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Dystopia RPG

Posted Mar 1, '09 at 10:56am

thisisnotanalt

thisisnotanalt

6,154 posts

Wood - Queen

The world governments try to keep organized civilization intact.  All the while, the various advanced steampunk societies of the world are fighting wars and chipping away at each others infrastructure.  In every city, every town, warships can be seen in the air, and the rumbling of subterranean tanks can be heard.  You are a mercenary who is hired by one of the nations, known as "Gozara" to all, and you are put in a squadron of other mercenaries.  As you get shipped off to the front line in a subterranean tank, one of your allies says that the nation you're fighting, Udiston, has started deploying monsters to the battlefield.  You're appalled at this, but before you have a chance to reply, your tank  bursts out of the ground, and you rush to the battlefield.

There are five classes in Dystopia RPG. (Note: these are the starting stats, and can be changed by leveling up, equipping new equipment, and things of that nature.)

      Footsoldier

Footsoldiers are the default class.   They have a good balance between offense and defense, and have medium health.

Stats

      HP: 35/35

      Attack:3

      Defense: 3

      MP: 10/10

      Equipment:  Weapon: Infantry Rifle Atk+3 Armor: Military Armor Def+3

      Skills:  Double Tap (shoots enemy twice, costs 3 MP) Stimulant (doubles damage of attacks for the next turn, costs 4 MP)

    Shocktrooper

Shocktroopers  are a close assault unit with very high attack and high MP, yet low defense.

Stats

      HP:15/15

      Attack: 5

      Defense: 1

      MP: 30/30

      Equipment:   Weapon: .45 SMG Atk+5 Armor: Tactical Suit Def+1

      Skills:  Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP) Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)

     Paladin

Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.

      HP: 50/50

      Attack: 1

      Defense: 5

      MP: 45/45

      Equipment:  Weapon:  Military Shield Def+3 Armor:  Medic Self-Defense Suit Def+2, Atk+1

      Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs  3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)

     Yari

Yaris are energy weapon and mage units, using offensive magic to crush their opponents.  They have low health, however, and their regular attack damage is halved.

      HP: 20/20

      Attack: 2 (physical attack damage halved)

      Defense: 2

      MP: 40/40

      Equipment: Weapon: Laser Rifle Atk+4 (magic damage x1.5) Armor: Cybernetic Armor Def+2 Special: Energy Node (10% chance to let a skill be used without MP cost)

      Skills: Shock (charges the enemy with electricity, does normal damage, costs 5 MP) Incinerate (destroys an enemy with sheer force, does quadruple damage, costs 15 MP) Snap Freeze (stuns an enemy, does normal damage, costs 7 MP)

     Close Combat

Close Combat units are outfitted with powerful magic and attacks.  They are considered expendable, so they have only the most basic MP training.

      HP:30/30

      Attack: 8 (attack damage doubled)

      Defense: 1

      MP: 10/10

      Equipment: Weapon: Flamethrower Atk+4 (physial attack damage x2)  Armor: Speed Suit Def+1

      Skills: Blaze (chars an enemy with a flamethrower blast, does double damage, costs 6 MP) Plasmid Blast (hits an enemy with an energy blast, does triple damage, costs 8 MP)

     As you level up a class, you will learn new skills, but some skills are weapon-exclusive.  Also, your MP and HP will go up.  In addition, you will be able to increase either  your attack or defense permanently by one point.
rnHere is a link to the Dystopia RPG website.

Posted Mar 1, '09 at 11:00am

thisisnotanalt

thisisnotanalt

6,154 posts

Wood - Queen

***One someone who is active on the RPG has a certain class, please don't take it.  We don't want a party full of only footsoldiers or paladins, everyone wants some variety***

 

Posted Mar 1, '09 at 12:50pm

TYofLER

TYofLER

26 posts

Iron - Squire

Paladin
Paladins are warrior-medics with high MP, HP, defense, and healing magic, yet very low attack.
      HP: 50/50
      Attack: 1
      Defense: 5
      MP: 45/45
      Equipment:  Weapon:  Military Shield Def+3 Armor:  Medic Self-Defense Suit Def+2, Atk+1
      Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs  3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)

this is what i choose for my character

 

Posted Mar 1, '09 at 2:16pm

thisisnotanalt

thisisnotanalt

6,154 posts

Wood - Queen

cool!  The first player!
Footsoldier
Paladin X
Shocktrooper
Yari
Close Combat
Four spots left!
Also, don't forget to name your character!
I'm playing as the Sarge!  If you have any further questions, ask me.  TYofLER, could you please go to the link and sign up as a member so I can keep track of everything?  Thanks.

 

Posted Mar 1, '09 at 2:28pm

jezz

jezz

806 posts

Iron - Lady

Name: Laela
HP:15/15
Attack: 5
Defense: 1
MP: 30/30
Equipment:   
Weapon: .45 SMG Atk+5
Armor: Tactical Suit Def+1
Skills:  Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP)
Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)

I'll join your website in a bit

 

Posted Mar 1, '09 at 2:33pm

thisisnotanalt

thisisnotanalt

6,154 posts

Wood - Queen

Footsoldier
Paladin X
Shocktrooper X
Yari
Close Combat
Three spots left!
Jezz, make sure you post your class on your sheet too, if you please.  Thanks!

 

Posted Mar 1, '09 at 2:36pm

TYofLER

TYofLER

26 posts

Iron - Squire

Name:Tyler
HP:50/50
Attack:1
Defense:5
MP: 45/45
Equipment:   
Weapon:
Armor:Military Shield Def+3, Medic Self-Defense Suit Def+2, Atk+1

question why was the shield under weapon and why does the paladin have no weapon
Skills:

 

Posted Mar 1, '09 at 2:40pm

TYofLER

TYofLER

26 posts

Iron - Squire

Name:Tyler
HP:50/50
Attack:1
Defense:5
MP: 45/45
Equipment:   
Weapon:
Armor:Military Shield Def+3, Medic Self-Defense Suit Def+2, Atk+1
Skills: Kick (kicks the enemy, stuns them for the turn, allows for a second action, costs  3 MP) Heal (heals one character for 5 health, costs 3 MP) Medicate (heals all characters fully, costs 20 MP)

sorry messed up my stats

 

Posted Mar 1, '09 at 2:42pm

thisisnotanalt

thisisnotanalt

6,154 posts

Wood - Queen

because the paladin starts out as an almost purely defensive class, so the class starts with a shield.  His attack would look like just whacking someone with the shield, that is until you get a new weapon.

 

Posted Mar 1, '09 at 2:44pm

thisisnotanalt

thisisnotanalt

6,154 posts

Wood - Queen

but don't worry, you'll find a new weapon soon enough, the first chapter is a freaking war-zone, after all. :)

 

Posted Mar 1, '09 at 2:45pm

jezz

jezz

806 posts

Iron - Lady

OH! haha yes sorry, totally forgot :P

Name: Laela
Class: ShockTrooper
HP:15/15
Attack: 5
Defense: 1
MP: 30/30
Equipment:   
Weapon: .45 SMG Atk+5
Armor: Tactical Suit Def+1
Skills:  Full Auto (pumps a whole clip into an opponent, triple damage attack, costs 6 MP)
Napalm Shot (reloads weapon with a clip of napalm bullets, doubles damage for next three attacks of for one Full Auto, adds fire damage, ignores armor, costs 10 MP)

how many do we need to start?

 
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