ForumsGame WalkthroughsGUIDE: Psychological

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Nomad

This guide is intended to assist in making character development decisions. This is my opinion, and I don't claim that this is the only viable build. However, I do claim that this build is extremely effective and can easily defeat every enemy in the game.

Before I begin reviewing skills individually, a statement of design philosophy and some perspective.

My goal is to beat the game efficiently. This build is designed to win fights quickly and easily, not to do so with any particular style in mind. The things I value are power and consistency. Power means big numbers. Consistency means there's nothing your enemy can do to prevent you from using your strategy.

With that in mind, I will make the case that the Electric path is by far the best approach to building this character. Specifically that Shock Therapy is the best attack available to this character.

Finally, keep in mind the role of your team-mates. Roald is useless and the best job he can do is distract the enemy. Sometimes he grows a brain and uses a well timed stun or silence, and these are wonderful abilities if only he would use them at the right time more reliably. His damage will never be better than mediocre. Veradux on the other hand is a key player. His healing is the main thing that keeps you alive and you should keep him on defensive or phalanx stance at all times and work primarily on boosting his healing powers (it seems to scale primarily with Strength).

Here is the detailed review of each skill:

Starting Skills

Dark Infusion - This is extremely bad. You may need to use it at the beginning of the came to regen some focus (before you have access to Electric Storm). The damage is totally mediocre and having to deal with giving your enemy free focus is annoying. Using it on yourself is unacceptable except when you have no choice.

Corruption - this actually does very good damage during the early game, before you've developed a better attack. Its not unreasonable to set it up with a Dark Echoes or something. It does however, eat up Focus very quickly and should be dropped when better alternatives are available.

Dark Echoes - This is a reasonable attack but its damage never gets to be particularly good. The best thing about it is the low focus cost and the low cooldown, its a good set-up for stronger Shadow damage abilities. Ultimately you'll stop using this at some point in zone 2 when you switch to full electric and no longer use Shadow attacks.

Placebo - useless. low damage, weak debuff, nothing to see here.

Nerve Shock - same as Placebo. skip it.

Terrify - the damage is mediocre but the heal-over-time is moderately useful. However...Veradux is your healer, you shouldn't need any other healing if you're doing it right.

Free Will - One of the best abilities for the class. Recommend maxing this one. The dispelling abilities are critically useful and the damage shield will bail you out on a regular basis since sometimes Veradux falls a little bit behind. The heal-over-time is just bonus, it isn't the real reason you use this ability but its still nice.

Traumatize- Another extremely good ability and a low point commitment to max it as well, so its quite good. This is good for stalling for time to put hard hitting enemies out of the fight while Veradux catches up on healing. This is also very useful for managing cooldowns and ability durations. For example, you can stun enemies with short duration buffs on them so they miss their window of opportunity. The focus drain component is just gravy, though it is critically useful in the Baron fight.

Destruction - this can only be used on allies, not yourself. neither of your allies has good damage, not even Roald wearing full Strength gear. you're the damage dealer of the party. skip this one.

Betrayal - pure garbage. This only works when its set up ahead of time with Retrograde. If something goes wrong you either wasted two turns or perhaps you even just nailed one of your allies for a large amount. Way too tricky. Way too inconsistent. Leave it alone.

Retrograde - also garbage. way too inconsistent. yes i know this has funny combos with Nightmare and Betrayal and whatever else you can think of. Thats all tricky non-sense and you don't need to waste your time doing that. at 2 points you can also use this on enemies. there are no fights in the game that require you to do so though so you can safely ignore that tactic.

Confinement - this is actually quite useful against enemies that heal alot. however...you can view healing prevented as some form of damage dealt, in the end they're totally equivalent. if you can use the skill points (and slots on your ability wheel) to do more damage than the equivalent healing prevented than you should. i was always able to find a more effective damage increase compared to the healing decrease. damage increase is also generically useful against all enemies, even one that don't heal.

Shock Therapy - This is the best attack the class has. Max this, put 3 copies of it on your ability wheel, zap the crap out of every enemy you see. the 330% instinct co-efficient is superb, basically unmatched. the fact that this is ALSO a buff dispelling ability makes this unparalleled in its level of utility. Simply the best thing going and the focal point of this build.

Salvation - this is an extremely worthwhile buff. once you max this, you should find that Veradux no longer has any problems keeping pace with incoming damage. It also keeps him alive longer and boosts his focus regen. Really you couldn't ask for anything better. This is mandatory and the reason why you can trust Veradux to do all of your healing.

Insecurity - this would be an important skill if we were attempting to use Shadow damage. We're not though, so you can ignore it completely.

