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Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

I'm new at this so bear with. I will allow 6 people to play at once. I may allow more to join later.
Story: It is April 29, 1945. You are a soldier in World War 2. You are part of the liberation of Dachau, a concentration camp.
Classes:
Soldier: Soldiers are good at combat. Their starting abilities are: Combat Knowledge, Gun Proficiency, and Armor Proficiency.
Medic: Medics are good at healing. Their starting abilities are Heal, SOS, and Morale Boost.
Engineer: Engineers are good with machines. Their starting abilities are Repair, Sabotage, and Minor Hack.
Subclasses can be chosen when you reach level 5. I will show them to you then.
The attributes are
Strength, which is physical strength
Endurance, which is health
Dexterity, which is speed and stealth
Intelligence, which is...well, intelligence
Charisma, which is persuasiveness.
Rank: Your rank is how many people you control and also the amount of Moral you have. If your rank is high enough, it can also raise the Moral of the people under your command. Rank goes up when your level goes up.
Division: You can choose the 42nd Rainbow Division, the 45th Thunderbird Division, or the 20th Armored Division. There can be only 2 players per Division.
Moral: Moral is your confidence. It is lowered when you are injured, a mission is unsuccessful, or you lose a battle. If your Moral reaches zero, you surrender.
Hit Points: Hit Points is how much health you have. If your Hit Points reaches zero, you die. If you die, you can make a new character, but you will start completely over.

  • 500 Replies
singid25
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singid25
1,262 posts
Nomad

Yaaaa..... What happened to that?

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Oh. Well, scrap one of the divisions then, and it'll be fine.

firetail_madness
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firetail_madness
20,593 posts
Blacksmith

Meh, never mind, I'll switch over to rainbow.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Actually, it's better if there is one of each class in each division.

firetail_madness
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firetail_madness
20,593 posts
Blacksmith

Meh, I'll switch over to rainbow anyways =P

Maverick4
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Maverick4
6,804 posts
Peasant

Name: Mav
Age: 19
Class: Soilder
Level: 1
Division: 42nd Rainbow
Rank: Private
---
Attributes:
Strength: 3
Endurance: 3
Dexterity: 3
Intelligence: 3
Charisma: 3
---
Abilities: Combat, Gun, Armor
Health:
Morale:
Equipment: M1 Carbine, Scope, Radio, Bayonet, M1911 Pistol
__________

Where did you come up with the Division Names? Just wondering, but I would have used realistic Div. Names...

Just me though. And when can you get the M1 Garand? M1 Carbine is fine, but...

Cant wait to play though...

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Just me though. And when can you get the M1 Garand? M1 Carbine is fine, but...

Huh? I'm sorry, you can get the Garand. I forgot to put it on the original list; it's at the bottom of the Weapons Descriiptions list. Go ahead and add it.
Where did you come up with the Division Names? Just wondering, but I would have used realistic Div. Names...

Great minds think alike, I guess. I did use real division names, as well as real weapons used in that time, and Dachau was a real concentration camp, liberated, guess what, on the date stated in the OP(if you'll look, April something 1945.)
Cant wait to play though...

Won't be long now.
sirfrank
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sirfrank
420 posts
Nomad

Name:seargent westfield
Age:19
Class:
Level: 1
Division:alpha
Rank: Private
Attributes:gun proficency
Strength:2
Endurance:2
Dexterity:2
Intelligence:2
Charisma:2
Abilities:gun proficency ,Close-Quarters Combat
Health:100
Morale:3
Equipment:Bayonet(not the gun, the bayonet)
Scope,M1917 Johnson Machine Gun,Full Tactical Armor,M7 grenade launcher

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Sirfrank, that needs a little adjustment. First of all, you're missing Class. Second of all, your Abilities are off; they're determined by your Class(plus, you're one short). Third, you don't set your own Morale; I do, and the same goes for Health. Fourth, your Attributes are wrong; they should all add up to fifteen, yours only goes to ten. Fifth, your Division is wrong, please choose one of the two(I have decided to get rid of the 20th Armored in the game). Finally, could you change your name? You're a private, not a sergeant, and your name shouldn't have a rank in it. A rank is a title, not part of your name. Although I guess Sargent could be a first name...

firetail_madness
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firetail_madness
20,593 posts
Blacksmith

Err, when do we start.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Let's see the players, first...

