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daleksparta
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daleksparta
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Nomad

Zombies have been rising from the grave. As a result of this a full blown war has developed. You will choose a side.

Both sides have commanders.
Will you make the night safe again, or bring things to an eternal night?

Name:
Living: This determines your side. Iy's pretty much self explanatory. NO robots, sorry. (the humans DO have some for their guards, however, but you cannot be one)
Special abilities: You may select 2. I will go into detail later in the post.
Class: Each side has two different.

HUMAN CLASSES:
Assault - They get a burst fire rifle, a pistol, and either 2 frag grenades or a melee weapon.

Support - The healers of the group. They DO get a shotgun and a pistol.

Recon - These are ninja-like. Sneaky, quick footed, Technological invisibility, and a powerful as hell combat knife. Only the commander zombies can kill this easily.

Lancer - Has a prototype laser weapon. It shoots through walls and is a true sniper. It can also lay claymores, which do not set off for humans.

Civilian - You don't get any military weapons, but you DO however get an extra special ability. If you reach a certain level you can go in for any of the other classes as well, but it gets very risky to get that far.


Zombies: Standard - Slow, but strong.

Decomposing - You decompose any flesh you come in contact with. you can then throw it at your enemies.

Large - VERY VERY tough to kill.

At the same level as civilian goes in for one of the otehr classes, every zombie becomes this -
Super ; The commander zombies are this class. You have the ability to speak, and a variety of attacks. You have to sacrifice a special ability, however.

Special Abilities:
Pick 2 (3 if you choose civilian)
melee mastery 1 - You get an improved melee attack.

Melee mastery 2 - You get a further improved melee attakc.

If you get both of those as your spceial abilities, they are replaced with....

Falcon Punch ; One of the ultimate attacks.

Regenerative - You slowly regenerate HP.

Minigunner - (Assault only) Your rifle is replaced with a minigun, amking you slooooow.

Limb grafter - (Standard zombie only) - You increase your speed by grafting additional legs on.

Intelligent - (Super zombie only) - This is what gives the super zombie its abilities. You cannot get this at the start, you must sacrifice an ability for this.
Strength increase (Assault/decomposing) - You can throw nades/flesh further.

Armour - Increases HP.

Ammo stacker (assault,support,lancer only) - Increased ammo without a reload.

Spartan constitution - You are harder to actually injure. (injuies make you weaker in combat.)

Light resistance - (Zombies only ) You do not have to go on the defensive during the day.


There are day phases and night phases. During hte day, the zombies are on teh defensive (though you can attack ONLY if you have light resistance or are human), and the humans defend at night.

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