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Game test review

Posted Dec 29, '08 at 7:05am

PixelSmash

PixelSmash

567 posts

Hey all, for the past few weeks I've been working on a game idea, and by now there's a playable version. I didn't really know where to put this, so I just posted in this forum section.

In any case, please try it (here) and let me know what you think, any ideas and/or criticism is most welcome.
Please note, I haven't done much graphic-wise, so it doesn't look that awesome at all... but the overall idea should be clear.

And yes, PixelSmash == NeoPlasmicEagle...

 

Posted Dec 29, '08 at 9:20am

Captain_J_Sheridan

Captain_J_Sheridan

318 posts

It's a little confusing, the leveling system is confusing and happens too quickly, you could go with something a little easier

I guess there are a few bugs with evolution you shuld check, I got stuck at a point which I can't really describe what happened

I enjoyed the evolution concept, but couldn't find any reason to actually keep playing

 

Posted Dec 29, '08 at 9:28am

Captain_J_Sheridan

Captain_J_Sheridan

318 posts

If it helps, here's a screen, I guess I evolved and then evolved back

http://img379.imageshack.us/img379/1953/devourdf1.jpg

 

Posted Dec 29, '08 at 10:53am

PixelSmash

PixelSmash

567 posts

Thanks for your reply, captain!

The reason the leveling happens so fast is simply because the game's still set to developer mode... all food have 10x their original food value. It can even occur that you're eating something, and get enough for two levels.

The evolution bug is something I'll have to look at. I have a vague idea why it happens, but I'm not sure yet.

As for what you said about not really wanting to keep playing... that's something that has been bothering me as well. As it is, it's nice, but not great. Though right now I don't really know what to do about that... I was thinking about a point system, perhaps with modifiers. This way it would also be possible to use some sort of leaderboard asl well. Let me know what you think :)

 

Posted Dec 29, '08 at 11:11am

Captain_J_Sheridan

Captain_J_Sheridan

318 posts

Maybe a story like he wants to evolve to impress girls

 

Posted Dec 29, '08 at 2:02pm

IQAndreas

IQAndreas

288 posts

That is actually a really neat game. Keep going!

I'll write a more detailed review in a bit. At work now.

 

Posted Dec 30, '08 at 2:02pm

iPC

iPC

144 posts

For the evolution bug: Get to level 8, press the first evolution button, OK, and you are now multi celled. Get to level 9, press the first evolution button, OK. You are now a jellyfish. Get to level 10, press the first evolution button, OK, you are now single-celled.
So far, so good. Some suggestions:

Add more evolutionary things so that people have a choice of what to get. You could even make it so that getting some evolutionary traits cancels out others.
Make predators!
Allow food to be created.
Force the creature to get a certain amount of food or die. (starvation meter)
The connections between the upgrade trait buttons don't make sense.
Make pictures on the upgrade trait buttons so that people know what they without hovering their mouse over them.
Show the upgrades in a way that isn't an upgraded size. Like, put in cilia for the speed upgrades.
Add something in the background besides food so that people know that their cell is moving.

 

Posted Jan 1, '09 at 6:31pm

PixelSmash

PixelSmash

567 posts

iPC: You just confirmed what I already thought: evolution buttons don't become useless after you've used them once, so you can use them over and over again to evolve. Whoops! ^^;

Other than that... some of the things you suggested were indeed things I was thinking about myself. Especially the whole upgrade thing, I need to work that out a lot more... as it is now, it's just level up, click, level up, click, evolve. It should be something more dynamic than that... which is why I already made the connections between the buttons, although I haven't remade the upgrades themselves yet.
What you mean by 'allow food to be created' I'm not completely sure... spawn after a certain amount of time? Once the real food values are in place, that should be less of an issue, since you'll have to move around a lot more to feed - and that's when new food is spawned.

Thanks a whole lot for your comment! (And you too ofcourse, IqAndreas) This definately sparked some new ideas, and I can't wait to get to it again!

 

Posted Jan 1, '09 at 9:06pm

flappybob999

flappybob999

765 posts

I like the concept, but alas, it needs much more work.
I agree, make predators.
Make more evolution stages. I beat the game easily. It's sort of like bubble tanks. And yeah, the graphics are not ready to be submitted yet. Add some color. Maybe a weapon? And try and make the food grow back, and don't make the map everlasting. A minimap would help alot.

Overall, at the moment, your game in testing gets a worthy 6/10. Good job. I look forward to seeing the finished product. :)

 

Posted Jan 1, '09 at 9:54pm

samy

samy

4,337 posts

Good concept, but no story line and right now seems a lot like spore.

First, there needs to be things that eat you.
Second, there should be levels eat enough and you move to a new environment with new looks and edible things.
Third, You need GREAT music if you don't it will get boring fast.
Fourth, there should be power-ups of some sort.
Fifth, Maybe you could change the color of your cell.
Sixth, make your cell look better.
Seventh, good game over all.

 
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