I tried this but it didn't work
}else if(Key.isDown(Key.SHIFT)){
fire._y = Player._y;
fire._x = Player._x;
fire.dx = Player.dx * 10;
fire._width += 10;
if (fire._width >= 30){
fire._width = 30;
}
fire._height += 10;
if (fire._height >= 30){
fire._height = 30;
}
} else...
... is it because of AS2?