Community

How to Raise a Dragon

Posted Jun 29, '09 at 4:14am

MudPuddle

MudPuddle

251 posts

Gold - Knight

I was a bit disappointed the behavior in the adolescent stage didn't have more to do with the endings. There seems to be no impact on the game that comes from the choice to heal or kill or ignore your captor. I really hope someone takes this concept and expands it though, it has a lot of potential.

 

Posted Jun 29, '09 at 1:14pm

TharosTheDragon

TharosTheDragon

53 posts

Wood - Lord

I can't figure out how to get stalemate. The dragon never chomps at me with its dying breath. It just flops over with its mouth closed.

 

Posted Jun 30, '09 at 5:55pm

nickthepwn

nickthepwn

95 posts

Iron - Squire

Dang this is good.

 

Posted Jul 1, '09 at 4:00pm

Neiji

Neiji

71 posts

Wood - Duke

nice game, but i still dont get the point...
whats the goal in the game??

 

Posted Jul 1, '09 at 5:40pm

TharosTheDragon

TharosTheDragon

53 posts

Wood - Lord

Well there's no real way to lose the game. The immediate goal is to simply play through a dragon's life however you see fit. I guess a bigger goal would be finding every possible outcome.

 

Posted Jul 1, '09 at 5:49pm

Cenere

Cenere

7,130 posts

Iron - Prince

I can't figure out how to get stalemate. The dragon never chomps at me with its dying breath. It just flops over with its mouth closed.

I managed to get hit by its tail.
The trick is to count to the arrowhits, and be ready to shoot, hit and then get killed at the 15th shot.
At least what I managed.

As for the goal, well, depends on your preferences. I have gotten all off the behaviors and all, so I am just fooling around, making heroes being nommed and burn cities.

 

Posted Jul 4, '09 at 2:50am

xgeogander

xgeogander

112 posts

Wood - Lord

Nicethese things are usefull

 

Posted Jul 4, '09 at 1:38pm

Sebi

Sebi

402 posts

Gold - Knight

There should be achievments in the game showing all the different things you got...that would be nice.

That would be really nice!!!

 

Posted Jul 4, '09 at 2:40pm

tristena1b2c3

tristena1b2c3

20 posts

Iron - Squire

There is really 7 different behaviors they are fertile, fiery, healer, necromantic, rampaging, reclusive and wild.

You can obtain healer by only healing injured people and not reviving any of the dead people. If you do make a zombie just KILL IT!!!

 

Posted Jul 4, '09 at 4:58pm

Zophia

Zophia

6,907 posts

Wood - Queen

Moderator

I think the Healer is a newly implemented thing. It makes good sense to have, though~

 
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