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IDea

Posted Aug 28, '08 at 6:34am

sheeps

sheeps

214 posts

Gold - Squire

yh it could be alright i guess

 

Posted Aug 31, '08 at 5:31am

CornflakePhysics

CornflakePhysics

1 post

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Generally, when I get ideas for games, I disregard them if they can be summed up in less than 5 or so sentences.

If you want to make some truly original games (which is what the industry needs right now) then your game shouldn't be able to be described as follows:

Like (existing game) but instead of (blah blah blah).

Adding more players to an existing title is not effective game design :/

Don't worry though, great ideas will come; They always do.

PS - I try not to fall into the trap of "It doesn't matter if it's been done before if you do it better." This is what the FPS market seems to be doing. They just make the same game over and over in an attempt to make the best ultra-realistic, light-bloom filled, repetetive tactical shooter. And it's working.

 

Posted Aug 31, '08 at 7:38am

Zega

Zega

812 posts

Gold - King

My idea is to avoid falling things... Some things are powerups though....

 

Posted Aug 31, '08 at 10:49am

Henrytheonlygameking

Henrytheonlygameking

485 posts

Gold - Lord

magma mayhem!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i loved it and it machis what you just said

 

Posted Sep 1, '08 at 6:57pm

Claw_Dragon4

Claw_Dragon4

189 posts

Wood - Knight

Seems sorta dull..... (bobs)

 
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