I will monitor the game and choices made in the game will be either negatively or positively affected by a roll of dice. Here is a character sheet:
Name: Class: Weapon: (Iron Shortsword, Adept's Staff, Dual Knives) Skills: (select ONLY ONE from each level that you get to)
If you have any questions about the skills' effects, ask the question on my account page.
THERE IS STILL ENOUGH ROOM FOR FIVE (5) PEOPLE!
TIP: The 3rd boss, Aquatris, is invulnerable to normal weapons, if you find an Ice Orb, it can be used to make water-type monsters vulnerable to all types of attacks (except water and ice), no matter what resistances they have.
I'll continue down the corridor, clinking my armor as much as possible to alert my teammates as to my location whilst still moving forward. I'll move toward the noise of the armor that wasn't me...(if it wasn't me...)
Name: Link the Adept High Priest Class: Guardian/Arcane Healer Lvl: 3 HP: 27/30 SP 10/12 Weapon: Dark Blade DMG: 10-16 DEF: +0 Skills: Heal(3 SP), Devotion 1, Fire Arc (9SP) (dexterity +1) Element: Fire Theme song: The Legend of Zelda Main Theme Items: Crypt Key
I'll go to the armor clinging in a cautious manner
Alt: You walk towards the armor clinging noise, you see in a distant corridor. That corridor has a giant armored warrior, it looks like he is patrolling the hall.
Link: You caustiously move towards the noise, you see someone watching a hallway. You guess this is Alt and move up to him. ------------------------------------------------------------ Alt: You see the armored figure turn around, you start running to the armored guard after hearing a battlecry.
Link: The armored figure turns toward you and let's out a warcry in an unknown language. You hear the quick footsteps of a person running to the guard in front of you. ------------------------------------------------------------
Battle Entity takes 9 damage from Attack. (Alt) ~Just a notice, if your damage is double digits, for example xx-xx your regular attacks are 2 dice rolls.~
Name: Link the Adept High Priest Class: Guardian/Arcane Healer Lvl: 3 HP: 27/30 SP 10/12 Weapon: Dark Blade DMG: 10-16 DEF: +0 Skills: Heal(3 SP), Devotion 1, Fire Arc (9SP) (dexterity +1) Element: Fire Theme song: The Legend of Zelda Main Theme Items: Crypt Key
Battle Entity takes 6 damage from Attack. (Link) Battle Entity has been slain.
Link leveled up. Alt leveled up.
You figure out that you are inside of a type of castle in a void. ------------------------------------------------------------ Chapter 6: The Void Tower
Jezz: You hear the sounds of battle, suddenly you hear a metallic sound hitting the floor, and the sound of battle stops.
What do you do. (A). Go investigate (B). Stay in the room
Link and Alt: You finish off the guard and struggle a choice between resting or looking for Jezz.
What do you do? (A). Rest -maxes out your HP and SP- (B). Look for Jezz
Jezz: You walk down the hallway seeking out the noise, as you go along, you hear the sound of wings flapping, you think you are hallucinating. What do you do?
(A). Go on (B). Look up
Link and Alt: What do you do? (A). Rest (B). Look for Jezz
Name: Alt Class: Sorcerer Level4: 35/35 HP SP: 18/18 Weapon: Staff of Corruption DMG: 10-16 DEF: +3 Skills: Earth, Master Intellect I (passive), Earth Arc, Master Intellect II I upped my CON, and got master intellect 2! I choose to rest. Items: Leader's Crest, staff of gales
Jezz: When you look upward, you see multiple glowing eyes looking down at you.
Encountered Bat (3).
Player Turn.
Alt and Link: You get up after resting for a while, you then go off looking for Jezz. While you walk, you hear screeching noises coming from a few corridors ahead of you.
What do you do? (A). Run to the noise (B). Other... (list what to do)