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GUIDE: Psychological

Posted Jun 27, '11 at 3:44am

spartandestroyer

spartandestroyer

244 posts

psychological has very powerful abilities i must admit. only downside to the psycho builds is that i have seen ice mage hydros take a psychological out in minutes when the psychologicals are LVL 30 and the ice mage hydros are 20 levels lower then them. also i have noticed that it is possible although hard to make a speed psychological! one of the attacks decreases speed by something like 17 for 5 turns... 17 is dangerously close to 20 making permaspeedlock a viable option for the psycho. also if ultimatium didnt damage you for 10% of your max HP every turn then... (evil heavy weapons guy face)

 

Posted Jun 27, '11 at 4:04am

ileacus

ileacus

20 posts

in case a speed bio does not stun enemy Sonny, you Shock Therapy him as a matter of prophylactics, dispelling shadow blend if he did that :)

Right - it's amazing how often I forget the dispel effect of Shock Therapy. On a side note, I hate stuns in PvP. It wouldn't be so bad if they weren't automatic. As it is, it basically ruins PvP unless you house rule "no stuns".

The corruptor heals?! The only trick he seems to do is Black Metal while both orbs are in place, so you just wail at him with whatever you have, and put your guys to relentless to avoid them hurting the lower orb. Or there was a case (a bug IMHO) when both orbs used their self-buffs on the corruptor, then a single attack blasted it to smithereens :)

I'm assuming she heals based on a double heal move _after_ the orbs have already moved once. One orb casts a "Greater Purpose", which heals her some, then I think she heals herself for about 7400, and iirc, she doesn't attack that turn. Either way, about every 7 or so turns she gets a huge combined heal - about 11000 total.

I wonder did you use this very build to pass the entirety of Z7.

Clearly not. There's no way to beat Dr. Kilma without Retrograde. But other than that, yes. It's great for the guardians. I honestly can't remember how I handled Yosuke though. But I'll know soon enough. I just did a Legend run with this build today to test it out. Perhaps it was partly because I was more familiar with the game, but it was by far the easiest legend run I've done. The only battle that gave me even the slightest trouble was the Knight + 2 Mages, but even that wasn't really bad. Traumatize is pretty necessary throughout most of the zones. Also, I ended up not getting Nightmare until very near the end of zone 5, so never really had a chance to use it until after finishing legend to get some gear like WotC, etc. In zones 6 and 7, though, Nightmare is very useful when combined with Insecurity and Dark Echoes, and followed by Shock Therapy. One of the nice things about Nightmare is that the healing buff it creates doesn't include the percentage boosts from previous debuffs. So, you can hit for 10k+ damage, and then that first turn of healing will only restore about 600.

From zone 2 on, my wheel changed very little. It basically always had 1 Dark Echoes, 2 or 3 Shock Therapy, 1 Electrical Storm, 1 or 2 Traumatize depending on the fight, 1 Insecurity, and Wraith Form as soon as I got it. I also occasionally used Salvation early on to boost Veradux's healing in fights with heavy hitters. The biggest surprise I had was just how much easier the 2 Hounds + Caretaker fight was. At that point, I had most of the Charged Armor with the Mining Helmet and Poseidon's Fury, and had put virtually all of the attribute points into Instinct (a few went into Vitality early on). Preceding Shock Therapy with Insecurity and Dark Echoes, I was doing around 3k-4k damage.

I'll let you know how zone 7 goes. I may just have to wait out Yosuke's ridiculous buff by keeping him Traumatized.

 

Posted Jun 27, '11 at 4:21am

spartandestroyer

spartandestroyer

244 posts

just DOT him. no DOT damage is affected by mass damage reduction. most bios pass yosuke either by crystalise spam or by infecting him.

 

Posted Jun 27, '11 at 4:24am

vesperbot

vesperbot

986 posts

About corruptor heal - hmm, that's weird you know, when I was battling the corruptor, the top orb only healed bottom orb with its GP, while the corruptor remained like a blackmetal-hitter, and 300 HP/turn damage is crap. Either that has to do with me playing Sonny 2 Z7 at Kongregate, and Krin patching this site's version so that enemies do somewhing wiser than choosing topmost/bottommost targets for allied buffs, or this is something that's innate to Sonny 2 enemy AI.

