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monsters den: book of dread

Posted Jul 15, '09 at 5:57pm

eric140319eric140319

eric140319eric140319

8 posts

Iron - Knight

i highly recomend for a team is a mage a archer and u can choose between a warior or a barbarion and u can choose between another mage or whatever the last thing too be is on the list i forget

Posted Jul 16, '09 at 3:57am

nozo_ito

nozo_ito

123 posts

Gold - Squire

The best is cleric, ranger, mage, and either another ranger or mage.

I'm in level 400+ hardcore attrition (150% score), cleaning every level (over 1.5 million rating).

 

Posted Jul 16, '09 at 12:16pm

Moabarmorgamer

Moabarmorgamer

1,899 posts

Iron - Duke

Tip: If you have a Conjurer, have less people on your team
Tip: Put your toughest characters, like Warriors or Clerics, in the front, where they will absorb most of the damage
Tip: Super Bosses only come rarely, so don't sell the items you get from them for a long time
Tip: When the enemy summons something, killing the person that summoned them won't do any good
Tip: Kill the Acolytes first(on Planes levels), before they have a chance to sacrifice themselves for something more dangerous, which they will do on their first turn
Tip: If there is an enemy who is very low on health but still alive, use a multi-attack spell like Electric Storm or Hail of Arrows. That way, you don't waste your turn on them.
Tip: At the Emporium, try to buy something you want without having to sell what it's replacing. That way, when you see what it is, if you don't like it you still have your original item
Tip: Never sell Emporium Teleport scrolls! They're rare, and they prevent you from having to drop stuff that could've been valuable.

 

Posted Jul 16, '09 at 1:40pm

firetail_madness

firetail_madness

16,629 posts

Gold - King

Well, a good team is a cleric, warrior, ranger and conjuror. It's defensive as well as offensive, meaning that you can stay alive and deal damage.

Another good tactic is 4 rogues with the "hide" and "sneak attack" That's deadly.

 

Posted Jul 16, '09 at 1:46pm

nozo_ito

nozo_ito

123 posts

Gold - Squire

The shop is eventually useless IMHO, thats why I play attrition.

If you are able to clean everything including the legendary monsters, items are so plentiful that going to the shop is utter waste of time. Kill everything, grab what you need, discard useless items and move on instead.

 

Posted Jul 16, '09 at 2:04pm

firetail_madness

firetail_madness

16,629 posts

Gold - King

Don't click the link. It's a referral scan.
And nozo, I agree with you as the weapons you buy from shop are useless once you sweep the next floor.

 

Posted Jul 16, '09 at 3:35pm

Parsat

Parsat

1,030 posts

Gold - Knight

I'm not very keen on the conjuror; I do prefer the mage much more. The warrior is a good team player (his buffs make him good for Fall of Tellunos), but the rogue is capable of more damage with a good dagger. I think the most indispensable class is the ranger, though. The most versatile character in terms of ability set.

 

Posted Jul 16, '09 at 4:09pm

firetail_madness

firetail_madness

16,629 posts

Gold - King

This is a good team in my opinion

Warrior - absorbs damage and deals damage. Front line.
Cleric - heals the whole team. 'nuff said.
Ranger - Behind the warrior. Shoots long range, especially with the hail of arrows.
Conjuror - damage, summon monsters, as well as revives cleric if he falls.

 

Posted Jul 17, '09 at 6:05am

nozo_ito

nozo_ito

123 posts

Gold - Squire

Ranger is the most powerful character if equipped right, but they are also the most fragile glass cannon to the extreme.

I have no real solution to save the rangers when facing Gorgon. Well actually there are two: Resistance potion, or retreat the rangers early. Equip high poison items on mage, even the mage alone can pin in great poison damage that will dispatch a gorgon rather quickly.

 

Posted Jul 17, '09 at 6:33am

daleksparta

daleksparta

672 posts

Gold - Squire

There are 2 magical shrines.

Temporary becomes permanent - You get 2 potions that permanently boost 2 stats. It's either 2 potions that increase strength and endurance, or a strength + endurance potion and a dexterity + intelligence potion, or possibly 2 dexterity + intelligence.

Mundane becomes extraordinary - You may want to keep the COMMON (white border) items just for these. This shrine turns one common item into one unique item of the same type. (for example, a sword will become any unique that is also a sword.) I was a beta tester and I didn't know what these did back then!

 

Posted Jul 19, '09 at 7:37am

nozo_ito

nozo_ito

123 posts

Gold - Squire

Thanks for the second one, I never would have thought it worked that way, though I can live without it lol...

There is a third type of magical shine called "A Magical Gift" which gives a unique orb that can be used on any item, so far I've found 4 types:

Enhancement: All item effects increase by 10%
Resistance: Gives 30% resistance to stun and poison
Power: Gives +2 power regeneration (pretty useless)
Repenishment: Recover +20% health and power after each battle

The Enhancement orb deserve to be mentioned as it is one of the greatest item in the game. It's effect always round-up, therefore turning anti-race items into highly insane 200% anti-race modifier.

Here is a pic of me using Anoint to buff my mage (that has an Orcs Bane +Enhancement equipped) and then cast a electric storm, effectively doing 350% normal damage, almost decimated the entire opposing party in one shot!

http://img195.imageshack.us/img195/703/antirace.jpg

 
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