Overdrive - this is broken and bugged and totally malfunctioning. don't waste your time. even if it worked as advertise, you simply don't need to accept a life-loss penalty to get good damage. this is never a good trade-off. the risk/reward calculus fails on this one.

High Voltage - less damage than Shock Therapy without the dispel, and in fact it buffs your enemy. Super Awful. 1 point for pre-requisite advancement but never use this.

Tenacity - its very powerful but its usefulness is totally related to whether or not you're actually dying. You can use this as a place to dump extra skill points but if you're doing things correctly you'll kill so fast that the extra survivability of this ability isn't especially important. I usually just put 1 point in here.

Epiphany - this is an actually good Shadow damage ability but its so far down the tree and requires so many points wasted in other garbage abilities that I can't justify building around this.

Electron Charge - same as High Voltage. less damage and overall just worse than Shock Therapy. don't bother.

Electrical Storm - another core ability of this build. it does respectable damage (though noticeably less than Shock Therapy) but ITS TOTALLY FREE and it regens 40 focus. Max it, love it, lean on it, it drives the build.

Charged Blood - the damage passive that makes this build truly deadly. max it, no explanation should be necessary. this is what makes your crits gigantic.

Wraith Form - this is a very powerful ability but strictly speaking you don't need it. I use it because the Speed increase is gigantic and usually gives you 4 turns in a row of guaranteed massive crits. that kind of burst damage is devastating and most opponents can't withstand it. the focus regen from this is convenient but not that important since you've got Electrical Storm.

Nightmare - more tricky garbage. you can try to use this as a finisher or you can try to combine this with Retrograde and hit yourself with it, but in either case thats an inconsistent situation and you don't ever need this. Skip it.

Haunt - re-spec and get this 2/2 for the Baron fight. thats the only time in the whole game you need this. skip it otherwise.

Psychopath Form - this is exceptionally powerful but requires you to be invested in garbage like Betrayal, Retrograde, and Overdrive. If you could get this without having to take Garbage it would be ridiculously awesome. As is this is like the consolation prize for playing a bad build. It doesn't make up for the weakness of the rest of the Shadow Damage stuff.

Shock Coma - this is cute and mildly useful. Its versatile, as you can use it to crowd control an enemy for a long time or to recover your own stuff. However...you have better options for both crowd control and recover so really this is second rate at either task and thus should not be used.

Ultimatum - pure trash.

Sacrifice - this is funny. sometimes you might REALLY want to just eat Roald. ultimately though you may as well keep him around to absorb hits and save yourself the wasted skill points and ability wheel slot.

Implosion - i've yet to find a situation where this would matter. waste of points/slots. another one of those tricky Shadow abilities that requires way too much set up.



So if you've stayed with me this whole time, thanks for reading. I hope you found this useful. Before I finish I'll leave you with my most typical equipment choices and ability load-outs.

Ability Wheel Load-Out
1. Shock Therapy
2. Shock Therapy
3. Shock Therapy
4. Electric Storm
5. Traumatize
6. Free Will
7. Salvation
8. Wraith Form

Equipment Choices
Primary Stats: Instinct and Lightning Piercing
Secondary Stats: Vitality and Speed
Tertiary Stats: whatever miscellaneous defense you can find

the Electric Armor set from Zone 4 (the Tunnel) is actually extremely useful. You can equip it starting at level 18 and is good enough to last through the end-game. If you're especially lucky you'll find a really good weapon with high Lightning Piercing like Poseidon's Trident (or whatever its called).

With this build its typical to crit for 3500+ with your Shock Therapy. More or less depending on buffs/debuffs and the Lightning Defense level of your opponent.

In Wraith Form you can go on Offensive kill streaks where you unload 4 attacks in a row for a total of about 14,000 damage in 4 turns (3 Shock Therapy crits, and 1 Electric Storm crit). This is enough damage to blow away any regular enemy in the game. Only bosses can survive a round of this. Bosses usually die in the 2nd round of Wraith Form though.

  • 525 Replies
Jerkoid
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Jerkoid
222 posts
Shepherd

HOLY CRAP!

Sorry for double-post. I got excited. I just tried that combo--Insecurity, Dark Echoes, Nightmare, all maxed. I'm level 12, and I did 2200.

!!!

Now level 13, with the baron's weapon ....
Meh, 2300. And that was with Roald's impair this time. What a stupid weapon. Krin, we need more shadow piercing .

truepurple
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truepurple
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Nomad

Wraith form quintuples your speed. 1+4=5 = quint.


It quadruples your speed, that means its four times faster, not five.
Jerkoid
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Jerkoid
222 posts
Shepherd

...

