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Here is my first RPG. You are all stuck in a huge forest with no way out. the forest has dinosaurs, meat eating plats, and lots of strange creatures. their are 5 of you. the four classes are veteran, tribe healer, beast-master, and hunter.
Veteran
served in veitnam and can give skill buffs to other players. they are very weak but have lots of health.
Name:---
Level: 1
HP: 40/40
MP: 10/10
SP: 35/35
Atk:5
Def:5
Weapon: large knife Atk+3
Armor: leather camo's Def+2
Skills: mentor (teaches another player all his knowledge and adds all his stats to there's cost 25 SP) improvise (makes either a strong weapon or shelter for only that battle cost 10 SP)
tribe healer
found them in a tribe they seam to know lots of healing herbs in the area.
Name:---
Level: 1
HP: 15/15
MP: 40/40
SP: 5/5
Atk:1
Def:10
Weapon: blow dart gun Atk+1 Weapon skill tranquilise (stuns enemy for 2 turns cost ALL MP but recovers 5 per turn for 10 turns)
Armor: animal hides Def+5
Skills: search (when a enemy is weak they can be searched for suplies cost 20 MP 2 SP) remedy (can heal a team member of all bad effects and 20 HP will increase with levels cost 10 MP)
beast-master
was a vet in the real world so they can make friends with wounded animals they did not hurt to much. a very valuable player in tough area's.
Name:---
Level: 1
HP: 30/30
MP: 25/25
SP: 25/25
Atk:7
Def:7
Weapon: scalpal atk+2
Armor: blood spattered coat def+5 due to intimadation
Skills: tame (tame an animal to fight in your place if you have done no more than 30% damage to them and they have 10% left cost 15 MP and SP) scan (spots weak points on enemeis and all attacks on them ignore Def cost 10 MP and SP)
hunter
very skilled with weapons and ... hunts?
Name:---
Level: 1
HP: 25/25
MP: 10/10
SP: 10/10
Atk:9
Def:3
Weapon: rifle atk+4
Armor: orange suit def+3 they can't see you but your allies can
Skills: breath control (steady's aim for next 3 turns 50% critical hit 10 SP) Quick load (gets 2 more actions this turn 10 MP)
those are the classes so five people pick one, and then we will start.
1. I am not good at this so someone take over and control the game.
2. whoever takes over I already join as a beast-master.
3. whoever takes over feel free to ask me for advise.
4. this is not something like a situation is posted for each player! It is more like "Distopia RPG!"!!. !!!!
and some more !!!!!!!!
have fun
- 57 Replies
1. I know
2. if he is off to long and does not complete the battle it will not effect anyone
3. no
4. perhaps
5. there is no 5 oooooooOOOOOOOOOOOOOOooo
Name: Sense
Class: Hunter
Level 1 0/5
HP: 25/25
MP: 10/10
SP: 10/10
Attack: 13 (9+4)
Defense: 6 (3+3)
Weapon: Rifle (attack+4)
Armor: Camo Suit (Orange Suit) (defence+3) - Visible to allies only
Inventory:
(none)
Skills:
Breath Control - Steady's aim for next 3 turns, 50% critical hit (10 SP)
Quick load - Gets 2 more actions this turn (10 MP)
--
Cool...
Also, can I have the Bold for skills, as it makes it look cooler.
1. fine but only for today and tomorrow.
2. I need a 2 otherwise it would not be much of a list now would it.
3. there is no 3 oooooooOOOOOOOOOOOOOOooo
alright I am leaving for today and for being second after a person that won't even stay on long enouph to finish a battle that would not take more than 2 more turns sense is awarded what the baby vinetoad would have dropped.
1X small nature gem (does 10 nature powered damage to all foes) *1 time use*
PS put in inventory
Name: Sense
Class: Hunter
Level 1 0/5
HP: 25/25
MP: 10/10
SP: 10/10
Attack: 13 (9+4)
Defense: 6 (3+3)
Weapon: Rifle (attack+4)
Armor: Camo Suit (Orange Suit) (defence+3) - Visible to allies only
Inventory:
1 Small Nature Gem (10 nature damage, only 1 use)
Skills:
Breath Control - Steady's aim for next 3 turns, 50% critical hit (10 SP)
Quick load - Gets 2 more actions this turn (10 MP)
--
Thanks
Right then *Is the other game manager person thingy*
First Group Battle
Slimy Water Rat
HP: 40/40
MP: 18/20
SP: 20/20
Atk:8
Def:5
Description: This water rat seems to be glowing slightly. Perhaps its been experimented on?
rewards:???
>The Rat's eyes begin to glow red. It is Charging new found energy for 3 turns.
