1. Try to read original walkthrough here
2. U can always do different strategy
3. try this general tips and tricks
General Strategy:
1. Don't use 3x speed frequently (by using regular speed you will learn a lot of things, see more chances, strategies, etc).
2. No anger mode more than 8 times per wave (except u know what u r doing) 30 times per wave will make monster bulletproof.
3. Patience, no need to hurry, and analyze what u need most for the next wave.
4. Wrong tower position (very important), earlier towers always place it in the most wide area as possible.
5. Put some traps in the beginning, slow, mana, poison, repeat it later, put slow trench near the most towers u have gather at one place.
6. Put tower in beginning, middle and end, it will generate more mana and stand stronger with banishment, this should be done after u have some towers located nearby altogether.
7. better 3 towers with 2nd grade in the early game than 2 towers with 3rd grade, except for armored.
8. 'Supergemming' technique, first, combine 2 different colours (it has more damage/range/etc), then add 1st grade gems with the same color with the gem you combine. It will add gem range/damage/etc. I thought at first this tech is a bug, becoz u can't do it on gemcraft origin, but it works awesome here yay. I know this technique from margomai. But this technique will be a little bit lousy after gem grade 9 ups (just add too little damage, waste your mana)
9. Always Try to defeat 3x XP mode first. (U'll level up faster), after level 56 u might want to play endurance first and level up like crazy about 50 level one game
10. If u got multiple same color everytime u creates a gem, the strategy is to reserve several colors in stock, use it later with bomb to change into colors u need. reserve some for later use.
11. Some monsters have strong/weak points against certain gems, swarm mode easy with red, combine with blue/yellow. R/G is also good
12. Carapace mode, put some high grades towers gems in the beginning, and end it with lower level gems (put higher level gems is a better way, becoz they r slow, unlike swarm), (use R/P trap, R/B one trap before R/P)
13. Sudden death mode is a good practice to analyze your skill placement, tower placement and right/wrong strategy implementation.
14. Better use anger mode at early waves and not at armored monsters (except your gem higher than their armor and have some R/P traps).
15. At some stage with Mana tap shrine and Anger shrine and Experience shrine, u can call all waves at once(around 2000 monsters on field), use Mana tap first to get mana, Experience shrine, then finish them with Anger shrine (usually there are some monsters left) but u got around 20k mana, use it wisely.
16. If u play slowly, u will see more possibility and new combination, it just creatively shows up, relax and enjoy.
17. Try to use skill that can covers the stage condition, mostly if u use gem skill, match it with the gem that is provided by that stage.
18. Last thing, relax, if a level too hard to beat, just leave it for a while, come back later with extreme different strategy. (^-^)
For mastering endurance mode (for GC crazy player only), I prefer vesperbot and Lankhr rather than mine, but u can try it and later will know the difference (they got very high score)
I put 3 colours gems, it has amazing result.
Red-blue-purple Red gem (+5 monsters hit, only after grade 5) add with blue and shock (put it in the most intersection with most towers). Lol, the monsters just stop in the trap (becoz it has slow and shock)
Yellow-red-orange grade 8 in traps, put it in the L path (i mean corners, becoz yellow add range so much, it will be a little useless if u put it in straight lines.
U will need all types of gems, purple (becoz later their armor will be very high)
I put slow every 5 tiles.
when i put grade 4 shock in traps, it says 17% chance to shock, when i add grade 4 re gem, it says 10% chance to shock but with +5 monster (so it's about 60%) in an area full of monsters yay
don't anger swarm too much, it has lowest score gain (with the highest trouble gain lol) becoz it lets the slower monsters (with higher banishment) to banish.