TheWhiteStripe(45th)
devos12(45th)
Maverick4(42nd)
Firetail_madness(42nd)
singid25(42nd)

Alright, so we've got 1 full division(consisting of Firetail, Mav, and Singid), which is 1 less than preferred in the 45th(although I guess I could combine the divisions at the start).
OK yeah, I think that's what I'll do.
So, you all start out together, but you'll receive different orders depending on your division.
Got that? Great.

Name: Mav
Age: 19
Class: Soilder
Level: 1
Division: 42nd Rainbow
Rank: Private
---
Attributes:
Strength: 3
Endurance: 3
Dexterity: 3
Intelligence: 3
Charisma: 3
---
Abilities: Combat, Gun, Armor
Medical Condition(s): Healthy
Health: 35/35
Morale: 15/15
Equipment: M1 Carbine, Scope, Radio, Bayonet, M1911 Pistol
__________


Name: Mike
Age: 17
Class: Engineer
Level: 1
Division: 42nd Rainbow
Rank: Private
Attributes:
-------------------------------------------------------
Strength:2
Endurance:4
Dexterity:4
Intelligence:4
Charisma:1
-------------------------------------------
Abilities: Repair, Sabotage, and Minor Hack
Health: 45/45
Morale: 20/20
Medical Condition(s): Healthy
Equipment:Full Tactical Armor, M1903 Springfield Rifle, Bayonet, M1911 pistol, Scope, Radio

Name: Firetail
Age: 17
Class: Medic
Level: 1
Division: 45th Thunderbird
Rank: Private
Strength: 1
Endurance: 4
Dexterity: 4
Intelligence: 4
Charisma: 2
Abilities: Heal, SOS, Moral Boost
Medical Condition(s): Healthy
Health: 45/45
Morale: 20/20
Equipment: Radio, Scope, Full Tactical Armor, FP-45 Liberator, Bayonet

Name: Joseph Moore
Age: 21
Class: Soldier
Level: 1
Division: 45th Thunderbird Division
Rank: Private
Attributes:
Strength: 3
Endurance: 2
Dexterity: 1
Intelligence: 5
Charisma: 4
Abilities: Combat Knowledge, Gun Proficiency, and Armor Proficiency.
Medical Condition(s): Healthy
Health: 25/25
Morale: 10/10
Equipment: Hey, you need to fill this in, you know. xP

Nameevos
Age:19
Class:Engineer
Level: 1
Division:45th Thunderbird Division
Rank: Private
Strength:2
Endurance:2
Dexterity:1
Intelligence:7
Charisma:3
Abilities: Repair, Sabotage, and Minor Hack
Health: 25/25
Morale: 10/10
Equipment:M1 Carbine,Bayonet,Smith and Wesson Model 10,Scope,Radio

Alright, this is all of you. Here's the deal...

You're in helicopters; the 45th Thunderbird in one, and the 42nd Rainbow in the other. Your commanders explain to you what you're going to do, as the helicopters begin approaching Dachau.
"Listen up!" he says, "you remember what to do, right? You've all been equipped well and trained well, and now you're going to free the Jews trapped in Dachau and hopefully dismantle that horrid concentration camp altogether. First things first, you'll parachute down to that valley we're approaching, see it?" Here, he points to a lushly wooded valley. "It's pretty close to your target," he continues, "and you'll set up camp there and wait for instructions and backup; the 20th Armored Division will be coming to help us out eventually. Then, you guys will liberate Dachau. I don't care how you do it, as long as you follow your orders and get it done right. Got that?" he asks, and you all nod your heads. "Great. Now, we're coming over the valley now, and you'll just jump out and activate your parachutes on the way down, then set up camp and wait for further instructions from HQ. So, ready, set-" he is cut off by the sharp sound of anti-aircraft guns! A small band of Nazis has spotted your helicopters and are firing upon you! You could try to escape, and land somewhere else(running the risk that the Nazis tell their command about you, and get reinforcements), or you can try to get rid of them from here; after all, those turrets on your helicopters aren't just there for show. What will you do?

