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GUIDE: Psychological

Posted Mar 16, '10 at 8:45am

rewster1

rewster1

2 posts

The following order of moves will take out any lone enemy eventually (not the 5 hit KO):
shock coma (2/3)
electrical storm
retrograde (2/2)
traumatize (2/2)
electrical storm
traumatize
confinement (4/4)
shock coma
electrical storm

It would take 14 rounds of this, but the enemy is stunned indefinitely. With overdrive, you can do it in 7 rounds, but you'd need to have veradux heal you, or replace the first two electrical storms with free will.

Against the time bomb, you can take it out in 26 turns using nothing but shock coma (2/3), confinement (4/4), and retrograde (2/2). You have to have overdrive turned on for this, so you would want to spend your cool down turns healing.
The order here would be:
shock coma
shock coma
retrograde
confinement
8 turns of nothing/healing
confinement
2 turns of nothing/healing
shock coma
1 turn of nothing/healing
retrograde
3 turns of nothing/healing
confinement
shock coma
shock coma
retrograde

 

Posted Mar 16, '10 at 10:30am

ILCOVERU

ILCOVERU

24 posts

i use alot of pshychological skills, and i got to say, you think like me, smart, eficient, perfect
just a few tings i would change, but since this is rather old you probably found this out by now:

so if you wanna use ST (shock therapy) but don't wanna waster focus, you use ST three times and then use electrical storm

another thing i use is this:
1: wraith form
2: sacrefice (Veradux)
3: sacrefice (Ronald)
4: SHOCK THERAPY
it crits at +1.000.000 damage

so i wish this has helped you

PLEASE READ THIS:
oh and i have a sonny 2 contest and would like evryone to join, even you, transitive i would like evryone to fight me
oh and be equiped with a stunning abilitie and\\or lightning defence muahahaHAHAHA
stuning abilities:
biological: break
hydraulic: next to frost in the skill tree
phychological: traumatise

i hope this help'd you some more and i wish taht you sign up for my sonny 2 contest
PLEASE REPLY ON MY PROFILE IF YES
or if you want more pro advice (not saying transitive isn't a pro ^^)
BYE!!

 

Posted Mar 25, '10 at 9:14pm

Meisterdevil

Meisterdevil

1 post

Ok I give up, I've tried every possible combo but I just cant get past zone 5 battle 7 (2 riot soldier and a cyborg something), its impossible, everyone dies quick, I never have enough time to buff, hit or debuff anyone, even free will is useless, it takes only bout 2 hits to go down even at max and with 283 INST. If I value my vitality, I lose on all my abilities, if I value my abilities I get beat up in the first round, If I mix everything up, I'm as useless as roald. Someone has to have a fit strategy for this level.

I'm level 19, and most of my items value INST, I made most of the medics item for vitality or else he wouldn't survive the first hits.

 

Posted Mar 26, '10 at 7:53pm

dropshock

dropshock

5 posts

Actually I beleive you do need the ability retrogade.(SPOILERS) In zone 7 (secret zone) there is an enemy called Dr.Klima. He has so much HP and he heals every 6 turns. So use retrogade on him when he shall heal and it takes a fraction of his enormous health bar. keep this up and you win.* Note this is pretty much the only time you need retrogade so I guess its still pointless.

 

Posted Apr 14, '10 at 9:08am

Chakraa

Chakraa

1 post

thank you

 

Posted Jun 6, '10 at 7:27pm

bgerm52

bgerm52

656 posts

Ugh . . . I hate Sonny, I couldn't ever get into it.

 

Posted Jun 7, '10 at 2:59pm

Urza777

Urza777

21 posts

I like it. Props.

 

Posted Jun 9, '10 at 6:55pm

brettma22

brettma22

17 posts

i found nightmare to be a great finisher upgrade it a little wit and it already at 450% instinct

 

Posted Jun 9, '10 at 6:58pm

AboutAPlaneCrash

AboutAPlaneCrash

269 posts

Ugh . . . I hate Sonny, I couldn't ever get into it.

Same here, just got too boring too quickly.

 

Posted Jun 10, '10 at 7:43am

JustinPeck

JustinPeck

6 posts

I suggest using dark infusion for a finishing strike at stage 1 after that throw it away as soon as possible.

 
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