in case a speed bio does not stun enemy Sonny, you Shock Therapy him as a matter of prophylactics, dispelling shadow blend if he did that :)
Right - it's amazing how often I forget the dispel effect of Shock Therapy. On a side note, I hate stuns in PvP. It wouldn't be so bad if they weren't automatic. As it is, it basically ruins PvP unless you house rule "no stuns".
The corruptor heals?! The only trick he seems to do is Black Metal while both orbs are in place, so you just wail at him with whatever you have, and put your guys to relentless to avoid them hurting the lower orb. Or there was a case (a bug IMHO) when both orbs used their self-buffs on the corruptor, then a single attack blasted it to smithereens :)
I'm assuming she heals based on a double heal move _after_ the orbs have already moved once. One orb casts a "Greater Purpose", which heals her some, then I think she heals herself for about 7400, and iirc, she doesn't attack that turn. Either way, about every 7 or so turns she gets a huge combined heal - about 11000 total.
I wonder did you use this very build to pass the entirety of Z7.
Clearly not. There's no way to beat Dr. Kilma without Retrograde. But other than that, yes. It's great for the guardians. I honestly can't remember how I handled Yosuke though. But I'll know soon enough. I just did a Legend run with this build today to test it out. Perhaps it was partly because I was more familiar with the game, but it was by far the easiest legend run I've done. The only battle that gave me even the slightest trouble was the Knight + 2 Mages, but even that wasn't really bad. Traumatize is pretty necessary throughout most of the zones. Also, I ended up not getting Nightmare until very near the end of zone 5, so never really had a chance to use it until after finishing legend to get some gear like WotC, etc. In zones 6 and 7, though, Nightmare is very useful when combined with Insecurity and Dark Echoes, and followed by Shock Therapy. One of the nice things about Nightmare is that the healing buff it creates doesn't include the percentage boosts from previous debuffs. So, you can hit for 10k+ damage, and then that first turn of healing will only restore about 600.
From zone 2 on, my wheel changed very little. It basically always had 1 Dark Echoes, 2 or 3 Shock Therapy, 1 Electrical Storm, 1 or 2 Traumatize depending on the fight, 1 Insecurity, and Wraith Form as soon as I got it. I also occasionally used Salvation early on to boost Veradux's healing in fights with heavy hitters. The biggest surprise I had was just how much easier the 2 Hounds + Caretaker fight was. At that point, I had most of the Charged Armor with the Mining Helmet and Poseidon's Fury, and had put virtually all of the attribute points into Instinct (a few went into Vitality early on). Preceding Shock Therapy with Insecurity and Dark Echoes, I was doing around 3k-4k damage.
I'll let you know how zone 7 goes. I may just have to wait out Yosuke's ridiculous buff by keeping him Traumatized.