First person to attack~
Name:Beast
Level: 1
HP: 30/30
MP: 25/25
SP: 25/25
Atk:7
Def:7
Weapon: scalpal atk+2
Armor: blood spattered coat def+5 due to intimadation
Skills: tame (tame an animal to fight in your place if you have done no more than 30% damage to them and they have 10% left cost 15 MP and SP) scan (spots weak points on enemeis and all attacks on them ignore Def cost 10 MP and SP)
I scan it
Sorry for being picky, but could you c& these stats?
Name: Beast
Class: Beast Master
Level 1: 0/5
HP: 30/30
MP: 15/25
SP: 15/25
Atk:7 (+2)
Def:7 (+5)
Weapon: Scalpel (atk+2)
Armor: Blood Spattered Coat (def +5 due to intimidation)
Skills:
Tame - Tames an animal if damage done is less than 30% (-15 SP) (-15 MP)
Scan - Attacks weaker spots in enemies and ignores enemies defence (-10 SP) (-10 MP)
>Beast scans the rat and strikes it in the stomach -9
>The Rat is still Charging energy
Slimy Water Rat
HP: 31/40
MP: 16/20
SP: 20/20
Atk:8
Def:5
Description: This water rat seems to be glowing slightly. Perhaps its been experimented on?
rewards:???
Name: Sense
Class: Hunter
Level 1 0/5
HP: 25/25
MP: 10/10
SP: 10/10
Stats
Attack: 13 (9+4)
Defense: 6 (3+3)
Gear
Weapon: Rifle (attack+4)
Armor: Camo Suit (Orange Suit) (def+3) - Visible to allies only
Inventory:
1 Small Nature Gem (10 nature damage, only 1 use)
Skills:
Breath Control - Steady's aim for next 3 turns, 50% critical hit (10 SP)
Quick load - Gets 2 more actions this turn (10 MP)
--
I will use Breath Control, and attack the weak points scaned by Beast.
>Sense slows his breathing and aims his rifle on the rats stomach. As he shoots, the Rat swells bigger and glows brighter, causing the bullet to hit the Rat in the legs instead -12HP (Sense loses 10SP)
>The Rat has grown huge and is in its last Charging turn.
Slimy Water Rat
HP: 19/40
MP: 14/20
SP: 20/20
Atk:8
Def:5
Description: This water rat seems to be glowing slightly. Perhaps its been experimented on? The Rat is now triple a normal rat's size.
rewards:???
Who knew a rat was so hard to kill? :3
don't forget the tribe healer can stun or search a creature.
and Sense don't forget about quick load with that you can use breath control and fire a shot.
there are a lot of tree's for cover
PS beast master's don't attack the creature to much otherwise you won't be able to tame it. Also if you tame you still get EXP but no equipment.
PPS jezz once a monster has bean killed once the next time it is seen you can show the rewards it gives.
Name: Beast
Class: Beast Master
Level 1: 0/5
HP: 30/30
MP: 15/25
SP: 15/25
Atk:7 (+2)
Def:7 (+5)
Weapon: Scalpel (atk+2)
Armor: Blood Spattered Coat (def +5 due to intimidation)
Skills:
Tame - Tames an animal if damage done is less than 30% (-15 SP) (-15 MP)
Scan - Attacks weaker spots in enemies and ignores enemies defence (-10 SP) (-10 MP)
Taming time!
no on the first page it says the creature must have at MOST 10% of it's health left that's 4 and you can't have dealt more then 30% of the damage 12
The rat finishes charging then uses blast and deals 10 damage to each person
Slimy Water Rat
HP: 19/40
MP: 10/20
SP: 20/20
Atk:8
Def:5
Description: This water rat seems to be glowing slightly. Perhaps its been experimented on? The Rat is now normal size.
rewards:???
lost sight of the weak spot
Name: Beast
Class: Beast Master
Level 1: 0/5
HP: 30/30
MP: 15/25
SP: 15/25
Atk:7 (+2)
Def:7 (+5)
Weapon: Scalpel (atk+2)
Armor: Blood Spattered Coat (def +5 due to intimidation)
Skills:
Tame - Tames an animal if damage done is less than 30% (-15 SP) (-15 MP)
Scan - Attacks weaker spots in enemies and ignores enemies defence (-10 SP) (-10 MP)
But the weak spot is the stomach
yes but it used blast and is now small agean and it did 10 damage to all of you SO CHANGE YOUR HEALTH
example HP: 20/30
enemy turn:
slash at sense -6 HP
Slimy Water Rat
HP: 19/40
MP: 10/20
SP: 20/20
Atk:8
Def:5
Description: This water rat seems to be glowing slightly. Perhaps its been experimented on? The Rat is now normal size.
rewards:???
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