HahiHa it is absolutely fine, just wanted to know I should also point out, that I can start moving and using abilities, not letting him reach me until he starts moving 2 fields, and by that time I will be able to teleport again.

For example I could move and use a ranged spell. And this would go on.

Instead, for now I'll just stay where I am and fire dark lightning at him (cast spell) while laughing maniacally (I think penalties for moving and using ranged attacks should exist, unlike moving and using melee attacks)

HahiHa
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HahiHa
8,259 posts
Regent

Hmm. I could imagine adding 5% chance to miss a ranged attack (+5% evade for opponent (basic value is 5%)) for reasons of decreased accuracy due to being short of breath... maybe?

Name(Race): The Archfiend (Dark Angel)
HP/MP/FP: 99 / 71 (16) / 100 (14)
STR/INT/AGI: 5/20/10

You shoot a bolt of lightning from your fingers at Ben.

Ben: -12 HP, -3 MP
The Archfiend: +2 HP, +1 MP

@nousername757
You are now at distance 3. What do you do?

Name(Race): Ben (human)
HP/MP/FP: 108 / 97 (12) / 100 (14)
STR/INT/AGI: 15/10/10

Armor: - None
Weapon: - Sword
Spell: - Fire Spell
Sidearm/Shield: - Shield

Abilities:
- Attack (melee)
- Cast Spell
- Strong Attack
- Concentrate
- Healer (passive)
- Holy strike
- Shield bash

Inventory:
- Health potion (2)
- Mana potion (2)
- Recovery potion (2)

nousername757
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nousername757
493 posts
Nomad

distance 2 means theres 1 field between us
3 away - 1 towards = 2 away = distance 3.

Doombreed
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Doombreed
7,022 posts
Templar

well I can't see how firing a longbow would work if you aren't Legolas As for crossbows, small handheld ones (point of sidearms I guess) but they can deal less damage.

And the same would go for spells. Like they require concentration so inaccurate when moving will work

HahiHa
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HahiHa
8,259 posts
Regent

I'm sorry, I have to go now. I think I'll make a flow diagram or something for myself, there are just too many things to think about

Be back updatin' tomorrow, 'til then!

HahiHa
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HahiHa
8,259 posts
Regent

Hang on, you're actually right nousername! Whoops. Let me just edit that.

nousername757
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nousername757
493 posts
Nomad

well ill do my turn now. and it IS distance 3

i move forward and set you on fire (cast spell)

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