A) Jump out now; abandon the helicopters.
B) Return fire using our guns, and the helicopter turrets.
C) Take cover; hope that the others will take care of it and protect yourself.
D) Tell the pilot to turn the heck around and get outta here!
E) Make your own option.

TheWhiteStripe
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TheWhiteStripe
1,306 posts
Nomad

Name: Joseph Moore
Age: 21
Class: Soldier
Level: 1
Division: 45th Thunderbird Division
Rank: Private
Attributes:
Strength: 3
Endurance: 2
Dexterity: 1
Intelligence: 5
Charisma: 4
Abilities: Combat Knowledge, Gun Proficiency, and Armor Proficiency.
Medical Condition(s): Healthy
Health: 25/25
Morale: 10/10
Equipment: Full tactical armor, Scope, Radio, ML911 Pistol, ML903 Springfield rifle.

Sorry forgot about the equipment.

BTW is the springfield an assault rifle? just wondering
anyway I choose B. fire back with our turrets

TheWhiteStripe
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TheWhiteStripe
1,306 posts
Nomad

ohhh it's a sniper :P

just read descriptions

firetail_madness
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firetail_madness
20,593 posts
Blacksmith

Name: Firetail
Age: 17
Class: Medic
Level: 1
Division: 45th Thunderbird
Rank: Private
Strength: 1
Endurance: 4
Dexterity: 4
Intelligence: 4
Charisma: 2
Abilities: Heal, SOS, Moral Boost
Medical Condition(s): Healthy
Health: 45/45
Morale: 20/20
Equipment: Radio, Scope, Full Tactical Armor, FP-45 Liberator, Bayonet

I'm going for option B.

Moabarmorgamer
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Moabarmorgamer
8,570 posts
Nomad

Name: Joseph Moore
Age: 21
Class: Soldier
Level: 1
Division: 45th Thunderbird Division
Rank: Private
Attributes:
Strength: 3
Endurance: 2
Dexterity: 1
Intelligence: 5
Charisma: 4
Abilities: Combat Knowledge, Gun Proficiency, and Armor Proficiency.
Medical Condition(s): Healthy
Health: 25/25
Morale: 10/10
Equipment: Full tactical armor, Scope, Radio, ML911 Pistol, ML903 Springfield rifle.

Name: Firetail
Age: 17
Class: Medic
Level: 1
Division: 42nd Rainbow(you switched, remember? xP)
Rank: Private
Strength: 1
Endurance: 4
Dexterity: 4
Intelligence: 4
Charisma: 2
Abilities: Heal, SOS, Moral Boost
Medical Condition(s): Healthy
Health: 45/45
Morale: 20/20
Equipment: Radio, Scope, Full Tactical Armor, FP-45 Liberator, Bayonet

Name: Zaliex Varscar (Russian Immigrant.)
Age: 24
Class: Medic
Level: 1
Division: 45th Thunderbird
Rank: Private
Attributes: Hey, it's supposed to add up to 15. Yours only adds up to 14. So go ahead and add another point.
Strength: 2
Endurance: 5
Dexterity: 3
Intelligence: 2
Charisma: 2
Abilities: Heal, Morale Boost, SOS(yes, you did. But I fixed it for you, so no worries)
Medical Condition(s): Healthy
Health: 55/55
Morale: 25/25
Equipment: M197 Johnson, Knife, Bayonet, Radio, Full Tactical Armor (yes, you can. You don't need Armor Proficiency to use armor, it's just a lot more effective if you have that skill.)
I'll let you in, because now we're all full, and isn't that convenient?

You all choose to return fire with your helicopter turrets; you manage to kill off most of the Nazis there, and blow up their AA gun. But the remaining Nazis scatter in all directions and start running away; then a few of them(the ones who survived the running away part, that is) take cover in the woods and return fire using their rifles. Your copters are being damaged now, and it's difficult for you to kill the remaining Nazis; they're hidden well underneath the brush and trees, and you can't see them. The helicopters can't take much more of this.

A) Fire randomly with the turret.
B) Leave, and parachute down like we're supposed to, in the valley.
C) Parachute down now, and look for the remaining Nazis on foot.
D) Make your own option

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