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StormWinds 1.5 Power Combos

Posted Jan 14, '08 at 6:52pm

HeroInteractive

HeroInteractive

29 posts

Iron - Knight

Alright, so there are a lot of power combos in StormWinds 1.5.  When you find them, you're pretty much invincible.  When developing the game, we discovered quite a few, but I haven't seen any posted anywhere in the comments or forums, which is disappointing.

If you find a power combo, post it here!

I'll go first, one of my favorite power combos is Dual Machine Gun + 4 Time Guns. You just keep stopping time endlessly as needed until everything is dead!

Anybody find other ones?  There are a lot of them if you're clever...

Posted Jan 15, '08 at 5:08pm

Pfhortipfhy

Pfhortipfhy

75 posts

Iron - Squire

Jeez, I had problems beating the first campaign!
Every turn I swapped out all of my turrets, because every turn every single one was destroyed except the rocket turret.  I have problems aiming with the main cannon :P

 

Posted Jan 15, '08 at 7:21pm

HeroInteractive

HeroInteractive

29 posts

Iron - Knight

For the first campaign, I recommend using the dual machine gun if you're new to the game.  Also, you shouldn't be swapping out broken guns, just repair them!

 

Posted Jan 15, '08 at 8:00pm

jedimaster909

jedimaster909

21 posts

Gold - Serf

sniper is good to.

 

Posted Jan 15, '08 at 9:16pm

chiliad_nodi

chiliad_nodi

649 posts

Iron - Knight

The best is the simple cannon and the apocalypse cannon. No oters even deserve to be mentioned. I had one of each and beat the hardest campagne very easily. Aim comes with practice. Trust me!

 

Posted Jan 19, '08 at 10:55pm

homegrove

homegrove

377 posts

Iron - Duke

The best combo, in my opinion, is one duel machine guns and three (or four, depending on the campaign) Damage Buffers.  After the first few waves, the duel machine gun does 8 damage a shot, extremely powerful for it's firing speed.

 

Posted Jan 19, '08 at 10:57pm

homegrove

homegrove

377 posts

Iron - Duke

Another great combo is four (or five) Radio Plasmid Guns.  Increase their damage and firing speed and you've got a lethal firing force.

 

Posted Jan 19, '08 at 11:05pm

HeroInteractive

HeroInteractive

29 posts

Iron - Knight

Remote Missiles + fire rate buff is pretty powerful.  The key with missiles is that if you use hotkeys, you can keep sending them out, and they last forever!  I have screenshots of 20 missiles or so circling around a mouse, waiting for a big unit to come out who will die instantly.

 

Posted Jan 23, '08 at 8:33pm

MalaMan

MalaMan

20 posts

Iron - Serf

great fun= minigun+2firerate+2damage (that is if your cheating) amazing speed and damage...and for those with EC...3meteor guns and 2 fire rate = incredible

 

Posted Jan 23, '08 at 8:35pm

MalaMan

MalaMan

20 posts

Iron - Serf

it may not be a "power Combo" but try beating the first campaign with only decoy drones..(note it helps if you've beaten most of the campaigns so that you can get the decoys fighting)

 

Posted Jan 24, '08 at 7:16pm

Ssscary

Ssscary

8 posts

Gold - Serf

At last, victory! Muahahaha..

Thanks, everyone...

 
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