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thisisnotanalt
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thisisnotanalt
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Farmer

The world governments try to keep organized civilization intact. All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure. In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard. You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries. As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield. You're appalled at this, but before you have a chance to reply, your tank bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

Footsoldier

Footsoldiers are the default class. They have a good balance between offense and defense, and have medium health.

Stats

HP: 35/35

Attack:3

Defense: 3

MP: 10/10

Equipment: Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

Skills: Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

Shocktrooper

Shocktroopers are a close assault unit with very high attack and high MP, yet low defense.

Stats

HP:15/15

Attack: 5

Defense: 1

MP: 30/30

Equipment: Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)



Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

HP: 50/50

Attack: 1

Defense: 5

MP: 45/45

Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1



Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)



Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents. They have low health, however, and their regular attack damage is halved.

HP: 20/20

Attack: 2 (physical attack damage halved)

Defense: 2

MP: 40/40

Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)



Close Combat

Close Combat units are outfitted with powerful magic and attacks. They are considered expendable, so they have only the most basic MP training.

HP:30/30

Attack: 8 (attack damage doubled)

Defense: 1

MP: 10/10

Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2) Armor: Speed Suit Def+1

Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

As you level up a class, you will learn new skills, but some skills are weapon-exclusive. Also, your MP and HP will go up. In addition, you will be able to increase either your attack or defense permanently by one point.

Here
is a link to the Dystopia RPG website.

  • 992 Replies
thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

***One someone who is active on the RPG has a certain class, please don't take it. We don't want a party full of only footsoldiers or paladins, everyone wants some variety***

TYofLER
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TYofLER
472 posts
Nomad

Paladin
Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.
HP: 50/50
Attack: 1
Defense: 5
MP: 45/45
Equipment: Weapon: Military Shield Def+3 Armor: Medic Self-Defense Suit Def+2, Atk+1
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)

this is what i choose for my character

thisisnotanalt
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thisisnotanalt
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Farmer

cool! The first player!
Footsoldier
Paladin X
Shocktrooper
Yari
Close Combat
Four spots left!
Also, don't forget to name your character!
I'm playing as the Sarge! If you have any further questions, ask me. TYofLER, could you please go to the link and sign up as a member so I can keep track of everything? Thanks.

jezz
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jezz
3,337 posts
Farmer

Name: Laela
HP:15/15
Attack: 5
Defense: 1
MP: 30/30
Equipment:
Weapon: .45 SMG Atk+5
Armor: Tactical Suit Def+1
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP)
Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)

I'll join your website in a bit

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Footsoldier
Paladin X
Shocktrooper X
Yari
Close Combat
Three spots left!
Jezz, make sure you post your class on your sheet too, if you please. Thanks!

TYofLER
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TYofLER
472 posts
Nomad

Name:Tyler
HP:50/50
Attack:1
Defense:5
MP: 45/45
Equipment:
Weapon:
Armor:Military Shield Def+3, Medic Self-Defense Suit Def+2, Atk+1

question why was the shield under weapon and why does the paladin have no weapon
Skills:

TYofLER
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TYofLER
472 posts
Nomad

Name:Tyler
HP:50/50
Attack:1
Defense:5
MP: 45/45
Equipment:
Weapon:
Armor:Military Shield Def+3, Medic Self-Defense Suit Def+2, Atk+1
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs 3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)

sorry messed up my stats

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

because the paladin starts out as an almost purely defensive class, so the class starts with a shield. His attack would look like just whacking someone with the shield, that is until you get a new weapon.

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

but don't worry, you'll find a new weapon soon enough, the first chapter is a freaking war-zone, after all.

jezz
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jezz
3,337 posts
Farmer

OH! haha yes sorry, totally forgot :P

Name: Laela
Class: ShockTrooper
HP:15/15
Attack: 5
Defense: 1
MP: 30/30
Equipment:
Weapon: .45 SMG Atk+5
Armor: Tactical Suit Def+1
Skills: Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP)
Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)

how many do we need to start?

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

We need three at least, but if we don't by tomorrow, I'll fill in. BTW, I won't be on from about 4:00-8:30, but I should be back on for a while around 8:30.

jezz
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jezz
3,337 posts
Farmer

okay thats cool.
would you consider joining my RPG?

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Sure, I'll join it in a little while. Okay, if no-one else has joined by 3:30 tomorrow, I'll join in as a temporary party member and we'll start. Should we hold a fake battle so we can all get accustomed to the battle system, or should we just wait?

jezz
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jezz
3,337 posts
Farmer

go on, im bored. lets fake battle it up!
(by the way, did you know its 8:00 pm right now for me?)

thisisnotanalt
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thisisnotanalt
9,821 posts
Farmer

Okay then!
Oh Noes! Encountered a squad of Udistonian Privates!
Udiston Rifleman HP: 20/20
Udiston Medic 25/25 HP
Udiston Sarge 30/30 HP
VS.
Shocktrooper Laela 15/15 HP
Paladin Tyler 50/50 HP
Battle Start! Player turn.
***This is not a real battle!!! New people can still join!!!***

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