I will monitor the game and choices made in the game will be either negatively or positively affected by a roll of dice. Here is a character sheet:
Name: Class: Weapon: (Iron Shortsword, Adept's Staff, Dual Knives) Skills: (select ONLY ONE from each level that you get to)
If you have any questions about the skills' effects, ask the question on my account page.
THERE IS STILL ENOUGH ROOM FOR FIVE (5) PEOPLE!
TIP: The 3rd boss, Aquatris, is invulnerable to normal weapons, if you find an Ice Orb, it can be used to make water-type monsters vulnerable to all types of attacks (except water and ice), no matter what resistances they have.
Goblin Guardian takes 2 damage from Slash. (Jezz) In case you're wondering, Guard reduces all damage by half. Goblin Guardian has 2 HP left. (Jezz is out of SP)
Monster Turn. Goblin Guardian attacks Jezz. Jezz takes 2 damage from Attack. Jezz has 24 HP left.
Goblin Guardian's Guard has been dropped. (Attacks now do full damage)
Ok, SP max for everyone is 9, Level 1 skills cost 3 SP, Level 2 skills cost 6, etc. Jezz, you got hurt by attack and you have 24 HP, not 26. ____________________________________________________________ Goblin Guardian takes 6 damage from Attack. (Jezz) Goblin Guardian has fallen. Goblin Guardian dropped Goblin Claymore.
Goblin Claymore stats: DMG. 5-9 DEF. +2
Goblin Shortsword stats: DMG. 5-9 DEF. +1
Shall anyone take it? (Shall anyone equip it?) ************************************************************ HINT:Each boss has a special weakness, the weaknesses are not elemental weakenesses. ------------------------------------------------------------
You quickly take out the patrol and proceed through the corridor. You stop at a passage that has been blocked by rocks. An item acquired in this place might help at this part. What do you do?
Actually, no, your Max SP grows with your INT. ------------------------------------------------------------ After hacking at the rocks with your pickaxe, the blockade collapses, and the passageway is now accessable. You proceed through the passage. After a while, you see light shining past a corner.
When you look around the corner, you see an abnormally large goblin locking a small gate, he turns around and sees you. You barely have time to think while he rushes at you, what do you do?
(A). Block the goblin's attack. (requires roll of 2 or higher) (B). Parry the goblin's attack. (requires roll of 4 or higher) (C). Wait. (no roll required)
The pickaxe work in the revealing of an adventurer trapped in the rocks!
Name: Alt Class: Yari(A priest with healing magic that wields staves) level 2: 42/42 hp SP: 12/12 Weapon: Staff of Benediction DMG 2-4 DEF+1 Skills: Light of Life(heals all fully, revives dead party members with 100% health, costs 7 SP), Energy Wave(Spell, hits one enemy for 8-10 damage, costs 2 SP) items: Goblin Jewel
Energy Wave on Large Goblin; deals enough damage to make kipdon care
(Wow, is this guy serious?) ------------------------------------------------------------ You attempt to parry the goblin's attack. -Dice rolls 3 and 1 (two dice roll)- You successfully parry the goblin's attack.
Goblin Dissident encountered. Ambush! Player Turn.