I was bored and being inspired by the Zombie Survival Club, I've decided to make this.
It is the FSAC, or Forest Survival Adventure Club. Just read this and then post what you would do. I will just go over the basic rules first:
Time: Medieval Place: Deep Forest Who: You can choose to be whatever you want as long as it is Medieval Weapons: You start off with 3 basic tools, but you can find things as you go along and make weapons Threats: Bears, bandits, trolls, vicious monkeys, werewolves, dragons and other forest creatures.
Story: You wake up one night and find yourself surrounded by trees and strange noises. You must be in a Forest, but how did you get here? It seems to be a dangerous place, and you hear groans and howls in the night. The only items you have on you are a wet tinderbox that probably needs to dry for another 3 hours, a long piece of rope and a sharp rock fragment. Using these materials wisely, you might be able to survive the forest and find out what happened. Objective: Survive and escape OR survive and build a defensive home in the forest.
All you need to do now is write a story starting off from the story above. When we get to 10 pages, I will select 5 lucky winners from the stories written.
Hey I would help out, but the problem is, well the Problem. Zombies is a thing MOST have seen, and can picture themselves in a sceanrio like it. But being lost ect ect, in a forest, most do not really feel enlightened by that.
From what I have written, you can bend the story any way you'd like! I didn't mention that most of the threats only come out at night. People only see zombies in movies but apart from the mythical things in this story, alot of people haved been lost before and tried to survive.
I think this can be a lot of fun if we put some effort into it. I can make people judges if anybody wants to volunteer.
But anyway...I would just sit there and wait for 3 hours until the tinderbox dries, then I would get some dry wood and BURN THE FOREST DOWN...yep. Plain, simple, easy. And it solves everyones problem.