...well, if what "Tha Man" said doesn't help...
If an object is not solid any collision checks will ignore it. If an object is solid collision check will check it along with everything else. i.e. if you have a ball that bounces on collision with any "Wall" or child of "Wall", and one of the children has Solid off, the one with solid off will never collide, so the ball will not bounce off of that type of wall. Or if you turn off Solid on the ball, the ball will not bounce at all.
Hope that helps.