Quit enjoyed this one. Nice to find a game where you can go and make a cup of tea if you time it right, and surf DBs while the countdown to your next arty strike ticks down.
Tactics are fairly obvs. Here's another spin.
1) If you are up for some micromanagement, the 'send in all your dudes' tactic can be refined. Charge forward at the start to the last available trench (this may leave one between you and the enemy unattended, depending on proximity of it to hostile fire). This is important as the size of the army you can build is obvs limited by the space you have to hold them on the battlefield. Then start spamming riflemen, filling that forward trench and successive ones behind it. Replace squads at the forward trench as needed, then when all trenches are full the wave starts. As the forth squad enters the rearmost trench, eject the other three there. Now you have a 4 squad charge - and the wave will pick up 3 more squads as it moves forward over your trenchs toward the enemy line. Be sure to lock rear trenches as you go and keep on spamming riflemen - a huge human wave is awesome, but can still be pwned by mines and a few lucky arty shells.
In the skirmish mode (on hard obvs, needs to be a real challenge) I've managed a full 13 squad charge a few times, everyone within a trenchwidth. All that firepower coming to bear at the same time cleans things up no problem.
2) Upgrade points are based in part on kills, so it makes more sense for long term plans to just turtle up, and mow them down until thier morale runs out. Human waves are fun, but ultimately a bad tactic. You still want to go as far forward before you start to turtle though, trench space is really useful re-inforcing the forward trench in a timely fashion. Don't wanna get caught with ur pants down by a bunch o greanade lobbers straight after an arty or gas attack.
3) Since you don't have to wory about countdown on your first squad produced, it makes sense to get something slow. A sniper if you are aggro, machiene gunners if defensive, a tank if it's late in the campaign.
4) Spam tanks FTW? I concur. If you have earned a lot of upgrade points, and have plenty invested in better artillery, it should be easy enough to win from there.