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Well are you tired of shooting zombies? Or getting hungry for more??
Well become a zombie and see how fast you can infect and or devour the world. :]
This will be a contest*
*contest- consists of points which are earned by infecting or eating humans.
It is quite simple, you start out as human, gain points for killing zombies [+1] per. kill. Then when you get infected: [+1] per. infetion, [+2] per. human devoured.
HUMAN
You start out as a human and have these items to choose from:
Clothes-
shirts- PICK 1 ONLY!!!
t-shirt- [1 defence]&[1 agility]
jacket- [2 defence]
shirtless- [2 agility]
collared shirt- [-1 agility]&[immune to 3 zombie bites]
pants- PICK 1 ONLY!!!
jeans- [1 defence]&[1 agility]
army pants- [2 defence]
P.J's- [2 agility]
Grieves- [-1 agility]&[immune to 3 zombie bites]
shoes- PICK 1 PAIR ONLY!!!
sneakers- [1 defence]&[1 agility]
boots- [2 defence]
slip-ons- [2 agility]
spiked goth high-top boots- [-1 agility]&[1 attack]
____________________________________________________________
Weapons- Pick 1 primary & 1 secondary please
primary-
shotgun- [5 attack]&[2 attraction]
sniper- [-1 agility],[7 attack]&[3 attraction]
s.m.g- [1 agility],[3 attack],[1 attraction]&[flashlight]
primary pistol- [2 agility],[3 attack]&[flashlight]
secondary-
s.m.g mini- [2 agility],[3 attack]&[med-pack x2]
secondary pistol- [2 agility,[2 attack]&[med-pack x4]
____________________________________________________________
LOCATION
City-
More zombies = More points
*+100% chance of double-points
There is a ratio of 50:1 zombies to people in CITY.
You have a STRONG base.
ULIMITED AMMO.
3 extra med-packs
Forest-
More trees = More cover
*-2 attraction
There is a ratio of 25:1 zombies to people in FOREST.
You have a WEAK base.
999 bullets [all]
*Pistols [unlimited]
2 extra med-packs
Plains-
More emptiness = More survival
*+100% accuracy
There is a ratio of 33:1 zombies to people in PLAINS.
You have an AVERAGE base.
500 starting bullets
*+100% loot during SCAVENGING.
**Pistols [unlimited]
1 extra med-pack
____________________________________________________________
STATS
Double-Points-
When you kill a zombie you can get a 'critical' kill. Or DOUBLE-POINTS! [+2] per. zombie killed with DOUBLE-POINTS.
Accuracy-
This governs the chance you will be able to hit your target [fyi- zombies].
Scavenge-
When it's day out zombies sleep! So why not go out and raid the un-dead people of their loot!
[You can pick # of hours doing this stat].
Repair-
You don't want to get eaten do you? Repair that base and keep those pesky zeds out!
[You can pick # of hours doing this stat].
Attraction-
This governs how much zombies around you will know your location.
~Passive Effect~
*Max of 10 hours combined to either SCAVENGE and/ or REPAIR!
____________________________________________________________
ZOMBIE
[Info given when users go infected]
____________________________________________________________
FILL OUT SHEET
Name-
Location-
Clothes-
*shirt
*pants
*shoes
Weapons-
*primary
*secondary
# of Hours in Stats-
*scavenge
*repair
- 9 Replies
Name: Zaid
Location: The City
Shirt: Bare-chested
Pants: PJs
Shoes: Slip-Ons
Primary Arm: Primary pistol
Secondary Arm: Secondary Pistol
May I wield them both at the same time?
I'll use all of my hours to scavenge.
Stat totals:
Agility: 10
Attack: 5
Defense: 0
Medi Packs: 7
Accuracy: You mention it, but only say it can be increased on the plains
QUESTIONS/ ANSWERS
necromancer-
May I wield them both at the same time?
Yes the whole idea with secondary weapons is you can duel-wield or attach to primary weapon(s).
