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Gemcraft 0 - How endurance should be played

Posted Jun 2, '09 at 6:02am

vesperbot

vesperbot

334 posts

Iron - Squire

actually I like towers with Y component, with R/Y traps being the most devastating. Slow isn't so vital, but is recommended while you don't have 200+ monsters walking across your map, to concentrate some dozen of monsters above your mana traps for them to work constantly. About angering - I have seen some formulae here or at TD.net, unsure, these explain what you earn from angering:

Monsters' HP increase by 5%*(1+grade)
Monsters' armor increases by 25% with a minimum of 2. That's why it's better to anger with bigger gems.
Monsters' quantity increade by 2*grade+3, while number of previous angerings is less than 20.
Monsters' score increases by 15%*grade/(1+number of previous angerings), which means if you are angering with gems of grade 7+ you receive more added score with each consequential anger gem bomb.

So I expect that early on you should anger with grade 1 gems, only to increase the number of monsters, since most your mana will be earned from kills, but later on you should anger with grade 7+ gems to get the most score/HP gain possible, for that you need a mana farm.

Banishment cost rises by half each time the monster gets banished, but the "mana saved by armor skill" value remains intact, which reduces the need of Armor skill, but with such technics as explained here, you will soon have enough points for every skill there exists :)

 

Posted Jun 2, '09 at 7:33am

Lankhr

Lankhr

399 posts

Gold - Squire

Nice post. ;)

I also start with grade 1 gems, it's cheap and effective. In the start I anger like 6-7-8 times, on armor and swarm less.

I also use some higher grades (2-3-4) as soon as I can affort to trow them on a wave. And with giant waves I try to trow as high as possible (like 2 grades higher then I trow at normale waves). Because with the giant wave you can earn the most exp.

And I already have all skills maxed (and almost 500 skillspoint left). You need just above lvl 200 to max all skills...

And if the value rises by half each time, the armor saving skill helps.
Because if you have 130 baninshment cost without and 100 with the armor skill:
Without: First lap: 130
2nd: 195
3rd: 292,5 ect.

With: first lap: 100
2nd lap: 150
3rd lap: 225 ect.

So it can save pretty mush in the long run (but alot other skills are more important ;)).

 

Posted Jun 3, '09 at 1:47pm

vesperbot

vesperbot

334 posts

Iron - Squire

well, now I have the knowledge about how endurance really shall be played. :P I'm assuming the reader is the GC0 geek that have managed to earn at least 100k exp at #1 endurance, so he does know the basic principles of endurance.

The very first thing you should care about is the mana trap system. You need at least one R/B trap at the very start of it, a R/P trap at the end of it (or anywhere inside), and as much R/O traps as you can muster. Make sure you always have a grade 1 orange and a grade 1 red stashed in the inventory or maybe even in a tower, in case you would accidentally combine your R/O with your last orange or red in the inventory. This is true for levels that don't give orange and red gems at creation, but is a useful practice for any other levels anyway.

Your first orange gems can go directly into traps, unless you are unable to produce oranges at creation, if so, your grade 2 orange should go for transmutations, to turn three other grade 2 gems into orange, then you just fill the other traps with these. One gem should be stashed and untouched, of course.

Next thing you should do is angering. Every wave that will come into the playfield must be angered, and the more times the more traps you have on the path, so all traps should work constantly. You shouldn't over-anger though, your traps should be capable of hurting the monsters, at the minimal rate but anyway. Use grade 1 gems for first several waves, you need the quantity to fill the traps with work, as well as you need them to be armored enough to survive the traps, so they will all produce mana. Also at first there should be a tower or two close to the wiztower to get rid of stragglers who would manage to survive the traps, to avoid the loss of mana due to banishment.

Next, at wave 4-6, depending on your success with mana gain, you should turn your trap gems already placed into dual R/O, to gradually increase their damage and number of targets, as well as range and grade. Grade 3 is in fact enough for this purpose, you can super-gem them already, but you may increase the grade if you feel like it. You will normally follow this strategy: create a bunch of grade 1 gems (15-18, maybe more), then separate any red and orange into their own rows, then bomb all the other rows (except the rows where you store gems you can't get by creation), 2-3 with red, rest with orange. Then combine a grade 3 or 4 gem out of grade 1 gems, then combine that gem with all the remaining transmuted grade 1 gems, leaving one red and one orange intact for later use. Then you put it into a separate trap, it should do some 10-20 damage per hit and have some 3.0 mana leeched per hit.

Whenever you see your mana supply rock upwards, use mana pool spell. This is essential, it gives you more mana from traps, thus accelerating the gameplay.

When you either have filled the entire path with R/O traps, or you feel that you don't need any more of them, you create one single R/O gem of the exceeding grade (4-6) and start super-gemming it until it will hit the topmost speed and range, it should also hit the topmost specials value by that time. Raise orange special first, once you hit 8.4, use red gems to pump the supergem. Put that gem in your very last trap you already have. This gem should do some 30-80 damage while in trap and have topmost speed, depending on your skills. Now you can anger monsters up to 50 armor, which means 12-10 times depending on wave number and monster type. You will have enough mana from this gem alone to produce another such gem, out of the one you just exchanged for the supergem. Repeat until all traps will be filled with R/O supergems. Initialization complete.

After you reach this state, create 1-2 R/P supergems with the same method, place them after all of the mana traps, or instead of any if you don't have space left :) These will soften the monsters for the second pass, so your mana traps will actually do some killing. By this time you will have enough mana supply to anger any wave with grade 6 gems to the requested amount of armor. If there's a giant wave approaching, and its number is still below 30, you can anger it beyond any measure, say 15 times by grade 8 gems. Yep, that's expensive, but you'll beat up way more mana and a real TON of score just off this wave, and they are so slow that you will have a lot of time to prepare your defences. I'd like to warn you though, 1M is a critical point for any defence, so you should keep your eye both on their HP and their armor, 200 armor is a very big amount, though you can cope with it by building 4-5 more R/P trap supergems.After this time you're on your own, but you have a very tough base and mana supply, so you just have to time yourself while you'll build grade 10+ defencive gems, either R/Y traps or any kind of dual gems for towers, with R/O you will need grade 11 to reach top speed without any supergemming.

This strategy can be used outside endurances as well, you will just have to anger the last waves 1-2 more times, since you'll not receive additional load after they will appear. I have used this method at one of the worse levels at tier 2 normal game, and within 26 waves I have earned 500k exp (not if I needed them...). Good luck :)

 

Posted Jun 3, '09 at 1:57pm

Lankhr

Lankhr

399 posts

Gold - Squire

Very nice. ;)

But I always start with just O, later at a R to it. Normally grade 3 O + grade 3 R. This way you start out with a max 5 hit and 2,9 mana each hit.

Also it's important to upgrade mana pool, even the first waves.

 

Posted Sep 14, '09 at 9:13pm

Lotak

Lotak

1 post

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I've been trying the #12 level and my max score is now at 520k. I can't even remember what wave I died at but it was in the 60s+ and my mana was only at 206k. I don't know what I do wrong but looking at your 3 part video, I don't think I'm angering enough! Its really tough to do.

 
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