Yosuke - well, IIRC Shock Therapy can punch through his shield if crits, or you can play with Shock Coma, a somewhat undervalued move of a psycho. Go Traumatize-Electric Storm-Traumatize-Confinement-Shock Coma-attack-attack-attack-repeat. Say, Dark Echoes-Nightmare-ST. Confinement should be maxed tho, it maxes at 90%, but then you could take Felicity with you, if she'd use Slash, this will add 10% to make 100% healing reduction - epic 4-turn stun of a psycho! If this will net you lowering HP of Yosuke, you're all set. Unfortunately, no room for Wraith form, and will have to make you alter your build a lot.

 

Posted Jun 27, '11 at 4:31am

vesperbot

vesperbot

986 posts

in order to get a nice DOT for a psycho, he either has to Dark Infusion, Epiphany (which is bad for any hybrid, either focus on this or get kicked) or 7HKO. The latter is preferrable IMHO :) Let Yosuke kick away Veradux so he won't dispel HVs, then do a supreme 120%HP DoT with subversion.

 

Posted Jun 27, '11 at 4:46am

ileacus

ileacus

20 posts

ice mage hydros take a psychological out in minutes when the psychologicals are LVL 30 and the ice mage hydros are 20 levels lower then them.

I admit I'm not an expert with the Ice Hydro build, but I find that very hard to believe. Unless you ban stuns completely, PvP basically always comes down to which side goes first, and Hydros have the lowest speed of all three classes. With a "no stun" rule, I can see how an Ice Hydro could slow down the Psycho with Mind Freeze and Glacier, but a properly outfitted and played Psycho should crush a level 10 Hydro. At level 10, an Ice Hydro could only have 1 level of Shatter, it's only big damage capability. It would be over in a few turns. I think a Hot Hydro might have a better chance, since they can dish out lots of punishment every turn.

 

Posted Jun 27, '11 at 4:55am

ileacus

ileacus

20 posts

just DOT him. no DOT damage is affected by mass damage reduction. most bios pass yosuke either by crystalise spam or by infecting him.

Really? I thought it was all damage reduced by 10k. That's good to know. But like vesperbot mentioned, the only decent DoT attack for a Psycho is Epiphany. It can be devastating, but I kind of agree with the OP that you have to take a lot of junk to get it. My biggest problem with a Shadow Psycho is focus regen. Without Electrical Storm, the only viable way to regen focus is Psychopath Form, which has a 15 turn cool down. Granted, most of the Shadow tree has very low focus requirements, but I always run out before Psychopath Form is ready again. Dark Infusion on self is crazy, especially for a high level Psycho. It just does too much damage.

The 7HKO is too cheap. I'll mess around with some other strategies, and I may end up going Shadow with Epiphany if my Electric/Hybrid  build can't get it done.

 

Posted Jun 27, '11 at 5:05am

ileacus

ileacus

20 posts

I've never played it on Kongregate, so I don't know if the Corruptor behaves differently there. I can tell you that it's infuriating to whale on her for 10-15k damage only to see her heal most or all of it back in one turn like that.

Interesting theory about using Felicity with her Slash attack and Confinement. I'll probably want Confinement maxed anyway. Not sure where I'll take the points from - probably Electrical Storm.

 

Posted Jun 27, '11 at 5:06am

spartandestroyer

spartandestroyer

244 posts

from firsthand experience i can safely say that if you pick any build in the world and let me fight it with the ice mage hydro build i will defeat it no matter what. except for the niggling little detail of stuns (curse you roald!) and being too low a level to equip 2 mind freeze and flash freezes on my hotbar (i always did have a problem for insane overuse of high-level skills) at the same time. its usually the ice hydro who comes off best in a fight with anything... even fire lord yosuke!

 

Posted Jun 27, '11 at 5:11am

vesperbot

vesperbot

986 posts

spartan, I will pwn you. Take speed bio, Crystallize Sonny, wreck your allies, Crystallize Sonny again, launch a ComboX. If only your hydro will survive a 40K attack, then you will have chances. If no stuns as a homerule, first attack with AE, (you presumably MF) I Shadowblend+Withdrawal, a 30K attack (15K if AE misses), again rarely a character survives.

 
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