~Weapon Equipping~
primary-
shotgun- any SECONDARY weapon can be attached to this weapon
sniper- any SECONDARY weapon can be attached to this weapon
s.m.g- this weapon can be DUEL-WIELDED with any SECONDARY weapon.
primary pistol- this weapon can be DUEL-WIELDED with any SECONDARY weapon.
secondary-
s.m.g mini- ATTACHED to SHOTGUN or SNIPER |or| DUEL-WIELDED with S.M.G or PRIMARY PISTOL
secondary pistol- ATTACHED to SHOTGUN or SNIPER |or| DUEL-WIELDED with S.M.G or PRIMARY PISTOL
------------------------------------------------------------
~Accuracy~
necromancer-
You mention it, but only say it can be increased on the plains
No I only stated the one place that accuracy will be in the RPG right now. Upon a user *leveling up* I will show HUMAN COMBAT EVOLUTION [H.C.E]. And this will include stats and HCE points which can be used to increase a stat by one per. HCE point. This will be explained in full detail when leveling up occurs.
**leveling up- When a Human reaches a next level. [CURRENT LEVEL FOR ALL USERS:] Level: 0
To get to level 1 a user needs a total of +10 points via killing zombies.
____________________________________________________________
RPG DAY: 0
Infection has just started and it's day time.
~necromancer~
Zaid in The City.
H.P- +150
*Agility + Attack x10*
D.F [defence]- +0
2 pistols
7 med-packs
[strong] Base H.P:
300hp (Perfect Condition)
Actions:
Scavenge = 10 hours
**You move swiftly through the city, making no sound, and only resting a few times.**
FINDS-
Loot-
1 med-pack
1 UZI combustion chamber (used to upgrade pistol to automatic)
15 scraps
Survivors-
1 doctor (used to passively heal survivors group)
1 engineer (can make traps and vehicles made from scraps found by you)
1 carpenter (passively heals the base after invasion)
RPG DAY: 1
~necromancer~
Zaid in The City.
H.P- +150
D.F- +0
1 Pistol
1 Automatic pistol (w/ UZI combustion chamber)
8 med-packs
15 scraps
[strong] Base H.P:
300hp (Perfect Condition)
Survivors-
1 doctor (used to passively heal survivors group)
1 engineer (can make traps and vehicles made from scraps found by you)
1 carpenter (passively heals the base after invasion)
Thanks for answering my earlier questions. Do I need to fight through the night or may I begin the next days scavenging/ repairing? If the latter I'll elect to use all of my hours to scavenge again. Also, what are the stat changes of the UZI combustion chamber?
Name:Riou
Location:City
Shirt:Jacket
Pants:Army Pants
Shoes:Boots
Primary:Pistol
Secondary:Pistol
Inventory:7 Med Packs
Total Stats
Defense:6
Agility:4
Attack:5
If i can join i will use half of my hours to scavenge for some stuff and the rest i guess I'm gonna train my agility stat if i may... If not then i guess I'm gonna scavenge some more!
QUESTONS/ ANSWERS
necromancer-
Do I need to fight through the night or may I begin the next days scavenging/ repairing?
Yes now I will add the Night Perk, this is a perk allowing the ability to fight zombies during the human stage. Yet I say perk because it is optional ability to do this. But there are side effects with your decision as well! During the Night Perk you have a higher chance of:
-finding loot
-surviving
-meeting with other AG users
If you decide to skip the Night Perk every ability and chance goes down. So basically if you want to become a zombie over getting the achievement "Last Man Standing" [+10 points] I would skip this perk. All you have to do is say "Night Perk" or "No Night Perk" and you either do it or don't!
Just for the undead wanna-be's, the first to get infected gets the: "Like Stealing Candy From a Baby" achievement [+2 points]!
-----------------------------------------------------
necromancer-
Also, what are the stat changes of the UZI combustion chamber?
Good question. I didn't actually think of that but thanks for the idea! Anyway I guess I'll go down with this:
Uzi auto-pistol Upgrade[s]:
Level "Just Found"
-No initial difference just pistol looks cooler.
Level 1
[locked] *unlock at 5 kills with pistols*
...