So "Increases damage taken by 10%" means they take only 10% damage, and not 110%?

silence_of_death
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silence_of_death
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Nomad

thanks everybody.that guide is great

PsychoIncarnate
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PsychoIncarnate
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Nomad

So "Increases damage taken by 10%" means they take only 10% damage, and not 110%?


If it says "Increases" it's 110%. I don't see why it wouldn't be
stone_devil
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Nomad

I must admit i greatly disagree with the first post at this subject about the "tricky/crap" skills.I believe that learning to use these skills effectively is what makes this class kinda tough to master and it does not make them garbage.After some consideration i worked a few shadow skills that let me waltz through the game on heroic level.The only times that i died(yep i did) was when my enemies were ganging on me and killed me on 1 round.

My BASE for this build are the following skills:
Implosion
Psycho for
Epiphany
Insecurity
Dark Echoes
Dark Infusion
And extended us of Free Will for survival

It works like this:Psycho Form + Epiphany + Insecurity + Dark Infusion + Dark Echoes (+Implosion if you don't have a healing enemy or know that he is not going to heal)

e.g:With instinct at let's say 250(not hard to get) we get
Psycho Form:Instinct goes to 325
Epiphany:384+10%=422 dmg
Insecurity:384*130%=499 dmg
Dark Infusionnow I believe it does about 60% of your inst in dot so i will go with that) (384+150)*130%=694 dmg
Dark Echoes384+150)*154%=822 dmg
If you use the Implosion it jumps for one turn at 2500 dmg

So in 6 turns(7 if you count the form) with an instict of 250 you 422+499+694+822(+~2500)+(Echoes)500+(Infusion)+300=3300 dmg (or 6k with implosion.
This additional 10% was added cause of the overdrive.Because of that i personally throw a free will in there to stop the damage and in addition heal me

Tell me your thoughts people.It's not only that i like this build(if it's any good you will tell me) it's also fun to play

Any thoughts?

truepurple
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truepurple
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Nomad

yeah, I recently found if you you use dark echos and insecurity +psycho form it can cause some major DoT. But the timming can be tricky with dark echos because it doesn't last long, and sometimes the move order changes. Plus thats alot of stuff to throw at a enemy. One can kill a enemy with that cheap kill move in the same number of moves. But then perhaps people don't want to play with that anyways.

Will power is a great move, but you only have so many slots. I find mostly 1 willpower and 1 terrify is more then enough for defensive purposes. Your allies take care of the rest. Plus terrify does damage and lasts much longer then willpower. Its the only one you need for yourself for the most part.

Whats implosion do for you?(don't want to have to load the game just to find out) And why should one use it?

BOOM_HEADSHOT
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BOOM_HEADSHOT
11 posts
Nomad

http://whitekarsi.deviantart.com/art/Uvula-110519958 thanks for the guide

wisefury
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wisefury
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Shepherd

good guide, but i refer phyhical i just like health.

stone_devil
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stone_devil
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Nomad

@truepurple:Implosion triples the dot damage for one turn.If you have an enemy pumped with shadow dots it effectively kills him.whenever i have used it against an enemy that DOESN'T HEAL that turn...well he died the same turn

firetail_madness
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firetail_madness
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Blacksmith

So there are a few good shadow psycho builds...

Jerkoid
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Jerkoid
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Shepherd

If it says "Increases" it's 110%. I don't see why it wouldn't be


Wraith form increases speed by 400%. The total comes to 500% when you add the 100% you do normally, just like in this case ^^. Same thing goes with implosion. 300% more means it quadruples DoT.

Stone devil, does it do more or less total damage to do another Dark Infusion instead of a Dark Echoes, then implosion?

Shadow is surprising me the more I use it. It's kind of tricky to see how all the moves work together and then come up with a build that's both powerful and versatile... but it's fun .
truepurple
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truepurple
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Nomad

How do you know it doesn't mean that it just increases the speed 400% rather then 400% more?

stone_devil
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stone_devil
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Nomad

@Jerkoid:I really wouldn't know since seeing that i'm an absolute freak i only went with what i thought was originally a sound plan through the whole game.Maybe it would do more damage but the insecurity+echoes debuffing that i use made the whole DoT thing heavily damage even things resistant to shadow(as they both make enemies less resistant to shadow attacks)

@truepurple:are you sure we are talking about the same skill here mate?i'm talking about implosion not the wraith form

stone_devil
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stone_devil
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Nomad

And i made a serious mistake at my first post.Overdrive is +100% damage not 10%.So take my calculation and add about 85% to see it(I think it goes at sth like 10k+ at the end).Sorry ppl

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