-----------------------------------------------------
Riou1231-
If i can join i will use half of my hours to scavenge for some stuff and the rest i guess I'm gonna train my agility stat if i may... If not then i guess I'm gonna scavenge some more!
Maybe my "~Accuracy~" section to my "QUESTIONS/ ANSWERS" update above can show you what you can do.
~Accuracy~
necromancer-
You mention it, but only say it can be increased on the plains
No I only stated the one place that accuracy will be in the RPG right now. Upon a user *leveling up* I will show HUMAN COMBAT EVOLUTION [H.C.E]. And this will include stats and HCE points which can be used to increase a stat by one per. HCE point. This will be explained in full detail when leveling up occurs.
**leveling up- When a Human reaches a next level. [CURRENT LEVEL FOR ALL USERS:] Level: 0
To get to level 1 a user needs a total of +10 points via killing zombies.
ONCE A USER GETS A TOTAL OF +10 POINTS, THAT IS WHEN THEY LEVEL UP. AND HCE WILL BE EXPLAINED THOROUGHLY!
____________________________________________________________________
RPG DAY: 1
Infection has just started and it's day time.
~necromancer~
-waiting for response to "Night Perk".
~Riou1231~
Riou in The City.
H.P- +90
D.F- +60
2 Pistols
7 Med Packs
[strong] Base H.P:
300hp (Perfect Condition)
Actions:
Scavenge = 10 hours
**You are slow-paced but heavily defended and manage to search some of the city. Luckily you found some "jack-pots". Don't worry though that was BEGINNERS LUCK.**
FINDS-
Loot-
3 med packs
20 batteries
1 shotgun
1 pistol
Survivors-
necromancer- You two bunk up and now share supplies and will be under every update from now on as "Alpha R&N".
-"R" for Riou1231 and "N" for necromancer.
-Alpha for first team bunkered together.
-----------------------------------------------------
-Waiting for response to "Night Perk".
I'll take the night perk.
RPG DAY: 1 (at night)
~necromancer~
Zaid in The City.
H.P- +150
D.F- +0
1 Pistol
1 Automatic pistol (w/ UZI combustion chamber)
8 med-packs
15 scraps
[strong] Base H.P:
300hp (Perfect Condition)
Survivors-
1 doctor (used to passively heal survivors group)
1 engineer (can make traps and vehicles made from scraps found by you)
1 carpenter (passively heals the base after invasion)
Riou1231
~Riou1231~
Riou in The City.
H.P- +90
D.F- +60
3 Pistols
10 Med Packs
20 Batteries
1 Shotgun
[strong] Base H.P:
300hp (Perfect Condition)
Survivors-
1 doctor (used to passively heal survivors group)
1 engineer (can make traps and vehicles made from scraps found by you)
1 carpenter (passively heals the base after invasion)
necromancer
I guess I'm gonna go scavenge even more
QUESTIONS/ ANSWERS
Riou1231 I do believe you need to choose to either skip or do the "Night Perk"
Read this please:
Yes now I will add the Night Perk, this is a perk allowing the ability to fight zombies during the human stage. Yet I say perk because it is optional ability to do this. But there are side effects with your decision as well! During the Night Perk you have a higher chance of:
-finding loot
-surviving
-meeting with other AG users
If you decide to skip the Night Perk every ability and chance goes down. So basically if you want to become a zombie over getting the achievement "Last Man Standing" [+10 points] I would skip this perk. All you have to do is say "Night Perk" or "No Night Perk" and you either do it or don't!
Just for the undead wanna-be's, the first to get infected gets the: "Like Stealing Candy From a Baby" achievement [+2 points]!
_____________________________________________________________________
WAITING FOR RIOU1231:
*cough* *cough* Riou1231 please respond to the "Night Perk"!
Answer either "Night Perk" or "No Night Perk"!
P.S:
You two bunk up and now share supplies and will be under every update from now on as "Alpha R&N".
-"R" for Riou1231 and "N" for necromancer.
-Alpha for first team bunkered together.
Thread is locked!